WITCHES

Invulnerable ethereal demonic spirits that may appear near places of power. They cannot be destroyed, but present a deadly hazard for the unwary adventurer.

Witches spawn in the following areas in terror and destruction:

· Act 1: Countess Tower
· Act 1: Tamoe Highland
· Act 2: Rocky Waste
· Act 5: Frozen Tundra

Warning: They can even be summoned in the last three areas, if you're suicidal.


A violent death often leaves a spirit or poltergeist behind. Most spirits are weak, manifesting only as a sobbing on the wind or dancing ghost lights at night. Some grow stronger in death and guard their final resting place with unholy fury.

A witch is a rare sight, but great care should be taken around them. They are invulnerable to any attack or spell but are not aggressive and do not move. However, do not come too close and startle a witch - or else!... Their ethereal shockwave attack bypasses all defenses and sunders the victim's soul, killing instantly.


Strategy
Give a witch wide berth to avoid upsetting her. They do stand out from the crowd and their eerie song can be heard up to a screen away. A witch will laugh when she is about to pounce - when you hear this, run away immediately! If she does pounce on top of you, she will deal massive damage (50k physical and 50k magical).

If a witch is completely blocking your path, summon a minion near her. She will kill it and then remain inert for a few seconds, giving you an opportunity to run past.

Minigames
If you're daring enough to listen to the alluring, but dangerous song of a witch, or even slay one, you will gain an incredible potential.

See THIS PAGE for more information about the Minigames.