CUBE RECIPES

Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war.

Crafting Points
Many cube recipes work only if you have the required amount of Crafting Points on your equipped items. Crafting Point requirements are listed near the recipe in grey text:

Upgrade Egg to Chicken: 200 Crafting Points

To use this recipe and turn an egg into a chicken, you would need to wear items with a total of +200 crafting points or more.

Reagents

Oils/Catalysts/Sacrifical Heart/Meditation Candle
These reagents can be bought from the appropriate vendor.

Arcane Shards
This reagent is obtained by disenchanting unique or set items.

Arcane Crystal
This reagent is created by cubing Arcane Shards in sets of five.

Mystic Orbs
These reagents can be bought from any magic items vendor or by killing monsters. Note that not all Mystic Orbs are for sale...

Shrines
Orange crucifixes that drop in late Terror and in Destruction difficulty. They enable you to create and bless items, see below.

NOTE: Recipes that return the same item with added bonuses currently don't work on ethereal items due to a bug in some versions of Diablo II with the 'usemod' cube code. Some recipes will remove the ethereal property.


DISENCHANTING
DISASSEMBLE ITEMS INTO RESOURCES

Destroy spare unique or set items to create Arcane Shards and combine those into Arcane Crystals, which are required for other cube recipes. You cannot disenchant both unique and set items at the same time.

Any unique item x1-10 + Catalyst of Disenchantment → Arcane Shards x1-10 + Catalyst of Disenchantment
Any set item x1-10 + Catalyst of Disenchantment → Arcane Shards x1-10 + Catalyst of Disenchantment

Arcane Shards x5 → Arcane Crystal

NOTE: The unique disenchant recipe doesn't work with Unique Quest items and items from the Gift Box and Special Box.

You can recombine any number of shards to bigger and smaller piles as long as it doesn't make an Arcane Crystal; for example:

Arcane Shards x3 → Arcane Shards #3
Arcane Shards #3 → Arcane Shards #2 + Arcane Shards
Arcane Shards #2 + Arcane Shards → Arcane Shards #3

Destroy spare sacred unique or set items to create Signets of Learning. Click the signet to gain 1 attribute point permanently.

Any sacred unique item x1-25 + Catalyst of Learning → Signet of Learning x1-25 + Catalyst of Learning
Any set item x1-25 + Catalyst of Learning → Signet of Learning x1-25 + Catalyst of Learning
Any unique jewel, amulet, ring, arrow quiver or bolt quiver + Catalyst of Learning → Signet of Learning + Catalyst of Learning

Each character can use a maximum of 500 Signets of Learning.

Isn't having over 100 signets in your stash a bit annoying? These signet stacking recipes will allow you to have huge amounts of signets shared in stacked signets.

Signet of Learning x5 → Large Signet of Learning
Large Signet of Learning x5 → Greater Signet of Learning

These custom signets can be upgraded or downgraded for Trading Purposes.

Custom Signet of Learning → Custom Signet of Learning (-1) + Signet of Learning
Custom Signet of Learning + Signet of Learning → Custom Signet of Learning (+1)

These two recipes allow you to reach the non-custom signets by Upgrading or Downgrading them, much in the same way as the Arcane Shards.

The following recipes enable you to combine other types of signets too.

Signet of Experience x3 → Greater Signet of Experience
Signet of Gold* x3 → Greater Signet of Gold

* Excluding those found in your starting character inventory.

Item Destruction Recipe

Is your stash completely filled with useless garbage? Does the mountain of items where all those monsters were just a second ago hide that unique from view? This recipe for destruction will remove just about any items you feed it from the game and out of your way.

Any number of items + Catalyst of Destruction → Catalyst of Destruction


ITEM QUALITY RECIPES
UPGRADE THE QUALITY LEVEL OF YOUR ITEMS

Gem Upgrade

You can upgrade gems to the higher quality levels. Note that unlike classic Diablo II, this recipe only requires two gems, not three.

Same gem x2 → next higher gem quality
Same gem x4 → gem two levels higher
Same gem x2 + gem one level higher → gem two levels higher

Rune Upgrade/Downgrade

You can upgrade or downgrade runes to the next higher or lower rune. This is useful when you need a certain exact rune to create a runeword.

Same rune x2 → rune one level higher
Same rune x4 → rune two levels higher
Same rune x2 + rune one level higher → rune two levels higher
Rune → rune one level lower

These recipes do not allow you to obtain or downgrade:
Great Runes (Taha, Ghal, Qor, Krys, Auhe and Sha'ad)
Elemental Runes (Stone, Magic, Fire, Ice, Light and Poison) or Kabraxis' Stone rune.

Upgrade to Non-magical Item

Upgrade any low quality item to regular quality or a regular item to superior. This also rerolls the socket count on the item.

Low quality weapon/armor + Oil of Enhancement → reroll item as regular
Regular weapon/armor + Oil of Enhancement → reroll item as superior

Upgrade to Magical/Rare Item

Upgrade a plain item (white or grey) to a basic magical item.

Non-magical weapon/armor + Oil of Enhancement + rune → reroll item as magic

Upgrade a basic magical item (blue) to a rare item.

Magic weapon/armor + Oil of Enhancement + rune → reroll item as rare *This recipe has been DISABLED for the current ladder season*

The item level of the transmuted rare item will be reduced by 15%, rounded down and capped at 1 and 99.

Reroll Magic to Honorific

Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.

Magic weapon/armor + Meditation Candle + Sacrifical Heart → return item as honorific

Honorific items have no modifiers except:

Orb Effects Applied to this Item are Doubled
Socketed: [maximum for that item]

Reroll any Item to Unique

This powerful recipe uses the reagents obtained by disenchanting other uniques to turn any tiered item of your choosing into a unique. But choose wisely, because the crystals are precious and costly to replace.

Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique

REROLL/REMOVE THE ATTRIBUTES OR ITEMS

Affix Burn Recipe

This explosive alchemical combination burns all magic off an item, returning it as a basic low quality item. This recipe is useful to prepare an item for a runeword.

Any weapon/armor + Catalyst of Destruction + rune → reroll item as low quality + Catalyst of Destruction

Warning! Do not forget the rune or you will destroy more than you bargained for. Does not work for Arrow/Bolt Quivers.

Zomghelp Recipe

When Lady Luck turns her back and leaves you without a viable weapon or armour, this recipe allows you to create yourself some baseline items. The items come with very weak random stats, but have a built-in enhanced damage or defence bonus.

Magic weapon/armor + magic amulet + magic ring → reroll item as level 1 magic item

This recipe also adds +25% Enhanced Damage (weapons) or +25% Enhanced Defense (armour) if you use it at character level 1, and an additional +2% for each higher character level. A level 40 character, for example, will get +103%.

Reroll Modifiers

These recipes reroll the properties and socket count on any non-magical, magic or rare item. This is useful when want a good property on your item (like a good proc), or to try and get better superior bonuses on your item before making a runeword.

Non-magical item + Oil of Renewal → reroll item
Magic item + Oil of Renewal → reroll item
Rare item + Oil of Renewal → reroll item *This recipe has been DISABLED for the current ladder season*

This recipe keeps the item level the same - unless it's over 99, in which case it reduces it to 99.

Chaos Reroll Recipe*This recipe has been DISABLED for the current ladder season*

Ready to roll the dice? Your item may turn into a lowly white or magical item... or a powerful rare or unique. This recipe cannot create sacred uniques, but it can create almost anything else for cheap.

Any item + Oil of Luck + jewel → reroll item randomly

The item level of the transmuted item will be reduced by 1%, rounded down and capped at 1 and 99.

Sacred Unique Reroll Recipe

If you come by Enchanting Crystals, you can use them to re-roll Sacred Unique weapons and armor.

Sacred Unique weapon/armor + Oil of Enhancement + Enchanting Crystal → reroll to SU/SSU/SSSU

This recipe will keep the same item type (eg. Sacred Bone Helm → Sacred Bone Helm), but can change a SU to SSU or SSSU, and vice versa in any combination (eg. SSSU to SSU). There's a lower chance to get SSU than SU, or SSSU than SSU and SU – with the chance ratios the same as with item drops.

See THIS PAGE for more information about how to obtain Enchanting Crystals.

Reroll Unique Mystic Orb

Tired of useless unique mystic orbs? Try this.

Any Unique Mystic Orb x3 → Random Unique Mystic Orb


UPTIER RECIPES
UPGRADE ITEMS TO THE NEXT HIGHER TIER

Uptiering an item increases its base statistics and maximum sockets but also increases requirements. These recipes cannot create Sacred items.

See THIS PAGE for more information about item tiers.

Uptier Recipe

Upgrade any tiered item to the next higher tier. The modifiers on the item remain intact, but the new item will have improved base statistics and higher requirements.

Any non-sacred weapon/armor + Arcane Crystal → return item as next higher tier

Uptier Recipe (improved for uniques)

This recipe is an improved version of the generic uptier recipe. Not only is the item upgraded to the next higher tier, but the modifiers are replaced with those of the higher tier version of the unique. This is the preferred way to uptier uniques.

Unique non-sacred weapon/armor + Arcane Crystal + rune → reroll as next higher tier


AFFIX RECIPES
ENHANCE YOUR ITEMS WITH EXTRA MAGICAL BONUSES

Mystic Orbs

Mystic Orbs add a magical bonus to an item at the cost of a higher required level to use the item. There are 70 known types in circulation, but rumours persist of lost ancient orbs with miraculous powers...

Any equippable item + Mystic Orb → add orb bonus and +2 required level

You can only apply up to 15 of the same Unique Mystic Orb to your item.
Any Mystic Orb effects applied on a runeword are lost upon unsocketing, but the effects applied to the base item stay.

The level requirement penalty is applied after taking into account both the base item required level and the level of any socket fillers. This means for example if you have a belt with required level 20, add five orbs (level penalty +10) and socket a Rha rune (required level 100), you get a belt with required level 100+10 = 110. For that reason, to avoid going over required level 120 on accident, always add the socket fillers before adding orbs.

See THIS PAGE for more information about the Mystic Orbs.

NOTE: Not all Mystic Orbs are for sale. There are 70 known types in circulation, but rumours persist of lost ancient orbs with miraculous powers...

See THIS PAGE for more information about the Unique Mystic Orbs.

Socket Punch

Use this recipe to add extra sockets to an item. The more jewels you feed this recipe, the more sockets it will create.

Non-socketed item + jewel x[1-6] → returns item with [1-6] sockets

Warning! This recipe will not go over the max natural sockets an item can have. Lower tier items have a lower socket count. Excess jewels are wasted. You also cannot add more sockets to an item that already has some.

See THIS PAGE for more information about maximum sockets.

R.I.P. Recipe

If you went wild with reanimate items and now you can't see the forest for the reanimated Ents, this recipe can help. It adds the 'R.I.P.' modifier to an item, causing your kills to stay dead instead of rising up to get in your way. This should help out players with slower computers.

Any item + Catalyst of Destruction + Arcane Crystal → returns item with R.I.P. modifier + Catalyst of Destruction

This recipe adds the following bonus:

Slain Monsters Rest in Peace

Warning! Do not forget the Arcane Crystal or you will destroy more than you bargained for.

Lucky Bonus

This recipe grants one chance to add a minor extra bonus to an item. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any item + Oil of Luck → returns item, may add bonuses

This recipe has 20% chance to add any of the following bonuses:

Weapon: +40% Enhanced Damage and/or 100% Bonus to Attack Rating
Armour: +40% Enhanced Defense and/or Damage Reduced by 1%
Amulet: +1 to All Skills
Ring: +10% to Spell Damage
Quiver: 5% Bonus to all Attributes
Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality

Blessed Lucky Bonus

As the Lucky Bonus recipe, this one adds small bonuses to the items, but requires the Blessed Oil of Luck - which can be obtained from the Special Box. There's a lower chance to gain the bonuses, but they are much better than the Lucky Bonus. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any item + Blessed Oil of Luck → returns item, may add bonuses

This recipe has 15% chance to add any of the following bonuses:

Weapon: +(40 to 60)% Enhanced Damage and/or (100 to 200)% Bonus to Attack Rating
Armour: +(40 to 60)% Enhanced Defense and/or Damage Reduced by (1 to 2)%
Amulet: +(1 to 2) to All Skills
Ring: +(10 to 15)% to Spell Damage
Quiver: (5 to 10)% Bonus to all Attributes
Jewel: +(2 to 4) to Strength and/or +(2 to 4) to Dexterity and/or +(2 to 4) to Energy and/or +(2 to 4) to Vitality

See THIS PAGE for the information about the Special Box and how to obtain the Blessed Oil of Luck.

Lottery Bonus

This recipe works exactly like the lucky upgrade one, but it has only a 5% chance of adding the bonus. Any item that has been transmuted with with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any Unique/Set Weapon + Legacy of Blood
Any Unique/Set Armor + Idol of Vanity
Any Unique Amulet + Moon of the Spider
Any Unique Ring + Spirit Trance Herb
Any Unique Quiver + Azmodan's Heart
Any Unique Jewel + Sunstone of the Gods
→ returns item, may add bonuses

This recipe has 5% chance to add any of the following bonuses:

Unique/Set Weapon: Ignore Target's Defense
Unique/Set Armour: Increase Maximum Life 5%
Unique Amulet: +5% to All Maximum Resistances
Unique Ring: +1 to All Skills
Unique Quiver: 100% Better Chance of Getting Magic Items
Unique Jewel: All Resists +10%

See these pages for more information about the charms and their respective Uberquests:
Legacy of Blood, Idol of Vanity, Moon of the Spider, Spirit Trance Herb, Azmodan's Heart and Sunstone of the Gods.

Luck Trial

Some weapons are specially forged and imbued with great power. Alas, they look exactly like a normal weapon. It is only when you test them with great powers that you might find their true nature. One usually buys a Mystic Orb from weapon-smiths for the test, but sometimes it is sold by people with magical powers.

Any weapon + Mystic Orb with Luck Trial → returns item, may add bonus

This recipe has 2% chance to add:

Orb Effects Applied to this Item are Doubled

The recipe always adds +2 Required Level. You have only one chance per weapon, if the weapon fails the trial, trying again is useless. If it succeeds though, the weapon is of such fine craftsmanship and power that the Lucky/Blessed Lucky/Lottery recipe and Athulua's Blessing will always work with it.

NOTE: The bonus does not double the Mystic Orb effects added before the Luck Trial recipe.

Apply Trophy to Uberquest Charm

Killing an uberquest boss will often yield his own special unique charm on Destruction difficulty. But before you grab the charm and leave the uberquest area for good, consider that many bosses also have an additional 2% chance to drop a special trophy which you can cube with the charm for a small extra bonus.

See the Uberquests section for more information.

Any uberquest trophy + Corresponding unique charm → return charm with added bonus

This recipe only works once per charm.


SHRINES AND CRAFTING
CALL ON DIVINE FORCES TO CRAFT YOUR OWN ITEMS

In Terror and Destruction difficulty, you may find blessed relics from the ancient labyrinth beneath Tristram, stolen before its collapse.

During those dark days the holy shrines in the cathedral's catacombs offered salvation to some adventurers and damnation to others; removed from their sockets, the enchanted crosses cannot permanently affect humans anymore, but their divine powers can be applied to items.

There are 16 types of shrines with eldritch names. Beware, results may vary depending on divine will.

The following shrines exist:

Abandoned Shrine
Creepy Shrine
Eerie Shrine
Enchanted Shrine
Fascinating Shrine
Gloomy Shrine
Hidden Shrine
Magical Shrine
Ornate Shrine
Quiet Shrine
Sacred Shrine
Shimmering Shrine
Spiritual Shrine
Stone Shrine
Tainted Shrine
Weird Shrine
AbandonedCreepyEerieEnchanted
FascinatingGloomyHiddenMagical
OrnateQuietSacredShimmering
SpiritualStoneTaintedWeird

Each shrine comes with 10 charges. Each use in the cube will drain one charge. When you use up the last charge, it disappears.

Experiment, learn and create some of the most powerful items in all of Sanctuary.

Shrine Vessels

Carrying many holy relics can be a burden. Store your full shrines into a corresponding holy vessel that can hold up to 1000 shrines!

Shrine (full) + Oil of Craft → Shrine Vessel

Shrine Vessel + Shrine (full) x1-39 → Shrine Vessel (adds 1-39 shrine count)
Shrine Vessel (not empty) → Shrine Vessel (-1 shrine count) + Shrine

Shrine Crafting

Use a shrine to turn any sacred item into a powerful crafted item. The crafted item comes with several random rare modifiers and there is a high chance that some preset modifiers based on shrine type will appear as well. The preset modifiers may stack with the rare modifiers, creating some very powerful items.

Rare/Unique/Set/Crafted Sacred item + Shrine → reroll item as crafted + Shrine (-1 charge)

Along with the other modifiers, crafted items always have:

Orb Effects Applied to this Item are Doubled
Socketed: [maximum for that item]

See THIS PAGE for more information about the random rare modifiers that the item gains by shrine crafting.
See THIS PAGE for more information about the preset modifiers that the item gains by shrine crafting.

Shrine Blessing

A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. This randomly adds some or all of the shrine modifiers to the item and subtracts 1 charge. You can only use this recipe once per item, so choose your shrine wisely.

Rare/Crafted/Honorific Sacred item + Shrine + Arcane Crystal → add shrine bonuses + Shrine (-1 charge)

See THIS PAGE for more information about the preset modifiers that the item gains by shrine blessing.


JEWELCRAFTING
CREATE YOUR OWN JEWELS

Jewelcrafting

You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.

Any Jewel + Rune + Oil of Craft + Arcane Crystal/Shards →
Rune + Arcane Shards (-1 amount) + Crafted Jewel, rerolled and added bonuses

Every time you craft a Jewel, its item level is reduced by 5%, rounded up and capped at 1 and 99.

See THIS PAGE for more information about the random rare modifiers that the item gains by jewelcrafting.

The preset modifiers on the jewel depend on the rune used, as follows:

Tir: (6 to 10)% Better Chance of Getting Magic Items
Ith: All Resist +(3 to 5)%

Tir, Ith: 50 Crafting Points

Ort: Requirements -(2 to 4)%
Shael: +(21 to 50) Defense

Ort, Shael: 100 Crafting Points

Lum: +(1 to 2)% to Experience Gained
Lem: +(3 to 5) to All Attributes

Lum, Lem: 150 Crafting Points

Ist: +(4 to 6)% Bonus to Summoned Minion Life
Ohm: +(4 to 12) to Maximum Damage

Ist, Ohm: 200 Crafting Points

Ber: (1 to 2)% Life Stolen per Hit and (1 to 2)% Mana Stolen per Hit
Zod: +(1 to 3)% to Spell Damage

Ber, Zod: 250 Crafting Points

Kur: +(4 to 6)% Bonus to Summoned Minion Damage
Nas: Slows Melee Target by 1%

Kur, Nas: 300 Crafting Points

Vith: +(2 to 4)% Bonus to Summoned Minion Resistances
Thai: +(6 to 15) to Minimum Damage

Vith, Thai: 350 Crafting Points

Nih: +(2 to 8) Life on Striking in Melee and +(2 to 8) Mana on Striking in Melee

Nih: 400 Crafting Points

On: +(2 to 4) Life after each Kill and +(2 to 4) Mana after each Kill

On: 500 Crafting Points


ALCHEMY
CREATE MAGICAL ELIXIRS

Alchemy

Specific perfect gem + specific scroll → corresponding Elixir x3

Any alchemy recipe: 500 Crafting Points

There are currently four known alchemy recipes. The mage clans are working on more and stronger concoctions, but the recent explosion of the Annuit lab caused the unfortunate loss of all collected knowledge so far.

Perfect Emerald + Scroll of Town Portal:
Elixir of Greater Experience: +300% to Experience Gained
Duration: 30 seconds.

Perfect Ruby + Scroll of Identify:
Elixir of Greater Greed: 350% Better Chance of Getting Magic Items
Duration: 30 seconds.

Perfect Sapphire + Scroll of Town Portal:
Elixir of Power: +15 to All Skills
Duration: 30 seconds.

Perfect Topaz + Scroll of Identify:
Elixir of Love: Reduces all Vendor Prices 25%
Duration: 30 seconds.


MISCELLANEOUS RECIPES
EVERYTHING ELSE

Unsocket Recipe

These recipes separate the socket fillers (gems, jewels, runes) from an item and return both the item and the socket fillers.

Magical, Rare, Set, Unique, Crafted or Honorific:

Socketed item + Oil of Disjunction → separate item and socket fillers

Non-magical:

Socketed item + Oil of Disjunction + perfect gem x3 → separate item and socket fillers

Non-magical socketed items are grey, and therefore include runewords. The price is higher for these items to prevent unhealthy amounts of runeword rerolling.

Unassign Skill and Attribute Points

Diablo II patch 1.13 enables ingame skill and attribute respecs, both at Akara's and by collecting items. In Median XL this recipe is much more accessible. This recipe creates an elixir that refunds your skill and attribute points.

Oil of Absolution + rune → Belladonna Elixir

The elixir works only in Diablo II Lord of Destruction patch 1.13.

Pearl of Wisdom Cycle

The omnipresent Pearls of Wisdom found in Act 1 Hatred give new players some valuable information about Median XL. Using this recipe, you can browse through them all.

Pearl of Wisdom → returns next Pearl of Wisdom

Book of Summoning Creation Recipe

You need a Book to do any of the summoning uberquests. Although the ingredients are expensive, once you have a Book, you get to keep it.

See THIS PAGE for more information on what you can do with this Book once you have it.

Sacrificial Heart x3 + Meditation Candle x3 → Book of Summoning

Cow Level Portal

Moo! You need to have killed Baal on your current difficulty and stand in the Rogue Encampment to use this recipe. Be careful, the cows have been beefed up compared to the regular Diablo II.

Wirt's Leg + Tome of Town Portal → Cow Level portal

NOTE: Killing the boss does not prevent you from entering the Cow Level again.

I Am Rich

Want to show the common rabble in your game how rich and powerful you are? This recipe consumes some of the rarest trophies in the game and returns a completely useless item that grants you a glowing red aura. Show it to friends and strangers so they know that you are strong, powerful and wealthy enough to waste trophies on a worthless item.

See the Uberquests section for more information.

Brother Laz Trophy + Kabraxis Trophy + Uldyssian Trophy → I Am Rich Gem

This recipe is inspired by the $1000 iPhone application that does nothing.

I Am Rich
I Am Rich
This item does nothing and requires the Kabraxis,
Brother Laz and Uldyssian trophies to create,
destroying them. I can afford this because I am
wealthy and powerful.
Keep in Inventory to Gain Bonus

NOTE: Some recipes are not listed here because they are closely related to another page and are for that reason listed on their respective page.