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MXL: Ultimative v7 Released!

CHANGELOG

~

General

- Density: reverted to older values.
- Necromancer, Paladin and Barbarian minions now have an 25% innate avoid.
- New uberboss: can you find me, and defeat me?

Uberquests

- Kabraxis: now spawns in the Disused Reliquary, on the Kurast Causeway, instead of the Chaos Sanctuary. Overhauled overall mechanics.
- Chrysaor (Secret): reduced massive drops.

Levels

- Yshari Sanctum: walls now fade.
- Duncraig: reverted difficulty increase.
- Bremmtown: reverted difficulty increase.
- The Secret Cow Level: reverted difficulty increase.

Skills

- Time Freeze: duration reduced to 1 second.
- Wyrd: reverted animation.
- Force Blast: now starts with -10% Enemy Cast Rate, -5% per hard point.
- Maelstrom MkIV: increased amount of flechettes per nova.
- Psi Crown: halved mana cost per level.
- Lightning Wall: now has 1 Next Delay.
- Shadow Refuge: reduced velocity per level to +2%, cap reduced to 150%.
- Spellbind: now reduces defense and velocity by 50%.
- Bane: now has a 1 second spell timer.

Items

- Demonic Touch: reverted accidental proc buff to 1%, increased requirements to +100%.
- Linarian's Legacy: removed reanimate, now adds +2 life per hit.
- Ring of the Five: no longer spawns blank.
- Edyrem's Children (Set): reduced full set bonus of lightning pierce to +25%, energy factor reduced to +150.
- Rainbow Warrior (Set): reduced full set bonus of 100% Uninterruptable Attack to 50%.
- Auriel's Robe: charged Wolf Stance is now an oskill. Re-find the item.


MXL: Ultimative (v6f) Released!

CHANGELOG

- Density reduction reverted, and increased even more.
- Attack raiting of Slain Souls slightly decreased.
If you still think duncraig is hard, here is a little reminder:

8/8 Duncraig
DIFFICULTY: IMPOSSIBLE

It could be harder.


MXL: Ultimative (v6e) Released!

GENERAL

- Global buffs to most sets (see below).
- Global level density reduction (see below).
- Global reduction of effects on skills (see below).
- Direct compatibility with The Sin War realm (for D2SE users).

BUGFIXES

- Finally fixed Time Strike proc on Segnitia, Dyers Eve and Inarius' Rock. Re-find them!
- Elemental stones now properly work with runemaster.
- Sudden Death: fixed screaming eagle proc.
- Trader's Chest: no longer spawns with required level of 666.
- Trap Rat Form: now correctly displays up to 3000 health.
- Fixed change where I accidentally increased health per level/vitality and base block to the Assassin instead of Druid.
- Fixed the messed up sound environments.

LEVELS

- Reduced all level densities by 33% on all difficulties.
I KNOW IT WAS A BIT TOO MUCH. PATIENCE
- Furthermore, reduced densities of the following levels even more:
-- Duncraig (increased difficulty to match)
-- The Secret Cow Level (increased difficulty to match)
-- Act 2 Sewers level 1, 2 and 3.
-- Fauztinville
-- Tran Athulua
-- Maggot Lair level 1, 2 and 3.
-- Lower Kurast, Kurast Bazaar and Upper Kurast.
-- Toraja
-- Bremmtown (increased difficulty to match)
- Disabled going to previous stage on the following levels:
-- Swampy Pit Level 3
-- Act 3 Sewers Level 2
-- Icy Cellar

DROPS

- Sets: reduced ilvl of regular Sets to 115, you can find them in some terror uberquests now.
- Sets: slightly increased drop chance overall.
- Shadowgate Totems: now drop sets half of the time.
- Chrysaor: reduced chance he will drop two uniques.
- Uniques: increased drop rates of quivers.
- Ring of the Five: now drops once per game.

ITEMS

- Gehenna: reduced proc chance to 5%, skill levels to +1 and run/walk speed to -50%.
- Demonic Touch: removed cataclysm proc.
- Steel Terror: reduced MIRV proc chance to 1%.
These items are now "Legacy" and need to be re-found.

MONSTERS

- Minions of Terror: no longer multiplicate hemoplague-style.
- Diablo Clone: heavily reduced animations and effects.
- Firebloods: now spawn in packs of 3-4.
- Shredders: reduced pack size to 3-4.

CHARACTERS

- Amazon:
-- Bloodstorm: doubled speed of each bolt.
-- Phalanx: reduced effects.
-- Barrage: reduced effects.
- Assassin:
-- Perfect Being: now starts with 24% avoid instead of 25%. QQ.
-- Broadside: reduced effects (you will see less knifes, but the skill is still the same).
- Barbarian:
-- Guardian, Protector & Defender Spirits: reverted to their old AI.
-- Fortress: halved duration, doubled fire rate. Towers no longer look semi-transparent.
- Druid:
-- Quill Storm: decreased starting quill targets to 2.
-- Elemental: reduced effects.
-- Idol of Scosglen: reduced effects.
-- Cascade: reduced effects.
-- Spore Shot: reduced effects.
-- Faerie Fire: trails now last only 1 second, tripled damage.
-- Mythal: reduced effects.
- Necromancer:
-- Bane: slightly lowered cap to 75%.
-- Increased life gained per level.
- Paladin:
-- Increased life gained per level.
-- Tainted Blood: now adds 15% defense instead of 5% per level.
-- Retaliate: now has 100% chance to knockback, up from 75%.
-- Brimstone: reduced effects.
-- Colosseum: reduced effects. Debuff now looks like Amplify Damage, but isn't (so it IS stackable with Amplify Damage).
- Sorceress:
-- Increased life and mana gained per level.
-- Vengeful Power: now adds 25% max life, increased crush attacker chance cap to 75%.
- Other:
-- Lightning Wall: charged bolts (explosion missile) are now invisible.
-- Guard Tower: no longer semi-transparent.
-- Wyrd: reduced effects.

FULL SET BONUSES (you don't need to re-find them!)

- Scosglen's Legends: adds gives 15% chance to cast Fortress on Attack (up from 8) and +8 to Plague.
- Vasily's Following: adds 30% chance to cast Glacial nova on Kill (up from 15), pierces 50% cold resistances and has a 20% chance to cast Javelin Nova on kill.
- Rex Vex' Embrace: adds +150 to energy factor instead of Death Coil.
- The Snake Pit Set: adds +150 life after each kill, increased flat damage to 250-1000.
- Creed Set: replaced when 'struck' broadside proc to knife throw, increased chance to 50%. Reduced flat stats to +200.
- Vizjun's Devices: adds +8 to assassin skills, and +10% to all max resistances instead of normal resistances. Increased heal after kill to +100.
- Witchhunter's Attire: adds +150 life on melee attack, increased elemental pierce values to 75%.
- Gathering of the Tribes: increased strength damage bonus from +30 to +70, increased earthquake on attack chance to 50%.
- Big Game Hunter: now has 5% chance to cast Blast Wave on kill, and adds +66% faster run/walk.
- Spirits of the Nephalem: increased flat energy andstrength to 500, increased edyrem reanimate chance to +50%.
- Caoi Dulra: adds +2000 fire damage.
- Rainbow Warrior: now has 100% chance of UA, and heals 1 life on striking.
- Satanic Mantra: adds +7 to all necromancer skills.
- Rathma's Empire: adds +25% CB, and +5% max resistances as well as 50% faster run/walk.
- Achilio's Wake: increased max damage from +200 to +500, increased reanimate chance to 5%.
- The Towerlord: increased extra totems to +2, and minion life to +100%.
- Cinadide's Craft: adds +13 to bane, slow increased to 75%.
- Hadriel's Lore: increased Total Character Defense to +200%, Paladin Skills to +4, and added +75 heal after each kill.
- Malthael's Sanctuary: increased elemental pierce values to 100%. Added +100% lightning pierce and spell damage too and a 15% chance to cast Supernova on attack.
- Imperius' Edict: increased all stats to +300, and avoid to +30%.
- The Warmage: increased energy bonus to +100%, and adds +5 to sorceress skills.
- Zann Esu's Secrets: increased damage reduced to +50%, all resistances to +75%.
- Elemental Children: increased lightning pierce to +150%.
- Adria's Circle: increased sorceress skill levels to +12.
- The Mysteries: increased defense to +4000, crushing blow to +25% and damage to +500.


MXL: Ultimative (v6d) Released!

**multiplayer compatible in The Sin War**

A small bugfix patch for Median XL: Ultimative.

Note, if unless you want awful drops, update to this version, drop rates of v6care terribly awful, it was a precaution I implemented in case stuff had gone very wrong.

Changelog

- Secret Ureh Boss disabled.
- Baal is now a lot easier.
- Bugfixes.

Druid

- Is now the fastest character.
- Gains more health per level and point into vitality.
- Treewarden Morph: increased slow from 25% to 50%.
- Trap Rat: max health is now 3000 up from 1500.
- Quill Storm: now starts with 3 targets and triple amount of quills.
- Spells: all have increased damage.
What is your excuse now?

Multiplayer Additions (on The Sin War realm)

- New powerful 5 secret sacred uniques.

- New 6 secret runewords.
- New secret boss, follow the hints to find him.
- Expanded ratio between the three layers of uniques.
- Bull Prince Rodeo is now harder.


Median XL: Ultimative (v6c)

Bugfixes:

- Juris Khan reanimate no longer commits suicide.
- Lowered Brachyceran health to prevent overflow (I bet everyone knew this)
- Fixed some life overflows at players 8 from some bosses (smith, ancients).
- Fixed Tran Athulua quest totem causing crashes in act 2.
- Fixed ugly act 2,4,5 automaps (thanks Inertia).
- Fixed Demon Lord in Yshari Sanctum (confirm please).
- Fixed one set item not dropping in the Yshari Sanctum.
- Fixed any bugs Blazing Fury ever had.
- Diablo clone no longer looses immunity near mechanics. Noobs.
- Fixed Trader's Chest bug. It was not a feature, fucking morons.

Items:

- I Am Rich Gem: visually changed state.
- Ancient Repositories: Visually changed state.
- Kabraxis' Soul: Visually changed state.
- Fools Gold: reanimate chance is now 3%, enabled elites. Viva!
- Mysteries Set Coronet: now properly gives 11-15 health%/mana%.
- Signets of Gold on new characters now give static 500 gold.
- Kabraxis Stone: now properly gives 50 %ED, instead of attackrate.

Levels:

- Chrysaor Sewers: Density Halved
- Chrysaor Sewers: Monster AI detect distance reduced.
- Fauztinville: halved damage of all monsters in terror.
- Island of the Sunless Sea: fixed a new monster from 2012 not spawning.
- River of Flame: reduced room count from 60 to 20.

Skills:

- Broadside: lowest timer is 6 seconds.
- Barbarian Summons: can no longer be frozen.

Misc:

- Reverted ugly pounce graphics.
- Removed every dupe recipe, be happy fools that can't read.
- Things people like to abuse are now harder. Have fun.

The following items had disfunctional procs, re-find them.

Segnitia (Time Strike)
Dyers Eve (Time Strike)
Sculptor of Pain (Time Strike)
Inarius' Rock (Time Strike)
Blind Anger (Crucify)
Wolverine Skin (Crucify)
Carsomyr (Shower of Rocks)
Wraith Flight (Shower of Rocks)
Butcher's Cleaver (Shower of Rocks)
Cranebeak (Shower of Rocks)
Forge Fire (Shower of Rocks)

Not fixed bugs:

Mana tide totem locks out ranged skills: already fixed in Sigma, but I didn't feel like fixing this because it takes some time.
Kabraxis spawning accidentally: after loosing hours, d2 didn't want to accept the new level fromSIGMA on v6b. Tried EVERYTHING, it just didn't work. Simply stay away from the chaos sanctuary star after activating the fifth seal and you shouldn't have any problems.
Uldyssian: this quest is overall a mess and I didnt' feel like going back to the earlier mess considering I already overhauled this one in SIGMA.
Runemaster bug after death: didn't feel like going deep into this as I don't know whether itwould work or not. I will in SIGMA, but for now, learn to play and stop dying!


Median XL: Ultimative v6b (v05->v06)

New Uberlevel: The Yshari Sanctum

Other:

Summon Shadowmaster: Improved rate of casting skills
Horadric Cube: reverted icon.
Brachyceran: now also drops a Charm.
Changed colors of shrines, dogmas and trophies. They were made by Inertia!
Changed background image, thanks to Greya!
Changed visual effect of Slow
Modified Act 3 Map by making NPC's closer together

Cube Recipes:

Modified recipe for the Token of Suffering
Jewelcrafting: now requires 1 arcane shard, but doesnt eat your rune.
Added some recipes to Signet management. Visit Cube Recipes thread!

Unique Items:

Increased drop rate of Cornerstone of the World.
Removed Heal after Kill from 'The Sleep' charm.


Median XL: Ultimative (v1->v5)

Update: the changelog has been heavily compressed. The list of changes is terribly huge but I've reduced the list by removing some changes that are either not too significant or simply obvious to find out by yourself.

Other/Important

All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar.
New Uberquest: Kabraxis
New Uberquest: Athulua.
New Uberquest: Uldyssian.
New Uberquest: Diablo Clone (Multiplayer).
New Uberquest: Secret Boss.
Increased Inventory size.
Increased base run/walk speed for all characters
Visually modified over than half of the active character skills.
Several charms merged, and resized to 1x1.
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets. NOT. RINGS.
'Target Takes Additional Damage of X' works with ranged attacks.
Increased gold sell cap for ALL NPCs by x10.
Only SU's/Sets can be used for Learning Sigs.
You can gamble jewels now.
You can teleport in town now.
Changed frequency of some set drops.
Leech penalties halved for terror/destruction
Fresh Characters start with 3 signets of gold. (brotip: cube them)
Several minor changes to smoothen the game.

Items

227 New Sacred Uniques.
50 New Runewords.
Rebalanced all Mystic Orbs.
Elixirs: now last 1 minute instead of 20 seconds.
Optical Detector: now gives resistances and all stats.
Apples now regen 100% of your life in 3 seconds.
Gift Boxes - New item type, that can be found from specific bosses.

Maps

Modified following levels: All towns, Graveyard, Act 3 Sewers (new uber), River of Flame, Wolrdstone Keep 4, Flayer Dungeon 3, Spider Cavern (new uberlevel).
Increased size of some mazes.
Some places like Den of Evil, become bigger depending on difficulties.

Quests:

Act 3: Khalim's Will is now dropped by Lachdanan.
Act 2: Staff of Kings is now dropped by Plaguewrath.

Cube Recipes (see: Cube Recipes thread)

Dupe recipe is disabled
Scroll of Resistances from Anya quest is now a cubable
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: merges your Book of Summoning to save inventory space.
New recipes to upgrade signets.
Mass Signet Disenchant: disenchant up to 25 Uniques/Sets (separatedly) at the same time!
Custom Signets: check Cube recipes thread for more info.
Jewelcraftig: New recipe On (500 CP) - Life/Mana after kill.
Shards: now there are shards that equal to 1,2,3 and 4 items (5 is crystal).
Shard Disenchanting: now you can disenchant up to 10 uniques/sets (separatedly) to shards!
UMO reroll recipe: 3x umo -> new UMO.
I Am Rich Gem: no longer dropped by secret boss, now requires 3 (changed) trophies again.

Monsters

Several Monster tweaks.

Uberbosses/Superuniques/Questbosses

Several tweaks to almost every endgame uberboss, matching difficulties.
Many tweaks to those easy superuniques like Griswold or Blood raven.
Baal on Destruction now has heroic shield. Entire quest harder.

Densities

Blood Moor: increased density in hatred by 5x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Several density changes too.
ALL densities scale with difficulty level, and are no longer equivalent like in older patches.

Uberquests

Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Rathma Square: now spawns flying scimitars with huge life regen.
Akarat: followers now have 50% ctc thunder hammer when they get hit, so careful with prebuffing!
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 8% crushing blow now, 5% chance to cast arrowside on death.

Character Specific Changes: this part of the list has not been compressed. I didn't do this so people can know specific changes about their builds and know what kind of character they will choose

Amazon

Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Hyena Strike: %DR capped at 10% (down from 50%)
Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
Fire elementals: 50% Fire pierce every 10 hard point, 10% FSD per hard point
Dragonlore: slightly reduced damage
Balefire: increased damage

Assassin

Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: Now starts at 25% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Queen of Blades: Now starts at 2 minutes.
Bionetic Blast: removed.
New Skill: Dark Spirit - energy based summon with many spells
Batstrike: bats now have slow and chance for AoE attack
Starbrust: shurikens now pierce enemies, added 1 ND to compensate. (talk about AoE now)
Perfect Being: starting avoid is 25% down from 30%.

Barbarian

Runemaster: starts at lower def bonus but gains 0.5 def per hard point.
Snake Stance: %slow cap is now 50%.
Bear Stance: now starts at 25%DR +1%DR per hard point, now capped at 100%DR. Gets 5% extra damage per soft point.
Stormblast: reduced weapon damage from 3/4 to 1/2
Overkill: now starts with 40 axes and gains 5 per hard point.
Bear claw: now starts with no mana cost.
All Spirits: start at 3 minions, they FOLLOW you now!
Guardian Spirits: 50% chance to cast Bear claw on attack, 100% chance to cast stampede on death
Defender Spirit: 50% chance to cast retaliate on attack
Protector Spirit: 100% chance to cast bloodlust on death, 1% thunderslam on attack

Druid

Elemental: now gains an extra elemental every 15 hard points.
Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage.
Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced %IAS bonus.
Force of Nature: now (also) adds (some) flat elemental damage to weapon.
Idol of Sc.: increased nova ranges, FRW starts at 0 (not -40), shoots 4 novas, reduced def bonus / stun / added ND to compensate.
Pummel: reduced ND from 3 to 2.Quill Storm: reverted, now gets quills per level, removed magic damage bonus to compensate.
Acid Fiends: now add all elemental damage instead of just poison.

Necromancer

Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). %Mana regen reduced to 10% per level.
Famine: Now starts at 10% life leech +1% per point.
Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Talon's Hold: highest reanimate chance is 10% down from 60%, to reduce lag if maxed.
Burning Veil: Now gains +0.4 seconds effect duration per character level.
Deathlord: now adds 80% FRW

Paladin

Plague: now grants 1% block chance.
Blood Thorns: increased damage by 50%.
Lemures: increased damage by 50%, they pierce enemies and added some ND.
Terror Strike: added 100% increased base defense (150% base).
Merkabah: now starts with doubled duration.
Paladin Scourges: now use crucify as main attack, and have 5% chance to cast Lifeblood on attack.
Resonance: duration multiplied by 4.
Searing Light: reduced ND from 3 to 2, changed damage type to physical, doubled range
Ring of Light: removed
Blazing Fury: replaces Ring of Light, buff that periodically sends fire novas that knockback and also buffs the char.
Sunstonrm: now called Winterstorm, deals cold damage, changed graphics.

Sorceress

Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage.
Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Chronofield: now has doubled duration and halved mana cost.
Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range.
Pyroblast: small speed boost
Lorenado: gains a new tornado every 10 (soft) levels.

Oskills

Shunpo: can now be used with lances and naginatas, heavily reduced mana cost.
Dark Summoning: timer reduced to 5 seconds.
Path of Flames: mana cost fixed at 200, starts with 1 minute duration +30s/lvl.
Several oskill tweaks, mostly duration related.
Reduced mana cost of several oskills.


2012 v004 -> 2012 v005

Characters

Amazon

- Ghost Arrow: now gains an extra arrow every 5 hard points, up from 7 hard points.
- Barrage: increased flat magic damage.

- Fairy Ring: massively increased flat fire damage.

- Lava Pit: doubled damage at all levels.

- Takedown: reduced health regen per kill from 5% to 2.5%.
- Great Hunt: damage listed in skill description is now correct.

- Wild and Free: now gives faster hit recovery instead of stamina; movement speed self-synergy not affected.
- Ecstatic Frenzy: increased flat magic damage, added self-synergy.

- Curare: increased damage per second, reduced duration.

Assassin

- Batstrike: nova now has 20% chance to knock back; reduced bat health by 20% to prevent overflow.
- Queen of Blades: reduced delay between shots from 1 second to 0.8 seconds.

- Scorpion Blade: now gains an extra knife every 6 hard points into Maelstrom MkIV, up from 10 hard points.
- Storm Crows: increased damage per knife from 1/2 WDM to 3/4 WDM, but reduced knife count and capped knife bonus out of combat at 20.
- Maelstrom MkIV: increased damage per flechette from 1/4 WDM to 1/2 WDM and increased flat damage by 50%, reduced number of flechettes per nova from 16 to 8.

- Bionetic Blast: reduced mana cost by 25%.
- Psionic Storm: reduced mana cost by 33%; increased damage radius from 4.6 yards to 6.6 yards; added damage per second to description.

Barbarian

- Bloodhatred: now grants 2*lvl worth of fire/cold/lightning pierce when the buff is active.

- Screaming Eagle: increased nova speed; reduced ND so the nova does not cancel out other piercing attacks.
- Overkill: reduced damage per axe from 3/4 WDM to 3/5 WDM.

- Wolf Companion: increased Doom damage bonus.

- Immortal: increased avoidance rate at all levels by 5%.

Druid

- Laughing Ghost (replaces Blindside): shoots a bone flayer across a set distance, where it explodes and deals damage around it.
- Cascade: now starts at 9 targets, up from 6.

- Egg Trap: increased flat fire damage.

- Pummel: now converts 10% of your physical damage to magic damage.
- Circle of Life: made completely useless due to certain complaints from certain people that a tank with little aoe and a slow kill speed is actually hard to kill.
- Wildfire: mana cost now starts lower but slowly increases with skill level.
- Idol of Scosglen: reduced starting speed penalty by 10%.

- Plague Avatar: increased minimum damage.
- Summon Acid Fiends: added 33% chance to avoid damage.

Necromancer

- Summon Lamia: reduced mana cost by 40%.

- Embalming: reduced max health bonus per hard point from 5% to 4%.
- Bane: greatly increased radius of effect.
- Talon's Hold: reduced slow by 10% and reanimate chance by 5% at all levels.

Paladin

- Increased base cast rate with 1h swing weapons.

- Lionheart: defense bonus is now linear.
- Sunstorm: is no longer a channeled spell, this fixes the delayed damage bug and enables the skill to be affected by cast rate.

- Black Sleep: now has only 66% chance to convert each target in the area (this is a buff, it causes monster infighting).
- Symphony of Destruction: greatly increased minimum damage.

- Blessed Life: now gives 2% damage reduction per level, down from 3%.
- Plague: increased damage per second, reduced duration, now correctly affects Scourge.
- Resurrect: increased movement speed of resurrected monsters.

Sorceress

- Living Flame: now gives 20+blvl*blvl*2 flat health, down from 20+blvl*blvl*3.

- Forked Lightning: increased maximum damage.
- Nova Charge: increased maximum damage.

- Miasma: reduced number of submissiles to reduce graphics load.
- Carpet of Spiders: increased minimum damage.

- Moonstrike: health % bonus is now linear and capped at +35%.

Items

Uniques

- You may need to refind Thunder Machine and Athulua's Command: their procs no longer work due to the replacement of Blindside. Newly found ones do have Blindside.

Drop rates

- Reduced unique bias of Act bosses to prevent farming runs.


2012 v003 -> 2012 v004

Characters

Amazon

- The bloodwitch rework:
--> Balefire: improved graphics, now always knocks back, added levels now increase radius instead of duration.
--> Bacchanalia: reworked, now increases spell damage when below 1/3 life (instead of the incomprehensible breakpoint thing) and also adds +% max life and improves your other spells when below 1/3 life:
------------- Magic Missiles: 6.6 yd splash radius on impact
------------- Balefire: 50% damage reduction while casting
------------- Bloodstorm: doubled target seek range and +4 targets
------------- Lava Pit: x2 damage radius.
--> Lava Pit: now stuns enemies at the exact middle; now deals flat dps instead of unreliable random damage.

- The spearazon rework:
--> Takedown: improved scaling.
--> Hyena Strike (replaces Prowl): deal poison damage and spawn a health orb that heals you when walked through.
--> Pounce: new icon.
--> Lioness: removed weapon restriction.
--> Great Hunt: remade, now launches 3 spirits in a zigzagging line, doing moderate damage with no ND, new icon.
The new Fury mechanic:
--> To gain Fury:
------------- Pounce: don't move for 1 second after pouncing
------------- Great Hunt: walk through the blood spatters left on impact
--> Fury gives +25% attack and cast speed and enhances skills:
------------- Takedown: when the buff is active you heal 5% of max life per kill
------------- Hyena Strike: instead of a single poison hit, now spawns a poison puddle that deals massive dps
------------- Pounce: str/dex bonus to damage doubled
------------- Great Hunt: launches 8 extra spirits

- Ecstatic Frenzy: increased flat damage.
- Fire Elementals: now have 5% chance to cast Inner Fire instead of 1% chance to cast Gift of Inner Fire; health increased by 50%.

Barbarian

- Reduced mana costs on Bear Claw, Stampede, Rebound, Overkill.

Druid

- Circle of Life: reduced the effectiveness of increasing returns at high skill levels.
- Summon Acid Fiends: greatly increased life.
- Wildfire: reduced graphical duration to reduce framerate loss on trash PCs.

Necromancer

- Summon Jinn: reduced life to prevent the overflow bug.

Paladin

- Mind Flay: removed graphical effects to reduce framerate loss on trash PCs.

Sorceress

- Normalised mana costs on spells.

- Force Blast (replaces Arcane Fury): wave that reduces the damage of enemies in its path and attempts to knock them back. Insert blatantly obvious fus-do-rah reference.
- Force Wall: timer reduced by 4 frames per clvl, up from 2; increased knockback chance to 12% per frame per wall segment up from 6%; increased length by 1/5.

- Summon Ice Elementals: increased health by 50%.

Other

- Reduced the mana cost increase per level of all new oskills to either 0 or 5.

- Hamstring: reduced mana cost.
- Pentagram: reduced mana cost.
- Powder Keg: now has a ministun and is capable of multihitting.
- Psicrown: reduced initial range (this is a buff, it causes the missiles to reach the end and chain into an autotargetting missile faster).
- Raven Flight: damage no longer overflows; added knockback.
- Rune of Ice: slightly increased radius.
- Slicer Blade: now correctly displays damage, ND increased from 2 to 3, now correctly uses AR.
- Time Strike: reduced number of hitter missiles to reduce lag.
- Time Wave: reduced number of hitter missiles to reduce lag; increased delay before Time Strike detonation.

Items

Magic and rare affixes

- Added lower level oskills for Frozen Soul and Venomous Spirit.
- Added new oskills for Pentagram, Fire Cascade, Shackles of Ice, Bloodstar, Flash, Meteor Shower, Countdown, Ball Lightning and Apocalypse.

Uniques

- Nimmenjuushin: Claw Tornado proc no longer spawns an unintended number of tornadoes (in fact it spawns only 2 lol).

Monsters

- Fixed issue that caused homing skills to fail to track heroic bosses.
- Statues (Astrogha, Laz) are now immune to homing spells.

- The Butcher: changed Binding Circle animation (thanks xarugas).
- Horadric Mage: removed the 1% chance to heal when struck.
- Infernal Machine: reduced Amazing Grace when struck proc.
- Lantern Archon: reduced damage.

- Living Rock: now correctly has an immunity on Hatred.
- Silverbolt: Thunderball attack now correctly hits the nearest target instead of all nearby targets.

Levels

- Vizjun: halved damage of the minefield sentinel effect.

2012 v002 -> 2012 v003

Characters

- Increased run and walk speed by 11% (amazon run speed by 22%).

Amazon

- Pounce: fixed bug that caused this to be usable with javelins as well as spears.
- Summon Fire Elementals: increased health by +50%; corrected synergy description.

Assassin

- Batstrike: minion resists now correctly capped at 75%.
- Limpet Laser: increases base damage to 4-8 from 2-6.
- Maelstrom MkIV: dex-based damage is now magic instead of physical, fixing the bugged intearction with weapon damage leading to excessive or no damage.

Druid

- Nova Shot: each arrow now has 10% chance to knock back.
- Summon Acid Fiends: increased health by +15%.
- Thorn Wall: increased collision size, now has 33% chance to knock back.
- Wildfire: now uses A1 (fast) attack animation.

Necromancer

- Bane: doubled curse duration.
- Famine: doubled leech bonus.
- Summon Veil King: health now scales less strongly with character level to prevent overflow.
- Summon Void Archon: health now scales less strongly with character level to prevent overflow.

- Summon Jinn: now correctly scales with character level.

Paladin

- Vindicate: displayed heal rate is now correct.

- Blessed Life: increased damage reduction to 10% +3/hard point from 6% +2/hard point and flat damage reduction by 40 +1/soft point.
- Retaliate: increased knockback chance to 75% from 66%.
- Scourge: increased health by +50%.

Sorceress

- Tempest: corrected synergy description.

Other

- New oskill: Avalanche
- New oskill: Churel
- New oskill: Devouring Cloud
- New oskill: Emerald Prison
- New oskill: Phoenix Wave
- New oskill: Psicrown
- New oskill: Slicer Blade
- New oskill: Splitfire
- New oskill: Static Spike
- New oskill: Stormfront
- New oskill: Time Wave

- SMG: now pierces and has 66% chance to knock back.
- Time Strike: now always has a fuse length of 1 second.

Monsters

Destruction difficulty:
- Reduced base damage by 5% (from 530 to 502).
- Reduced base health by 20% (from 55000 to 46750).
- Reduced base AR by 25% (from 15000 to 11250).

- New monster: Blur (Act 2 Tombs): invulnerable while moving.

- Aldric Jitan: fixed missing poison immunity.
- Malic: fixed a bug that caused his homing magic bolts to deal excessive or no damage.
- The Butcher: reduced minimum damage.

- Hephaesto: now enrages at low health instead of healing.

- Hardliner: reduced chance to use Barrier Strike.
- Necromorb: corrected bug that caused its ranged attack to have x2 AR; reduced minimum damage.
- Sunless Mutant: reduced chance to proc Amazing Grace on striking from 100% to 25%.

- Corruptor Mage: reduced poison damage.
- Fireblood: reduced pack size to 1.
- Glooper: reduced maximum starting health.
- Hemoplague: greatly reduced health of spawned instances.
- Hypnotoad: no longer spawns.
- Living Flame: now correctly casts Flamefront.
- Mahasattva: reduced Fragmenting Crystal WDM from 100% to 75%; reduced starting number of beetles from 5-7 to 3-4; removed from Act 1 caves.
- Ni Va: reduced Eywa Shield duration from 25/65/85 frames to 35 frames on all difficulty levels; fixed graphical bug with their ranged attack.
- Pest: increased death damage.
- Porkchop: changed Porkulator debuff: now -33% movement/attack/cast speed, changed from -50% movement speed and -50/250/350 all stats.
- The Pack: greatly reduced health.

- Stormscourge: now correctly casts Supernova.

- All snapper types: reduced Poison Flash skill level; reduced health regeneration from 20 to 5.
- All troll types: reduced Trollphase duration from 5 to 3 seconds; removed health regeneration.
- All wisp types: now correctly cast Electrobolt.

- Snake Poison (Corpse Worm etc) now has a more distinct graphic.

- Sleeping Cave Snapper: moved to Stony Field.
- Witch: removed from Hatred difficulty.

Items

Superior items

Changed ED% range to 20-50% and 30-60% from 10-40% and 10-60%.

Magic and rare affixes

- Reanimate: now has the correct range on its random reanimate stat.

Uber rewards

- Fool's Gold: now has the correct range on its random reanimate stat.

Uniques

- Bellifortis: now displays the correct amount of strength bonus to damage.
- Digitron Disk: can now actually drop.
- Wardance: Blink proc now works correctly due to the use of anykill-skill.
- Yee Naaldlooshii: removed oskill Wolf Companion due to complaints that it wasn't useful enough.

- Legacy item amnesty: due to many complaints about the forced replacement (required level 555) of certain old overpowered items in MXL2012, I reverted the level requirement on old versions of:
Candlewake
Crystalline Flame Medallion
Everchase
Grimspirit
Oreichalcos
The Gauntlet
Wedding Dress of the Zann
Wyand's Fervor
Xepera Xeper Xeperu

Sets

- Full set bonus: Celestia's Myth: now correctly gives +10% max resists instead of +5%.
- Full set bonus: Rathma's Empire: removed useless Miasma bonus.

Drop rates

- Increased base unique drop from 1/200 to 1/150. (Omega v003: 1/150)
- Increased base set drop from 1/60 to 1/25 (Omega v003: 1/20)
- Kurast 3000 BA: reduced px-independent nodrop chance from 47-66% to 42-61%.
- Tran Athulua: increased unique drop bias from 512 (x2) to 640 (x2.6666).
- Duncraig: increased unique drop bias from 256 (x1.3333) to 384 (x1.6).
- Elites only drop 2 items instead of 3.

Hirelings

- Act 2 Fighter Mage: no longer has an invalid skill instead of Chronofield.

Misc

- Experience curve reverted to Omega v003 levels.
- Apples no longer damage you if your max health is high.

2012 -> 2012 v002

Items

Unique items

- Corrected Cryo Beam oskill on Deathforce.
- Corrected Cryo Beam proc on Flying Saucer and Vizjun's Scitek.

Monsters

- Reanimated Warlocks now have a magic damage attack instead of burn damage.

Omega 003 -> 2012

The Inferno rework

Similar to Inferno difficulty in Diablo 3, the last difficulty is now the 'bonus difficulty' for maxed characters, instead of a stepping stone on your way to uberquests. This means it is much harder than before, but you can find sacred uniques and sets there now! The regular game, from level 1 to 120, is now compressed in only two difficulty levels, eliminating redundant redundancy and limiting the boredom of going through the whole godforsaken game 3 times before you can start farming.

Destruction difficulty:
- The hidden monster level 121 no longer exists, sacred uniques and sets drop off level 120 monsters as well.
- Every monster in Destruction is level 120.
- Monsters with a health multiplier below 300% were scaled up so the difference to 300% health is halved (for instance, a 100-120% Cursed Soul now has 200-210%, but a 285-370% Tenebral still has 285-370%).

Terror difficulty:
- Rescaled monster levels from 50 to 115, up from 50 to 90.
- Increased Terror base monster stats.

Experience gain:
- Increased in Terror difficulty.
- Greatly reduced experience gain past character level 115.

General:
- Monsters no longer move faster on higher difficulty levels.
- Increased uberlevel monster health scaling to at least 1000% for most uberquests.

The cold damage rework

- Monster cold length is no longer reduced by difficulty level.
- Every monster can now be chilled.
- Cold chill now only slows by 20% against monsters.
- Skill-based cold duration greatly increased.
- Monsters now have a 25/50/75% chance to be immune to freeze.

Characters

- Reduced walk and run speed by 10%.
- Changed barbarian, necromancer and sorceress select quote.
- Corrected the listed damage on all weapon skills with added magic damage (thanks rad82).
- Innate abilities now have a full description.
- Minions now scale with clvl/2 instead of clvl*2 to prevent health overflow.
- Reduced base block rates by 1% for all classes.

Amazon

- Wild and Free: reduced movement speed bonus by 5% at all levels.
- Defensive Harmony: no longer slows enemies that swing at you and miss.

- Wyrmshot: submissiles are now fire arrows instead of fire swords (?!).

- Pounce: uses a different way to calculate flat damage to prevent overflow at high stat/skill levels.

- Moonbeam: fixed graphic.

- Blood Elementals: corrected damage display.

Assassin

- Storm Crows: corrected damage description (you were hoping for a buff right?) xD
- Maelstrom MkIV: developed in secret to skirt the ban on fragmentation weapons, the 'Scylla' upgrade features flechettes magnetically coated in monomolecular flecks of metal stripped from the user's weapons, which seems to trigger the wapons' magical enchantments on impact. This technology rendered the projectile too bulky to pierce through enemies, but with this design requirement out of the way, space was found for a heavier fuel-air warhead to deal with immune targets, giving the wielder two effective forms of attack.

- Batstrike: corrected bat familiar damage display.
- Barrier Strike: base crit chance is now 5% as displayed, not 0%; increased blade duration to 2.4 seconds.
- Twin Fang Strike: removed annoying sound effect.

- Limpet Laser replaces Cryo Beam: sticky grenade that is thrown against a wall and fires cryo beams at nearby enemies.

- Way of the Phoenix: reduced base damage to 15-20 from 20-35.
- Way of the Gryphon: reduced base damage to 1-40 from 1-50.

- Blink: correctly displays stun length again.
- Perfect Being: reduced EHP% per level from 6-5-4-3-2 to 5-4-3-2-2.

- Bionetic Blast: now causes knockback (1/3) instead of stagger; increased aoe radius by 20%.
- Psionis Storm: increased radius; targets close to the middle are now staggered.
- Beacon: doubled fire damage and massively increased physical damage.

Barbarian

- Corrected minion life display (looks like a big nerf, but it's just the skill display matching up with actual life now) (*)

- Titan Strike: now starts at 10% armor instead of 0%.

- Snake Stance: slow target caps at 35%, down from 50%.
- Bear Stance: reduced armor to 10% per level, down from 15%.

- Wolf Companion: Doom radius is no longer bugged; no longer die to reflected damage; halved Doom damage.
- Fortress: increased timer to 7-3 seconds from 5-2 seconds, increased rate of fire from 15 frames to 10 frames.

- Shamanic Trance: reduced life bonus due to overflow.

(*) Thanks rad82. May be off by 2 life because I'm too lazy to do it properly. Hard math is hard.

Druid

- Blindside: now costs 0 mana.
- Cascade: halved mana cost.
- Elfin Arrows: increased base DS from 5% to 15%.
- Nova Shot: increased magic damage bonus per arrow.

- Freezing Gale: slightly increased damage per second.

- Treewarden Form: now slows 50% up from 25%.
- Pummel: now correctly uses attack rating.

Necromancer

- Voodoo Shot (renamed from Widowmaker) now gains +1 missile per soft point; added a graphic to indicate origin area.

- Summon Shadows: reduced Demon Blood elemental damage bonus from 7% per level to 4%.

- Rathma's Chosen: now has 1/8 chance to play a new sound.
- Graveyard: new cast sound.

- Frostclaw Totem: increased collision size (preventing misses)
- Fireheart Totem: doubled rate of fire, reduced targets from 4 to 2, increased splash damage radius.

Paladin

- Plague is now the holy uberskill, and Resurrect is now the neutral uberskill.

- Retaliate: now has only 66% chance to knockback, down from 100%.
- Merkabah: replaced sound effects (thanks Arthandas).
- Colosseum: replaced sound effects (thanks Arthandas); no longer requires a melee weapon.

Morninglord rework:
- New skill: Sunstorm (replaces Glittering Regalia): channel to shoot a stream of glowing bolts at the nearest enemy, doing tons of damage.
- Brimstone: now a delayed detonation instead of a trap.
- Ring of Light, Brimstone and Rising Dawn now grant you the 'Resonance' buff (+50% total defense and 1/2 energy added to strength) if you are in a specific spot to absorb the spell's energy.
>>> Resonance bonus to Searing Glow: +3 second dazzle duration.
>>> Resonance bonus to Sunstorm: now hits all nearby enemies.

- Vessel of Judgement: reduced lightning sound volume.

Sorceress

- Ice Elementals: corrected damage and attack rating display.
- Snow Queen: increased life bonus cap from 25% to 30%.

- Firedance: timer now starts at 5 seconds and decreases to 0; no longer adds 25% IAS, but instead adds 50% ED +2% per soft point.
- Miasma: slightly reduced damage and attack rating penalties to enemies.

Other skills

- Fixed erroneous scaling of a number of non-learnable summoning skills.
- Fixed the damage and attack rating display of a number of non-learnable summoning skills (not a stat nerf).

- New skill: Shunpo (assassin naginata oskill): essentially a Pounce clone with reduced AoE and no timer.

- Claw Tornado: ND reduced to 4, now deals 3/4 damage and always shoots 5 tornadoes.
- Dark Summoning: has a 10 second cooldown again. Stop cheesing!
- Detonate: now always deals 5K physical damage to the target; it is no longer dependent on energy.
- Fear Bomb Totem: no longer gains an undocumented HP bonus from Stormeye Totem.
- Hammertime: all sources of this now always produce 10 hammers.
- MIRV: now correctly uses Beacon scaling.
- Pandemonium: added Fallen Sarandesh and Mahasattva to the monster pool.
- Shadow Blade: fixed error that resulted in the wrong (annoying) sound being played (over and over and over).
- Summon Daystar: spell damage bonus per level reduced from 10% to 5%.
- Summon Edyrem: life no longer erroneously scales with character level, but now has 75% chance to avoid damage.
- Zen Bolt: fixed graphic.

The Slow change

The Slow Target modifier on (most) off-weapon items and socketables is now Slow Melee Target, which slows your target on attack. If you have a source of regular slow, the regular slow will overwrite it as soon as the attack actually lands. If you do not, your direct target is now severely slowed.

Fixed issue that caused the slow modifier to spawn both slow and melee slow.

This impacts existing items as following (only includes items where the slow was changed and nothing else, otherwise see the items section of the changelog):

Items that were changed to Slow Melee Target

* Runewords:
- Snowsquall

* Uniques (existing instances get a required level of 555 and become unusable):
- Grimspirit
- Oreichalcos
- The Gauntlet
- Xepera Xeper Xeperu

* Crafts:
- Slow crafted jewels

Items that automatically update
No action is necessary.

* Runewords (containing Zod):
- Gharaniq: 5% slow -> 5% melee slow.

* Socketables:
- Zod runes: 5% slow -> 5% melee slow.

Items that were not changed

* Every weapon unless mentioned elsewhere.

* Runewords:
- Amaymon

* Uniques:
- Deadman's Hand
- The Sightless Eye

* Sets:
- Full set: Caoi Dulra.
- Full set: Cinadide's Craft.

Slow removed entirely
See below under the 'items' section because this is technically an item rebalance, not a slow modification.

Items

- Changed the random reanimate pool.
This affix requires a monstats range. New monsters are added to the end of the file, and moving lines is dangerous or impossible because regular reanimate modifiers and monster spawner missiles require a monstats ID. Changing the existing reanimate list is the only safe way to add some of the more recent monsters, which unfortunately means some monsters are not included. The following are included:
Elites:
Adder
Alpha Centaur
Annihilator
Ash Troll
Basilisk
Black Cat
Black Death
Black Ice Demon
Blood Prince
Blood Stone
Bloodfire Rogue
Bonegrinder
Bronze Shaman
Buzzsaw
Cenobite
Cloud Lord
Cobra
Cog
Core Lord
Corruptor Warlock
Cruciator
Crystal Witch
Dark Horizon
Dark Vizjerei
Daystar
Deathfire Bearer
Deathless
Dirge
Djinn
Edyrem
Fetish Hunter
Fetish Sniper
Fireblood
Frost Raptor
Ghost Phoenix
Glooper
Gremlin
Grizzly Giant
Grubber
Heretic
High Priestess
Ice Clan
Ifrit
Lament
Living Flame
Lurker
Magma Drake
Mangler
Marbled Frog
Mind Warrior
Monkey King
Ni Va
Nightmare
Onyx Knight
Peace Warder
Phantasm
Plaguebringer
Plagued Dead
Plagued Dead Archer
Quill Bear
Razorfur Titan
Shock Monkey
Shock Sting
Shredder
Shrieker
Shroom
Steel Crusher
Storm Shaman
Thunderbolt
Thunderling
Tomb Curse
Trap Rat
Tree of Life
Trouper
Ulfhedinn
Unseelie Lady
Void Archon
Wraithlord
Wyrdhyena

Regular monster types:
Abomination
Acid Dog
Ape
Balrog
Bat Demon
Beetle
Blood Knight
Cat
Centaur
Corpse Worm
Couatl
Cultist
Dragon Knight
Fallen
Fallen Shaman
Flayer
Gargoyle Barbarian
Ghost
Goatman
Goatman Priest
Harlequin
Ice Demon
Lightning Demon
Magma Demon
Minotaur
Mosquito
Quill Rat
Pest
Rogue
Sand Raider
Sasquatch
Skeleton
Skeleton Archer
Skeleton Mage
Spider
Succubus
Toad
Turtle
Undead Bird
Undead Hero
Undead Knight
Undead Mage
Vampire
Viper
Wisp
Wyrdwolf
Zakarum Cleric
Zakarum Zealot
Zombie

Misc types

- Reimplemented Signets of Gold, but they now affect (character) gold instead of goldbank. Note: the Western Kingdoms government will not guarantee your savings in case of a goldbank run. Thanks Rad82.

Drop rates

- Increased higher rune drop chances by reducing the cascade chance.
- Reduced base unique drop chance from 150 to 200 (regular LoD: 300).
- Reduced base set drop chance from 20 to 60 (regular LoD: 100).

Magical affixes

- Disabled oskill Pounce on naginata, but enabled oskill Shunpo.
- +31-50 to life/mana jewel affixes no longer cap at level 90.

Uber Rewards

- Crystalline Flame Medallion: removed +5% max resists (the old one gets a level req of 555 and is unusable).
- Fool's Gold: now only spawns a random non-elite monster (as for why: namestr colour!).
- Idol of Vanity: now gives +15% speed bonuses, down from +21-40%.
- Laser Focus Crystal: now gives +10% hp and mana, down from +11-15%.
- The Butcher's Tooth: added +10 to all stats.

Uniques

- Renamed items with retarded names:
83K Damage Cap -> Beanie Sidhe (*groan*)
Chaos Disk of Change -> Hooves of the Thunderhorse
Gauntlets Khan -> Lamha Na Draoithe
Greatest Axe -> Elder Law
Mira Seductio -> Blackjade's Legacy
Puzzlebox of Laments -> Aiden's Lament
Safety Fist -> Baron Sludge's Bonecrushers
SuperMonStar -> Linarian's Furs
The Square Peg -> The Compensator

- Disabled Terumi's guest items due to hack threats from same:
Aeterna
Grand Armor
Sword of the White Void
Soul Reaver
Fury of Hellfire
- Also removed:
Modder's Block
Rime Bomb
The Battlecrusher
Nevermind
Clock and Dagger
Siggard's Revenge

- Added new uniques in their place:
Sarandeshi Hellcaller
Khazra Plate
Jere Harash's Ghostwing
Seven Heads of Tathamet
Washi Bai Ron
Shield of Hakan II
Lacuni Cowl (*groan* I just said I removed all bad puns. The Lacuni is the race of spear cats in D2/D3)
Abyssus
Arkenstone
Helgrotha's Fang
Digitron Disk

- Angel Heart: removed slow.
- Candlewake: now grants 20% melee slow; reduced chance to reanimate to 5% to reduce lag.
- Celestia's Defense: increased flat attribute bonus from +41-50 to +100.
- Facebreaker: strength bonus reduced from 25% to 15%, reduced to 1 hp on striking.
- Horned Hunter: now has resist pierce instead of (useless) +% spell damage.
- Norrec's Targe: reduced to 2 hp on striking and 5% reanimate.
- Nor Tiraj's Wisdom: replaced +5% max resists with +20% resist all.
- Nymyr's Shadow: increased damate to 300-600 and flat damage to +200%.
- Ogden's Sign: added +41-50% to physical/magic spell damage. We strong! We kill with big magic!
- Piranha Swarm: reduced life on striking from +3 to +2.
- Ramcharge: corrected on-character colour.
- Scales of the Serpent: reduced heal on melee attack from 100 to 50.
- Seraph Wing: reduced max resists bonus from +10% to +5%.
- Siggard's Revenge: added 20% CB.
- Spirit Walker: removed +5% max resists.
- The Boulder: reduced crushing blow from 1-2% to 1%.
- The Gauntlet: now grants 50% melee slow.
- Wedding Dress of the Zann: removed slow.
- Witchbane: reduced max resists bonus from +10% to +5%.
- Zakarum Stoning Rock: reduced ctc from 2% to 1%.
- Zular Khan's Tempest: increased resist pierce from 20% to 60%.

Runewords

- Demhe: removed 15% slow, but increased enhanced damage to +300-350%.
- Lily: removed 5% slow, but added +1 life on striking.
- Snowsquall: now grants 75% melee slow.
- Sylvanshine: removed 20% slow, but increased max damage to +401-500.

Sets

Culled a few useless modifiers that took up place and contributed to item affix overflow:

- Cinadide's Forge: removed 5% slow thorns.
- Hadriel's Pure Heart: removed 11-15% slow thorns.
- Imperius' Winged Feet: removed +5% max resists.
- Malthael's Wrath: removed 11-15% slow ranged thorns.
- Nature's Embrace: removed 5% slow.
- Nature's Grasp: removed 5% slow.
- Rathma's Trap: removed 5% slow.
- Scosglen's Fables: removed 5% slow.
- Tracker's Stealth: removed 5% slow thorns.
- Warmage's Breath: removed 5% slow thorns.
- Zann Esu's Binding Circle: removed 11-15% slow thorns.

- Fire: removed 20% IAS.
- Lone Wolf's Fur: removed 150 cold damage to attacker.
- Sacred Charge: removed +11-15% energy.
- Vasily's Falling Star: removed 5% reanimate.

- Partial set: Rathma's Empire: removed useless +4 Miasma and added +20% max life full set bonus here.
- Partial set: Sacred Earth: removed 15% Diseased Cattle on kill.
- Partial set: Satanic Mantra: removed +50 dexterity,

- Full set: Rainbow Warrior: removed 50% slow.
- Full set: Satanic Mantra: removed +2 necro skills.
- Full set: The Snake Pit: removed 50% slow.
- Full set: Last King of Scosglen: removed useless Forked Lightning proc, replaced +20% hp with 75% crushing blow.

Cube recipes

- The RIP and dragon challenge recipes no longer work on ethereal items, preventing the D2 'eth bug' from triggering.

Monsters

- Improved monster distribution.

- Technical: removed dummy charmed aura, freeing up monprop space and a few affixes.
- Technical: leech penalty is now entirely in difficultylevels.txt.
- Monster attack rating is no longer erroneously high on Destruction (base 15000 down from 25000).
- 2% physical immunity is now 10% chance of 75% physical resist (display bug, thanks D2).

Uberquests

- Normalised chance of physical immunity: common monsters on uberlevels CAN randomly be physical immune (exception: Fauztinville, where they already have immunities). Bosses, as well as common monsters in summoning/dungeon ubers CANNOT randomly be physical immune.
- Uberquests with un-shield novas (Akarat, Khalimgrad) now have the primary target set to 200% resist all, which causes the -1000% resist nova to drop them to 0% resists, up from the silly -50% they had before.

- New ubermonster: Feyr (Island of the Sunless Sea): casts nightmare bolts, fears minions.
- New ubermonster: Sunless Reveler (Island of the Sunless Sea): tough cleric who casts Wraithverge bolts.
- New ubermonster: Sunless Mutant (Island of the Sunless Sea): has Amazing Grace, making it invulnerable for a short time on striking.
- New ubermonster: Nightmare (Island of the Sunless Sea), summoned by feyr.
- New ubermonster: Lantern Archon (Khalimgrad): slow, weak but untargettable glowing sphere.
- New ubermonster: Jungle Snake (Tran Athulua): lies invisible in wait, casts Snake Poison on attack.
- New ubermonster: Hardliner (Fauztinville): melee attacker with a Barrier Strike attack.
- New ubermonster: Necromorb (Duncraig): small globe that fires magic damage bolts.

- The Butcher: remake. He is now invulnerable to all damage but has 20% chance on attack to spawn a binding circle at a distance. He can be damaged only when he's inside the binding circle. Also, he now has 25/50/75% avoidance, down from 75/75/75% and does not heal.
- Creature of Flame: remake. He kills players instantly with physical damage. However, he is surrounded by Astral Guardians whose attack phases players, granting them immunity to physical damage.

- All Vizjun bots now have 10/20/30% crushing blow.
- Toraja monsters no longer leave corpses.
- AC-1 Hammer Bot (former Enforcer): now slows by 25/50/75% on striking.
- AC-2 Rivet Bot (former Enforcer): now fires 5 bolts, each dealing 1/3 auto attack damage.
- RC-2 Heavy Drone: increased chance to use Clobber.
- Akarat: now has 25/50/75% avoidance, up from 0/0/66%; improved AI
- Avatar of Zakarum: now has 25/50/75% avoidance, up from 0/0/75%.
- Dark Nephalem: no longer have more spells on Hatred than on Terror/Destruction.
- Dorian & Gray: uses a new monster model.
- Ennead Necromancer: uses a new monster model.
- Inarius (secret): now has 25/50/75% avoidance.
- King Koth: now has 25/50/75% avoidance, up from 0/0/50%.
- Lost Soul: increased health.
- Malic: uses a new monster model; life drain missile is now transparent.
- Morlu: uses a new monster model.
- Quov Tsin: removed 25% avoidance on Destruction difficulty.
- Shadowgate Totems: now have 25/50/75% avoidance, up from 0/0/50%.
- Tal Rasha: now has 25/50/75% avoidance, up from 0/0/75%.

- Cow Honcho: now properly uses Chronofield.
- Stormscourge: now uses Supernova.

- Vizjun chaingun trap ('Sentry engaging target'): now knocks characters into hit recovery.
- Vizjun mine trap ('Spawning minefield'): mine scatter increased; there is now a big graphic, but if you touch them you go BOOM (5K, unresistable).

Regular maps

- New monster type: Flit
- New monster type: Cave Snapper, Grubber (elite)
- New monster type: Porkchop (elite)
- New monster type: The Pack (elite)
- New monster type: Couatl, Landshark, Rainbow Hunter, Ni Va (elite)
- New monster type: Mahasattva (elite)
- New monster type: Corpse Worm
- New monster type: Slimer, Glooper (elite)
- New monster type: Sewer Troll, Dungeon Troll, Ash Troll (elite)
- New monster type: Wandering Sarandesh, Fallen Sarandesh (elite)
- New monster type: Hemoplague (elite)

- New elite: Detonator
- New elite: Fetish Rocketeer
- New elite: Hypnotoad
- New elite: Silverbolt

- Every Act boss now has 25/50/75% avoidance, changed from either 0/0/0% or 30/60/90%.
- Mephisto: no longer flying.

- Baalspawn (the dragons): now correctly set the Retaliate flag on striking.
- Doomcloud: no longer flying, but now casts bigger lightning bolts.

- Fixed bug that caused veteran monsters to have an erroneously low level.
- Landmass: increased health; cancelled plans to rename them to Tiny Pebble.

- Annihilator: increased maximum poison damage, reduced minimum poison damage.
- Avalanche: corrected AI bug.
- Black Death: now casts Snake Poison on striking.
- Black Ice Demon: made AI slightly more creative so they don't just herp derp walk at you and shoot Mind Flay incessantly.
- Bloodfire Rogue: corrected AI bug.
- Corruptor: made to remember they are DANGEROUS UNDEAD FROM HELL.
- Dark Ancient: renamed to Dark Librarian and casts Lorenado.
- Dark Champion: improved chance to use tertiary attack (Phalanx/Sacred Armor).
- Dark Vizjerei: greatly increased poison cloud damage; added the ability to enrage at low health.
- Daystar/Deathless: corrected AI bug that caused them to try and cast invalid skills.
- Dirge: fixed bug that made them never immune to physical damage; increased poison damage.
- Fetish Sniper: now fires fast moving bullets.
- Fire Prince: reduced Crater death damage, removed fire pierce.
- Fireblood: Replaced softball projectile with molten boulder.
- Gremlin: reduced fire resist pierce to 25/50/75%, down from 25/50/100%.
- Living Flame: now casts Flamefront.
- Monkey King: increased Barrel Throw damage.
- Mountain God: renamed to Ancient Giant.
- Plaguebringer: increased Poison Nova damage.
- Shock Monkey: no longer gets stuck in an AI loop.
- Unseelie Dame: fixed chance to spawn to be correct for an elite.
- Void Archon: enemy version now correctly prevents magical healing.

- Destroyer: increased fire damage explosion.
- Destroyer Shaman: Energy Beam is now physical damage; increased damage; Demon Blood Aura is now level 1 if reanimated.
- Ghost Zombie: increased health.
- Soul Spider: increased Flash skill level.

Buffs to some ignorable monster types:
- All acid dogs: increased poison projectile damage.
- All apes: Shockwave stun length increased from 0.4 to 0.8 seconds.
- All balrogs: improved usage of Fire Splash: no longer a proc, but an actively cast spell.
- All basilisks: increased chance to cast Spellbind.
- All beetles: increased damage and Claw Tornado damage.
- All cat priestesses: increased level of the fire damage effect on death.
- All centaurs: now speed up when chilled!
- All fallen heroes: increased Concentration effect.
- All fetish blowdarts: increased damage by 50%.
- All frogs: increased Frog Prince damage.
- All gargoyle barbarians: no longer get dumber on higher difficulty levels.
- All goat priests: increased Pain Spirit damage.
- All ice demons: increased Ice Beam damage.
- All mosquitoes: increased Poison Flash damage.
- All oblivion knights: Zen Bolt now uses attack rating, but also converts their damage to magic.
- All skeleton mages: the third tier now uses Flamefront, Ice Lance and Lightning.
- All succubus types: increased bloodstar damage.
- All vampires: Ice Beam spell replaced with Slicer Blade, which throws two blades that don't do any damage on their way but hover in the air at a certain distance and shreds you to ribbons if you walk through them.
- All wisps: Lightning spell replaced with Electrobolt, no longer incredibly dumb and no longer gets dumber at higher difficulty levels.

Hirelings

- The 'covenant hug' glitch is now an official feature, with a few minor changes:
Mercs now gain 1% ED per point of strength.
Mercs now gain +1 life regen per point of strength.
Mercs now gain 1 energy factor per 4 points of strength.
- Act 1 merc slow thorns now works correctly.

Traps

- Fireball Nova trap: doubled damage
- Repulsor Nova: now stuns on contact.

Potions

- Potions can no longer be stacked in town.
- Mana potions now work.
- Regular healing and mana potions now slightly slow you down. PSA: don't drink and run.

Misc

- Updated the Median Oscar.
- Increased Destruction difficulty death penalty.
- Fixed the delevel bug.

Special thanks to
Rad82

Omega 002 -> Omega 003

Characters

Amazon

- Balefire: no longer looks like it pierces even though it doesn't; greatly increased minimum damage.
- Pounce: oskill timer reduced from 0.8 to 0.5 seconds.
- Renamed Wings of Wrath to Wild and Free JUST TO MESS WITH YOUR GUIDES TROLOLOL.

Assassin

- Psychic Scream: increased radius and flee duration.

Druid

- Cascade: doubled arrow range (target seek range unchanged).

Paladin

- Ring of Light: damage doubled.

Sorceress

- Force Wall: increased wall length; fudged duration.
- Miasma: slightly reduced emitter speed (minor radius nerf).

Other

- Tantrum: reverted v002 nerfs (no longer has ND) but slightly reduced duration.

Items

Cube Recipes

- Implemented rad82's optimisations:
--- Reduced cube recipe list size, speeding up the cube.
--- Fixed several bugs with shrine crafts.
--- Implemented mass destruction recipes to eliminate multiple items using your handy Catalyst of Destruction.
--- Expanded rune upgrade recipes: now you can cube 4 of the same rune, or 2 runes and 1 next higher rune, to upgrade to the rune 2 grades up (as opposed to doing it in 2 steps).
--- Idem for gems.
--- The Demon Core now gives the correct skill proc.

Monsters

Traps

- Removed Warlocks.

Monsters

- Fireblood: molten boulder attack no longer deals (large amounts of) damage, but causes repeated knockback and 10 second stun, leaving you vulnerable to other monsters.
- Stone Hammer Demon: reduced maximum damage, preventing damage spikes.

Drop rates

- Tran Athulua: increased unique drop bias.

Misc

- Removed the annoying (instakill) Punisher trap and implemented the Repulsor trap, which is a slowly expanding nova that repeatedly knocks you back.

Omega -> Omega v002

Characters

- Renamed 'Attack Rate' to 'Attack Speed'.

Amazon

- Bloodlust: duration now increases by 2 seconds per character level.

- Balefire: now strikes through enemies, potentially hitting multiple targets if they are lined up.
- Fairy Ring: reduced seek range to 13 yards (this is a buff) and removed skill timer, but also reduced attack cooldown to 0.8 seconds from 0.6 seconds.

Assassin

- Barrier Strike: removed ND; increased damage; increased duration to 2 seconds; blades are now destroyed on collision, preventing a giant number of hits from occurring if the target is unable to get knocked back.
- Batstrike: charm charge now has a max radius of 6.6 yards, up from 3.3 yards.
- Beacon: rescaled base damage so it no longer overflows.
- Electrofield Sentry: increased maximum base damage to 11 from 9.
- Maelstrom MkIII: doubled flechette damage from dexterity.
- Starburst: damage now split between magic and physical damage.
- Wychwind: updated desc to reflect the fact that it is the same as in 1.Z9.

Barbarian

- Earthquake: increased number of missiles from 30 to 40; procs now have the correct number of missiles.

Druid

- Pummel: increased splash radius from 7.0 to 9.3 yards.
- Idol of Scosglen: velocity penalty now decreases until it becomes a velocity bonus, capping out at +100%.

Necromancer

- Fireheart Totem: now fires 2 shots per target.

Paladin

Holy
- Colosseum: added slow; now works reliably.

Unholy
- Slayer: now correctly shoots 15 missiles.
- Symphony of Destruction: reduced minimum damage.
- Superbeast: no idea why this is no longer dispelled by potions. The states are the same so wtf. Anyway it's not a bug but a feature then.

Neutral
- Light and Shadow: no longer disabled until you choose a holy or unholy skill.

Sorceress

- Abyss: reverted to 1.Z9 functionality; fixed x3 hit bug; increased damage.
- Familiar: now grants +1 skill level per 4 hard points, up from 5.
- Firedance: now properly considered a buff skill so it is not blocked by Baneblade; added 25% skill IAS bonus; duration increased to 30 seconds.
- Miasma: increased debuff radius to match graphical aoe.
- Snow Queen: defense bonus increased to 40 from 25.
- Summon Ice Elementals: now benefits from Snow Queen.
- Warp Armor: increased defense bonus per level to 7% from 5%.

Other

- Celerity: no longer mutually exclusive with healing potions.
- Hammertime: now correctly works as a proc again.
- OHMAN: skill timer reduced to 1.6 seconds from 3.0 seconds.
- Static Ward: fixed description.
- Tantrum: submissiles are no longer destroyed on collision, but there is now also a short ND of 4.

Items

Base items

- Multiple belt rows now work correctly. (rad82)

Magic and rare affixes

- Enabled Cyclone oskill on quivers.
- Added 2% chance to cast Unseelie Curse (that thing darkfey monsters hose you with) on kill affix to rings.

Misc

- The new gem types can now be upgraded at a gem shrine. (rad82)

Monsters

- Mangler: reduced Storm Crows level.

Uberlevels

- Removed darkfey3 (Enchantress) from the uberlevel pool.

1.Z9 -> Omega

Characters

- Skill-based animation speed bonuses reduced because skill IAS is WAY more powerful than item IAS and made it very easy to reach max speed.
- Energy bonus display on spells now correctly counts strength factor as well.
- 'Slow' is now dispelled when the monster is struck by an attack.
- Reworded many spell descriptions of abilities based on base stats, replacing the 'per 100 [stat]' with 'percent of [stat]'.

Amazon

- Bloodlust: description is now more verbose.

- Ghost Arrow: now gains an extra arrow every 7 levels, up from 10.
- Barrage: duration fixed at 1 second, but now shoots 45 arrows during this time, each with bonus magic damage; increased mana cost.
- Phalanx: slightly increased wall length; added 10% chance to knockback.
- Dragonlore (renamed from Trinity): increased self-synergy from 10% to 15%.
- Wyrmshot (renamed from Dragonforce): reduced attack rate from 1 shot every 12 frames to 1 shot every 13 frames (not less damage, but more spacing between shots, extending range but potentially reducing concentrated dps).

- Moonbeam: improved graphics.
- Ricochet: increased base number of hits from 3 to 5; increased range; reduced mana cost; +2 targets per skill level, up from +1.
- Moon Queen: reduced IAS bonus; added deadly strike bonus based on hard points; life per kill is now soft point based.
- Fairy Ring: added 1 second timer.

- Magic Missiles: reduced cast sound volume; removed bounce sound; missiles per level is now linear.
- Balefire: corrected bug that caused the afterflames to deal 1/4 damage (whoops); increased mana cost; afterflame duration reduced at low levels, but now increases with level.
- Bloodstorm: reduced missile speed; duration now matches description (+0.2 seconds per level down from +0.4); damage slightly increased; seek range no longer increases with level, increasing accuracy against nearby targets.

- Takedown (renamed from Triumphant Strike): reduced IAS bonus. ^
- Lioness: slightly increased defense per level.

- Balance: added a self-synergy to improve the defense bonus.
- Defensive Harmony: clarified effect.

- Curare: reduced poison length.
- Spellbind: greatly increased duration at higher levels; increased range by 25%.
- War Spirit: new cast sound.

Assassin

- Added timer reduction per hard point to Blink, Singularity and Vampiric Icon.

- New innate skill - Bloodbath: dual claw attack that provides a buff that grants life per kill and claw block based on dexterity.
- New skill - Barrier Strike (replaces Hades Gate): melee attack that creates a blade circle that repels enemies outside the radius, damaging them.
- New skill - Twin Fang Strike (replaces Black Lotus Strike): a melee attack that deals area effect fire and poison damage.
- New skill - Laserblade (replaces Death Blossom): passively adds damage to naginata area effects.
- New skill - Cluster Mine (replaces Seal of Fire): creates a carpet of landmines.
- New skill - Bionetic Blast (replaces Premeditation): deals physical damage and stagger at target point, damage based on energy.
- New skill - Psychic Scream (replaces Way of the Raven): area effect fear around caster.

- Upgraded skill - Electrofield Sentry: the official Raven Ops spec update of the M-520 'Storm Cloud' Portable Point Defense Sentry replaces the unsubtle chain lightning with a small scale electric discharge for stealth purposes while enhancing the power of the final nova explosion. Time until detonation is currently fixed at 2 seconds, but a future upgrade will allow operatives to detonate the sentry remotely.

- Way of the Spider: reduced low level damage, increased damage ramp at high levels.
- Doom: the damage synergy is now a self-synergy.

- Cryo Beam: reduced freeze length, replaced knockback with a stagger effect; increased damage, reduced sound volume.

- Storm Crows: now fires +1 extra knife per level after killing an enemy; removed bounce sound.
- Maelstrom: due to the recent treaty restricting the manufacture and use of fragmentation weapons, the Maelstrom system was redesigned to minimise civilian casualties while concentrating more damage on the intended targets. The RPS-8 'Maelstrom MkIII' rocket-propelled flechette dispenser has a bigger blast radius on a direct hit and submissile damage is now based on the user's dexterity, preventing on-striking procs from going off in unintended directions and causing collateral damage. To compensate for the loss of damage, the flechettes are now fired in a spiral trajectory for improved short range coverage.
- Broadside: improved graphics by adding a device that shoots the knives.

- Perfect Being: rebalanced avoidance %: now it gives +10% 'effective HP' (ie. damage to death) +6% to +2% per level at a linear rate. Even though the avoidance percentage slows down as it approaches 100%, you continue getting 6-2% survivability for every point.

- Beacon: new cast sound; now adds 1% movement speed per soft point when active; damage is now fixed (except for items); delay before call-in reduced from 170 frames to 85.

Barbarian

- Titan Strike: description is now more verbose.

- New skill - Nephalem Weapons: enchants the weapons of the party with elemental damage based on your stats.

- Bloodhatred: corrected description.
- Thunder Slam: added flat magic damage per base strength, but fixed radius.

- Bear Claw: removed annoying sound effect.
- Screaming Eagle: enemy damage reduction now caps at -25%.
- Overkill: reduced impact scatter radius to improve density and increase damage; removed graphics and sound.

- Ancient Blood: reduced IAS bonus.
- Fortress: timer now reduced with hard points, down to 2 seconds; corrected description to reflect this is spell lockout and not a timer.
- Spirit Guide: now gives the correct amount of ED%.
- Spirit Walk: removed sound.

- Lion Stance.
- Snake Stance: slow capped at 50%.
- Eagle Stance: rebalanced heal rate.
- Wolf Stance: reduced IAS bonus; movement speed bonus is now linear, but caps at +120%.

Druid

- Mark of the Wild: description is now more verbose; now has the correct duration.
- Goodberries can now be duplicated in the cube (1 > 3) like symbols of Esu.

- New skill: Idol of Scosglen (replaces Rampage): turns you into stone for 4 seconds increasing defense, after which you shatter, stunning enemies.
- New skill: Mythal (replaces Gamma Field): creates a field of wild magic that reduces enemy resistances.
- New skill: Elvensong (replaces Charm): summons a fey that attempts to charm enemies; has 50/70/90% avoid.

- Cascade: restricted arrow range, but allowed seek range to go up all the way to the chunk edge (to enable multihits at close range).
- Nova Shot: range now starts low and scales up.

- Elemental: simplified graphics to reduce sprite load.
- Hunting Banshee: removed annoying scream sound.
- Freezing Gale: new icon.

- Poison Flash: removed poison length increase per level; improved poison length synergy; improved minimum damage; improved flee synergy; added slow thorns while casting.
- Plague Avatar: changed cast sound.
- Acid Fiends: increased poison flash self-synergy from 40% to 60%. Did you know this actually inherits your +% poison spell damage and -% poison resist? Also renamed aura to Venomous Aura and removed transparency. Text for the text wall! Changes for the change log!

- Pummel: increased area of effect.
- Wildfire: damage now based on strength instead of energy.
- Circle of Life: increased self-synergy from 15% to 25% and improved heal ramp.

- Trap Rat Form: increased defense from 5% per level to 10% per level.
- Quill Storm: reduced missile count to 15 per target, but increased damage to 2/3 weapon damage and added flat magic damage.
- Egg Trap: reduced damage from 3/4 to 3/5, but reduced delay between spike novas to ensure more hits on individual targets.
- Thorn Wall: wall pieces now break down when touched, but deal 1/2 damage up from 1/4.

Necromancer

- New skill: Burning Veil (replaces Unholy Armor): wall that invokes bloodlust in allies passing through it.

- New skill: Bane (replaces Oathbreaker Totem): enemies around target minion are cursed with amplify damage.
- New skill: Graveyard (replaces Liche Form): periodically shoots a punisher at a nearby enemy.

- Summon Rampagor: no longer transparent; increased poison damage per second and length.
- Summon Veil King: reduced damage to prevent overflow.
- Summon Void Archon: reduced damage to prevent overflow.

- Parasite: +2 targets per skill level, up from +1.

- Widowmaker: now lasts 0.8 seconds and fires 24 arrows, but now also adds a +base weapon damage bonus (experimental). This spell was balanced, so I regret having to do this, but the 'trap' effect (the emitter stays in place) was stupid.

- Bend the Shadows: no longer has a skill timer, but now inflicts a phase curse on you, duration reduced at higher levels.
- Talon's Hold: now gives some slow from soft points, but also +1% per hard point.

- Frostclaw Totem: modified mechanics to reduce lag and increases damage consistency.
- Fireheart Totem: instead of a stream of firebolts, now fires Flamefront bolts with splash damage; narrowed damage variance to prevent damage overflow.
- Stormeye Totem: increased rate of fire but reduced maximum number of lightning bolts and damage.

- Black Mass: increased radius.
- Rathma's Chosen: randomised sound effect.

Paladin

- Vindicate: description is now more verbose; improved graphics.

- New skill: Colosseum (displaces Blessed Life): jump into an enemy and raise an arena, inside which the enemies are weakened; enemies outside are knocked back.
- New skill: Glittering Regalia (replaces Wrath): increases spell damage based on gold carried.
- New skill: Symphony of Destruction (replaces Punisher): periodically explodifies a nearby enemy with the power of awesome.

- Blessed Life is now a level 90 skill (replaces Sovereignty).
- Blessed Life: now gains 2% DR per level, up from 1%; greatly increased flat damage reduction bonus; increased potion heal rate bonus.

- Hammerstrike: now deals 3/2 weapon damage; increased nova radius.
- Merkabah: now an explosion effect to avoid ND issues; this necessitated a few other changes - no longer deals weapon damage or increases in radius per level, but does magic damage equal to 25% of base strength per skill level; now has a 4% chance per hard point to deal x4 damage.
- Lionheart: now also has a max level synergy from Hammerstrike and Colosseum; increased defense bonus; now adds a static 25% of strength to vitality when active.
- Searing Glow: removed physical damage, but added a dazzle component that sets enemy attack rating to 0 for a while.

- Swapped Black Sleep and Lemures in the skill tree.
- Terror Strike: increased base defense bonus.
- Black Sleep: reduced duration (this is a buff).
- Blood Thorns: slightly increased damage.
- Hymn: now has increasing returns instead of diminishing returns (major buff); duration is now affected by a Terror Strike synergy.
- Tainted Blood: greatly increased duration, added 5% defense per point.
- Slayer: increased number of shots from 10 to 15.
- Stormlord (renamed from Dark King): improved synergy from 4% to 7%. The weather for today: stormy with a chance of METAL.

- Vessel of Judgement: slightly increased damage; now has correct damage progression; no longer affected by attack rating and just always hits; duration greatly increased.
- Rapture: removed timer and increased duration based on hard points, but reduced effect; movement speed is now linear; removed sound.

Sorceress

- New innate skill - Force Wall: creates a wall that repels enemies.

- New skill: Firedance (replaces Illumination):
- New skill: Vengeful Power (displaces Lorenado): passive, increases life and grants a damage boost when struck.
- New skill: Snow Queen (displaces Frigid Sphere): passive, increases defense and deals crushing blows to enemies that hit you.
- New skill: Familiar (replaces Wiccaning): summons black panther minions that stun enemies.

- Lorenado is now a level 1 skill (replaces Diseased Cattle).
- Shatter the Flesh is now a level 1 skill (replaces Ice Lance).
- Frigid Sphere is now a level 6 skill (displaces Shatter the Flesh).

- Flamefront: narrowed damage variance.
- Pyroblast: narrowed damage variance.

- Shatter the Flesh: new sound.
- Frigid Sphere: slightly increased damage, but narrowed damage variance.
- Abyss: now forms a full rotating circle around the target point.
- Summon Ice Elementals: now inherits every regular passive except Snow Queen.

- Lorenado: increased book flip range (= ~damage radius) by 20%.
- Hex: after the death of several prominent witches due to karmic feedback, this spell was reworked to Miasma:
** Now targets an area and deals poison damage.
** Enemies in the area are haunted, which reduces their attack rating by 50% and damage by 25%.
** The curse goes away when they leave the area, except if you have the right items...

- Forked Lightning: new cast sound; narrowed damage variance.
- Thunderstone: charged bolts now emit blue light (as a certain someone would say: POINTLESS); narrowed damage variance.
- Tempest (renamed from Lightning Cascade): new effect sound; capped number of bolts at 10 to reduce lag.
- Warp Armor: increased armor bonus per level from 5% to 10%.
- Nova Charge: now adds 15% of your base dexterity to energy when cast.

- Arcane Torrent: reworked damage formula; added a physical component based on current mana; halved range; changed sound effect.
- Mana Sweep: reworked damage formula; now steals a fixed amount of mana per target.

- Moonstrike: increased damage added to the buff to compensate for the loss of Illumination.

- Arcane Fury: reworked numbers:
** Duration extended.
** Bonuses reduced.
** High mana cost.
** Spell timer that goes down with hard points (gives Mana Sweep builds something to invest in so they can dump mana quickly).

- Chronofield: improved slow by 10%; changed graphic to clarify this is a curse and not a slow.

Other skills

- New oskill: Spin to Win (unique: Demacian Justice).
- New oskill: Danse Macabre (magical affix on claws).
- New oskill: Hounfor (magical affix on necro staves and heads + runeword: Ngozi).

- Normalised all feedback skills (Death Coil, Mana Coil, Rune of Mana, Blood Flash).

- Black Lotus Strike: now works with all weapons.
- Death Blossom: now works with all weapons.
- Shock Flower: now works with all weapons.

- Immolation Bomb: new graphic.
- Nova Bomb: new graphic.

- Summon Edyrem: no longer has a CHANCE to remove Assur's immunities.

- ATMG Sentry: new sound effect when cast by an item; reduced attack sound volume and sound priority.
- Blast Wave: fixed bug that caused this to deal 232 free physical damage per level between 16 and 24.
- Crane Stance: avoidance reduced from 15% to 10%.
- Frostfire Wave (renamed from Pandemonium).
- Hailstorm: no longer erroneously requires level 105.
- Harvest: updated description; fixed damage modifier (said 3/4, was 1/1, now both says and is 5/4).
- Ice Lance: reduced freeze length.
- OHMAN: slightly increased timer.
- Orb of Annihilation: removed annoying cast sound.
- Soulshatter: fixed radius at 20 frames, removed stun, removed hit recovery.
- Sunburn: instead of slow, now dazzles enemies, reducing attack rating to 0.

Items

- Affixes that affected healing and mana potions now only affect Apples.

Base items

- Added new automods to some items;
** Mega Impact (amazon spears, necromancer scythes)
** Thunderfury (barbarian axes)

- Paladin hammers now have the Amazing Grace automod.
- Amazing Grace now lasts for 1.6 seconds, up from 1.2 seconds.
- TTAD no longer works for ranged attacks.

Specials

- Hard Mode Charm: removed. (Existing ones will now punish slow as well, though)

Magic and rare affixes

- Added +necromancer minions and +totems to necromancer class items.
- Disabled oskill Dark King.
- Disabled oskill Black Lotus Strike.
- Disabled oskill Hades Gate.
- Updated reference to CtC% Punisher - you'll have to refind the item.
- Added new oskills Black Lotus Strike, Death Blossom and Shock Flower for amulets.
- Added new oskills Punisher and Wrath for paladin gear.
- Added new oskill Vortex for sorceress gear.
- Added new oskill Kraken Stance for barbarian gear.
- Replaced broken Deathstrike on attack on bows with Deathstrike on kill.
- Added 6-10% and 11-20% slow modifiers for weapons.
- Added new +21-30% slow affix for weapons.
- All attack procs should now be for melee weapons only.

- The +% Wrath damage affix now gives +% Searing Glow duration.

- Added new procs:
> 1% Hounfor on kill (necro scythes)
> 2% Mythal on attack (amulets)
> 2% Force Wall when struck (belts)
> 1% Burning Veil when you kil an enemy (gloves)
> 3% Spellbind on attack (paladin helms)
> 100% Firedance on level-up (boots)
> 2% Healing Crystal on striking (bows)
> 20% Miasma on attack (melee weapons)
> 100% Psychic Scream when you die (helms)
> 7% Hammertime on kill

Procspam-related nerfs:

- Reduced Knife Throw on striking from 25% to 18% and enabled on bows.
- Reduced Scorpion Blade on striking from 8% to 6%.
- Reduced Time Strike on striking from 15% to 5%.
- Reduced Arrow on striking from 40% to 25%.
- Increased Shadow Blade on striking from 6% to 9%.

- Increased ATMG Sentry on kill from 7% to 9%.
- Increased Flurry of Javelins on kill from 10% to 12%.
- Reduced Doom on kill from 15% to 5%.
- Reduced Shower of Rocks on kill from 25% to 16%.

- Reduced Stormblast on attack from 10% to 7%.
- Reduced Claw Tornado on attack from 15% to 9%.
- Increased Punisher on attack from 10% to 15%.
- Increased Hammertime on attack from 8% to 15%.

Cube recipes

- Disabled dupe recipe for ethereal items.
- Disabled leftover test recipe. OMG YOU DIDN'T KNOW WHAT YOU MISSED ROFL.

Runewords

Items that contain a Punisher proc or oskill (no changes to the item, but you need to make them again anyway because its skill ID was changed):
- Black Cat
- Mercy
- Shockwave

Items that contain a Wrath proc or oskill (no changes to the item, but you need to make them again anyway because its skill ID was changed):
- Hieros Gamos

Items that contain a Gamma Field proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
Dead Ringer
Demeter

Items that contain a Diseased Cattle proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
Aegipan
Hecatomb

Items that contain a Kraken Stance oskill (no changes to the item, but you need to make them again anyway because its skill ID was changed):
Cecaelia
Hastur

Items that contain a Hades Gate oskill (no changes to the item, but you need to make them again anyway because its skill ID was changed):
Ligeia

Items that will automatically convert to the new version:
- Colliding Worlds, Kallista, Lily, Nix, Lyrannikin: now has oskill Elvensong instead of Charm.
- Eris: now has oskill Charm instead of Elvensong.
- Lataif-As-Sitta: now has oskill Firedance instead of Illumination.

Items that will not convert (you need to find them again):
- Banshee: replaced Miasma proc with Abyss.
- Cassilda: greatly improved modifiers.
- Cheetah: removed TTAD.
- Curse: now has +21-25% total defense instead of 3-5% defense per rune.
- Dirge: removed TTAD, added DS.
- Eventide: now triggers Earthquake instead of Shackles of Ice.
- Gilgamesh: greatly improved modifiers.
- Ginfaxi: now has +11-15% total defense instead of 2% defense per rune.
- Jaguar: greatly improved modifiers.
- Krypteia: greatly improved modifiers.
- Ligeia: now triggers Pounce instead of Hades Gate.
- Linga Sharira: greatly improved modifiers.
- Ngozi: replaced energy bonus with Hounfor oskill.
- Raid: removed TTAD but increased damage to 61-100%.
- Summanus: increased damage and dexterity bonus.
- Tzeentch: increased Punisher proc chance to 100%.
- Typhaon: MADE COMPLETELY USELESS TROLOLOL. USE MR PAINLESS.

- Updated Apotheosis to Victory - 6 Years.

Slow nerf:
- Amaymon: reduced slow to 10%.
- Gravastar: reduced slowthorns to 33%.
- Tau: reduced slow to 11-15%.
- Void: reduced slow to 33%.

Uniques

- Modified the following items to add the new automods (and occasionally removed an affix to make room):

Raptor Scythe
- Cane of Juris Khan: no changes.
- Chillspine: removed +10% max cold resist.
- Soul Reaver: no changes.

Bonesplitter
- Talon's Reach: no changes.
- Wing of the Dragon God: removed -20% requirements.
- Timefather: no changes.

Maiden Spear
- Sundial Spire: no changes.
- Ghost Anchor: removed +25 mana on melee hit.
- Cranium Bore: no changes.

Maiden Pike
- Terra Indiges: no changes.
- Celestia's Defense: no changes.
- Serenthia's Glory: no changes.

Hand of God
- Faithshaker: no changes.
- Malleus Maleficarum: removed +31-40% pm spell damage.
- Chober Chaber: no changes.

Ono
- Oni No Ona: no changes.
- Warfeast: removed 10-15% slow.
- Bellifortis: no changes.

Valaska
- Bergkaiser: no changes.
- Dreadarc: removed +31-50% lightning spell damage.
- Ord Rekar's Testament: no changes.

Labrys
- Wrathchild: no changes.
- Yaggai's Sagaris: removed +1-2500 lightning damage.
- Wotansvolk: removed +1-2500 lightning damage.

- Added 2 new unique amulets: Jerhyn's Tawiz and Pandemonium.
- Added 2 new unique rings: Noob Loop and Ring of Ages.
- Added 1 new unique jewel: Wishmaster.
- Cornerstone of the World: now spawns any non-passive non-uberskill, including stances and morphs. So you want cheaty 2fpa morphs or want to consign every right click skill to uselessness? FINE HAVE AT IT.

- Wing of the Dragon God: the Dark Star Dragon reanimate no longer summons hostile monsters, but now casts Frigid Sphere and Forked Lightning at level 40.

Ubercharm changes:
- The ubercharms that reward a free random class skill (Azmodan's Heart, Scroll of Kings, Sacred Worldstone Key, Book of Lies) no longer do so. Existing ubercharms have a required level of 555; you will need to refind them. (It's not hard)
- To coincide with the removal of the 'They Have Windows In Hell' challenge, each class charm now starts with +1 max skill levels so yours isn't legacy.
- The Book of Lies: increased bonus to +51-500.
- Cold Fusion Schematics: reduced Time Strike proc chance to 5%, but increased flat stats to a potential +50.

Items that contain a Punisher proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
- Cruciatus
- Greiz' Cheat
- Plaguemourn
- Shadowstrike
- Silverstrike
- Steelwoe
- Xorine's Ring

Items that contain a Wrath proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
- Dragon's Blood

Items that contain a Seal of Fire proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
- Demonlure
- Demonsong
- Dragon's Tail

Items that contain a Gamma Field proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
Atom Splitter
Edge of Extinction
Trang-Oul's Breath

Items that contain an Ice Lance proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
Icetomb
Frostbringer
Icehunter's Fang
Leathdhiabhala
Coldhunger
Hanabigami
Magelock
Serenthia's Glory
Rathma's Athame

Items that contain a Diseased Cattle proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
Umbaru's Jinx
Crown of the Rakkas
Warfeast
Hexward
Feardrinker

Items that contain a Kraken Stance oskill (no changes to the item, but you need to make them again anyway because its skill ID was changed):
Sinwar

Items that will automatically convert to the new version:
- Warwind: now triggers Bionetic Blast instead of Hades Gate.
- Rattenfanger, Hypnodisk: now has oskill Elvensong instead of Charm.
- Naiad King, Issalfarstafr, Faerie Pyre: now has oskill Charm instead of Elvensong.
- Earth's Burden: now procs Mythal instead of Gamma Field.
- Goetia Plate: minion bonuses are now variable; however the old version falls within the range of the new ones.
- Mr. Painless: Punisher proc now only casts 1 punisher. JUST KIDDING. MAKE A BARB.
- Fangspear: now adds to Miasma.
- Xorine's Cane: now has oskill Bane instead of Oathbreaker Totem.

Items that will not convert (you need to find them again):
- Stella Matutina (renamed from Trumpets Loud & Clarions): reduced Searing Glow proc.
- Bag of Tricks: reduced proc chances from 3% to 2%.
- Beads of the Snake Queen: reduced damage from 50-100 to 25-50.
- Book of Kalen: increased life per kill from +50 to +150.
- Bucket of Love: replaced 1% Charm on striking with 3% Charm on kill.
- Chober Chaber: now uses its very own, functional version of Spiral Dance.
- Crown of the Black Rose: removed random skill bonus; increased skill level bonus; added hp bonus.
- Dark Maiden's Talons: removed Andariel reanimate, YOU KNOW WHY YOU BUG EXPLOITING PIG.
- Deathwind: reduced Lorenado chance from 5% to 3%.
- Demacian Justice: has a new oskill, Spin to Win, replacing the old Harvest. It's the same thing but with more damage.
- Eyes of Septumos: increased spell damage from +1-50% to +1-77% per element.
- Flying Saucer: reduced Cryo Beam chance from 5% to 2%.
- Gjallarhorn: increased Stormblast level from 6 to 26.
- Goreshifter: now triggers Cluster Mines instead of Hades Gate.
- Hammerfall: increased stat bonuses.
- Headbanger: increased strength from +100 to +150.
- Helepolis: now has oskill Guard Tower instead of Fortress.
- Horned Hunter: removed Wiccaning oskill and laggy Miasma proc.
- Hratli's Craft: reduced dexterity from +100 to +75.
- Hwanin's Hwacha: reduced Flametail Shot from 15% to 9%.
- Idol of Rygnar: increased EWD from 50% to 200%.
- Lavasurge: increased Bloodstar level from 7 to 20.
- Maggotspawn Shell: increased total defense bonus from 11-15% to 31-40%.
- Maiden Mother Crown: no longer has two random skills, but now has +4 sorc skills, up from +2. Because I'm sick and tired of people exploiting legacy items, it now has a required level of 555 so you have to refind it.
- Metalhead: increased total defense bonus from 11-15% to 21-25%.
- Panzerkeil: increased total defense bonus from 40% to 50%.
- Peacebringer: reduced Arrow chance from 25% to 10% and reduced flat damage bonus.
- Pollice Verso: reduced life per kill from 11-100 to 6-35, but removed the annoying Vanquish proc.
- Rozsochac: reduced Fortress chance from 20% to 5% but increased flat stats from +51-150 to +101-150.
- Safety Fist: increased damage reduction from 5% to 8%.
- Scales of the Serpent: reduced Time Strike chance from 20% to 8%.
- The Tranquilizer: reduced Punisher proc from 5% to 4%. Here is your minor change, want to bet it doesn't solve anything and you just get to abuse it longer or pressure me to release a new patch that much sooner?
- Tennousuuhai: increased magic resist bonus.
- Vizjun's Scitek: reduced Cryo Beam chance from 10% to 5%.
- Whispers of Mirakodus: increased damage from 150-500 to 350-500.
- Witch Drum: increased energy factor bonus % from 11-15 to 20.

Replaced items:
- Trollhammaren (formerly The Dentist).
- Mordhau (formerly Mr. Useless).
- Trollface (formerly Hallow's Visage).

- Thunderbane: the Hammertime proc on existing copies unfortunately quit working; please replace.

Slow nerfs:
- Ashenwind: reduced slow to 33%.
- Candlewake: reduced slow to 33%.
- Fiacla-Gear's Wisdom: fixed slow at 33%.
- Fiddlesticks: reduced slow to 10%.
- Ironbound Impact Tome: reduced slow to 5%.
- Narlant Dream: reduced slowthorns to 3-20%.
- Sea Summoner: reduced slow to 3-20%.
- Storm Cloud: reduced slow to 15%.
- The Gauntlet: reduced slow to 15%.
- The Shanker: reduced slow to 3-20%.
- Vipercast: reduced slow to 3-20%.

Life on striking nerfs:
- Facebreaker: reduced life on striking from 5 to 2.
- Fiddlesticks: reduced life on striking from 5 to 3.
- In Fero Salva: reduced life on striking from 20 to 10.
- Norrec's Targe: reduced life on striking from 10 to 3.
- Piranhaswarm: reduced life on striking from 5 to 3.
- Starmaiden: reduced life on striking from 5 to 3.
- Thunder King of Sescheron: reduced life on striking from 5 to 3.
- Toraja's Champion: reduced life on striking from 21-25 to 10.

Sets

Modified the following items to add the new automods (and occasionally removed an affix to make room):
- Celestia's Passion: removed 11-15% uninterruptible attack.
- The Coming Storm: removed +1-2 barbarian skill levels.
- Pantheon: removed
- Rathma's Tyranny: no changes.
- Cinadide's Malus: removed 40% faster run.

Modified the following items to reduce line overflow:
- Celestia's Passion: removed some other stats.
- Celestia's Ribbon: removed 5% slow
- Cinadide's Bender: removed some stats.
- Vasily's Crescent: removed str%.

- Sacred Charge: increased flat damage.

Items that contain a Seal of Fire proc or oskill (no changes to the item, but you need to find them again anyway because its skill ID was changed):
- Warmage's Wrath

Sets that contain a Kraken Stance oskill (should update automatically):
- Caoi Dulra

- Adria's Circle: improved various set bonuses.
- Arreat: changed various set bonuses.
- Celestia's Myth: improved various set bonuses.
- Cinadide's Craft: improved various set bonuses.
- Creed: reduced % chance to proc Scorpion Blade from 15% to 4%.
- Elemental Children: improved various set bonuses.
- Gathering of the Tribes: improved various set bonuses.
- Hadriel's Lore: improved various set bonuses.
- Last King of Scosglen: improved various set bonuses.
- Lone Wolf's Path: improved various set bonuses.
- Malthael's Sanctuary: improved various set bonuses.
- Pantheon: changed various set bonuses.
- Rathma's Empire: changed various set bonuses.
- Red Vex' Embrace: improved various set bonuses.
- Spirits of the Nephalem: improved various set bonuses.
- The Towerlord: improved various set bonuses.
- Vasily's Following: improved various set bonuses.
- Vizjun's Devices: improved various set bonuses.
- Witchhunter's Attire: improved various set bonuses.
- Zann Esu's Secrets: improved various set bonuses.

MOs

Replaced 5% open wounds orb with +4 life/kill.

UMOs

- Added 10 new UMOs:
Orb of Annihilation
Warbringer
Ten Pin Striker
Wrathspirit
Crystal of Tears
Essence of Itherael
Periapt of Life
The Lodestone
Explorer's Globe
The Perfect Sphere

- Heart of Frost: removed bugged Ice Guide oskill, but increased cold skill damage.

Monsters

- Fixed erroneously low hp of level 1-10 monsters.
- Normalised monster attack rating between difficulty levels (150% on Dest = now 150% on Hatred, it used to be 100% or 296% or something like that).

- Ubermonster balance changes:
** Adjusted hp and damage on most monsters.
** Akarat
>>>> Resurrected Akarat (item): increased stats.
** Assault on Mount Arreat
>>>> Increased pack size.
** Astrogha
>>>> Darklings: can now be chilled.
** Azmodan
>>>> Azmodan: has a new AI and now casts Idol of Scosglen instead of Conquest.
** Bartuc
>>>> Bartuc: fixed AI issue that caused the frequency of his Storm Crows and summoning spell to change between games.
>>>> Blood Golem: fixed skill level issue with Immolation Bomb on death; can no longer roll physical immunity.
** Belial
>>>> Henchman: no longer magic immune for no reason; can now be chilled.
** Binding of Baal
>>>> Tal Rasha: now has 250% resist pierce on Destruction.
** Bremmtown
>>>> Removed dead space around the map to improve FPS. (This is not about how Dead Space is a crappy FPS)
>>>> Dark Star Dragon: removed bugged health regen; now has 1000% poison resist; fixed hp overflow.
** Creature of Flame
>>>> Creature of Flame: added stun attack.
** Cathedral of Vanity
>>>> Inarius: improved AI (more aggression); Abyss level increased.
>>>> Dorian and Gray: improved Doom level; improved AI (now casts Supernova at close range).
** Death Projector
>>>> Death Projector: slightly reduced experience.
** Duncraig
>>>> MAP MODIFIED: now has narrow corridors between former teleport areas.
>>>> Assur: now has 100/150/200% fire pierce.
** Fauztinville
>>>> DROP RATE: added a minor sacred item bias.
** Inarius (Bonus)
>>>> Added stun attack.
>>>> Pack now has a chance to avoid damage based on difficulty level.
** Island of the Sunless Sea
>>>> Lucion: no longer heals when he kills a minion, but now has poison resist pierce.
>>>> Malic: now casts HOMING punishers at long range; increased Fire Fountain spell level.
>>>> Dark Archons: increased Thunder Hammer spell level.
>>>> Evil Forces: can now be chilled.
** Judgment Day
>>>> Imperius and Malthael: removed poison immunity; now use Graveyard instead of Liche Form.
>>>> Reanimated Imperius (item): reduced chance to use spells so as to minimise graphics load.
** Khalimgrad
>>>> Lightwells now have poison resist pierce.
** Kurast 3000 BA
>>>> Ennead Necromancer: Poison Flash now actually does meaningful amounts of damage.
** Lord Aldric Jitan
>>>> Royal Guard: removed poison immunity.
** Quov Tsin
>>>> Quov Tsin: reduced Trinity Beam damage but added a physical damage component.
** Toraja
>>>> Lilith: increased aggression.
** Tran Athulua
>>>> Increased sight range of all monsters.
>>>> Increased arrow travel range.
>>>> Priestesses: fixed AI issue that occasionally caused an infinite approach/retreat loop.
>>>> Amazon Warriors: reduced chance to use Guided Chain.
>>>> Volcanic Shrine: reduced Pyroclastic Flow cast rate, but increased skill level.
>>>> DROP RATE: reduced unique bias.
** Vizjun
>>>> Magineers: now drainable.
>>>> Ranged Enforcers: no longer use Broadside, but simply fire regular xbow bolts so they are actually possible to defeat rather than park.
>>>> The automated alarms now trigger their effect (summoning, explosion, ...) 3 times, once every 10 seconds, then deactivate for 30 seconds.
>>>> Minefield alarm skill level increased.
>>>> Chaingun alarm no longer does 0 damage.
>>>> DROP RATE: now actually drops something - there is a minor jewel bias.

Heroics
- Added: Crowned Serpent, Heresiarch.
- Removed: Black Flame, Bloodbrother.

- Asatruar: increased Punisher spell level
- Fire Prince: increased death effect damage.
- Wicked Man: increased fire spell damage.

Elites
- Added: Alpha Centaur, Wraithlord, Trouper, Gremlin, Wyrdhyena, Basilisk, Unseelie Lady, Enchantress.

- Tree of Life: increased ...life.
- Shredder: increased cold length.
- Shroom: increased life.
- Steelfur Titan: replaced broken Might aura with Concentration.

Regular monsters
- Added: Centaur, Doom Hunter, Dreadwing, Bonestorm, Harlequin, Pest, Tenebral, Lizard King, Svartalf.

- Blink: removed as an enemy.
- Quill Bears on hatred now have nuclear bombs full of shark-shaped missiles with buzzsaws on their nose.

Regular bosses
- Andariel: upgraded Meteor Shower and Fire Fountain damage.
- Duriel: increased damage in higher difficulty levels; now uses Idol of Scosglen instead of Exorcism.
- Mephisto: fixed bug that made him LESS likely to use 'strong' skills in higher difficulty levels; now uses Mythal instead of Mind Flay.
- Izual.
- The Ancients:
1. Whirlwind: now also uses Stormblast.
2. Throwing: now also uses Screaming Eagle.
3. Leap: now uses Angel of Death - beware!

Challenges

- 'They have Windows in Hell': removed.

Hirelings

- Priestess: no longer says 'goodbye' every time she activates Vanquish.
- Necrolyte: Hailstorm level is now correct.
- Wraith Arrow is now correctly cast from level 24 onwards.

Misc

- New item: the Apple regenerates 2.5% hp per second and can be found or bought for 150K - that's 100K for its functionality and 50K because it's an Apple.

- Reduced cost of Oil of Disjunction, Enhancement and Renewal.
- Increased cost of Oil of Absolution.

- Corrected text on some pearls.
- Fixed Fauztinville pearl.
- HMC pearl now talks about witches.

- Experience loss in Destruction is now 5%.
- Fixed excessive gold drops in some areas.
- Reverted Act 2 music.

Multiplayer exclusives
(Soon)

- Enabled all non-passive skills on cornerstones, INCLUDING ACTIVE UBERSKILLS AND OSKILLS. BREAK DIS MOD BIATCH.
*Actually, skills that would make it trivial to reach 100% avoid or -100% monster damage by oneself are not included.
- Major reduction in SSU drop rates by popular demand. It appears the online community doesn't actually want balance and accessibility, they just want to hunt intentionally overpowered super-rare items.
- Uniques can no longer be disenchanted into signets.
- Reduced BPR's UMO drop rates.
- Added 3 new rings and 3 new amulets.
- Guest item: Aerial's Skull, the new Hard Mode Charm (or rather Cripple Mode Charm).
- Oil of Absolution cost increased.

1.G9b -> 1.Z9

Characters

Amazon

- Swapped the location of Wings of Wrath and Defensive Harmony in the skill tree.
- Bloodstorm: reduced minimum damage.
- Curare: damage increased by 40%.
- Spellbind: effect changed; now affects a cone in front of you and turns enemies to stone, reducing their speed and breaking physical resistance.

Barbarian

- Earthquake: increased missile density.
- Lion Stance: now starts at a much higher damage taken penalty, which decreases with skill level to its original 25% (no effect at higher levels, but it isn't insta godmode at low levels anymore).
- Snake Stance: reduced minimum damage.

Druid

- Acid Fiends: reduced cap to 25 but improved hit points and damage.
- Cyclone: renamed to Freezing Gale and increased damage.
- Poison Flash: clicking on an enemy now causes you to move into range.

Necromancer

- Black Mass: now displays a range indicator when cast.
- Summon Shadows: reduced cap to 15. (Tedium)
- Summon Lamia: reduced cap to 15.

Paladin

Summoner Paladin remake:
- Hymn is now an unholy skill, taking the place of Shadowfiends.
- Scourge is now a level 24 neutral skill instead of the Ennead skill.
- Scourge: minion cap increased to 25.
- New level 90 skill: Sovereignty.
- Icons swapped accordingly.

- Rising Dawn: reduced number of submissiles; increased missile speed; increased damage.

Sorceress

- Summon Ice Elementals: reduced cap to 25 but improved hit points.

Others

- BFG83K: renamed to Orb of Annihilation.
- Blade Barrier: reduced timer from 5 to 3 seconds.
- Razor Spines: now properly affected by +% poison spell duration instead of +% buff/debuff duration.
- Shadow Blade: now deals a flat 50K damage.
- Static Ward: corrected LCS description.
- Sunburn: now slows the target, instead of causing the target to slow you on striking. :)

Items

Affixes

- Removed the +stamina affix, except on very low level boots.
- Reduced item level on every affix by 20%, allowing you to get better items sooner.
- Added many more upper level limits, eliminating bad affixes from the pool.
- Lag fixes:
5% Claw Tornado on striking -> 15% on attack.
10% ATMG Sentry on kill -> 7%.
5% Hammertime on kill -> 8% on attack.
20% Flurry of Javelins on kill -> 10%.
- Added new skill affixes:
oskill Lightning Arena
oskill O.H.M.A.N. (Orb of Homing Multishot Arrow Novas)
oskill Earthquake
oskill Cautious Strike
oskill Death Shards
oskill ATMG Sentry
oskill Arrow Swarm
15% Searing Glow on attack
50% Balefire on attack
7% Shadow Blade on striking
1% Sacrifices on attack
- Reduced the level of the following oskill affixes: Clobber, Cyclone, Rain of Bombs, Spiral Dance, Summon Darklings.
- Increased the spawn chance of the following oskil affixes: Soulshatter.
- Deathstrike on attack is now correctly Deathstrike on kill.
- Scorpion Blade on striking is now 8%.

Cube recipes

- New! Item Destruction recipe: just about any item + Catalyst of Destruction -> Catalyst of Destruction. Too many items cluttering your inventory and the floor? Problem solved!
- New! RIP recipe: any wearable item + Catalyst of Destruction + Arcane Crystal -> adds RIP to item. If you've gone wild with reanimates and can't see the forest for the treewardens, this solves it.

- To improve discoverability and simplify the cube recipes, there are 7 new consumable reagents ('oils') and 3 new reusable reagents ('catalysts') which can be bought for cheap at your local armor vendor. The corresponding recipes have been modified:
Dupe recipe (item + Oil of Duplication + arcane crystal)
Unsocket recipe (item + Oil of Disjunction; if nonmagical, you still need 3 perfect gems)
Quality upgrade recipe (several, see docs)
Chaos reroll recipe (item + Oil of Luck + jewel)
Lucky upgrade recipe (item + Oil of Luck)
Jewelcrafting (jewel + Oil of Jewelcrafting + appropriate rune)
Respec (Oil of Absolution + rune)

Disenchant recipe (unique/set item + Catalyst of Disenchantment)
Signet recipe (unique/set item + Catalyst of Learning)
Affix burn recipe (item + Catalyst of Destruction + rune)

- Expanded the disenchant and signet recipes:
Disenchant recipe: can now also disenchant set items for 1 shard.
Signet recipe: reduced to 1 signet (due to Dat Bug), but can now also disenchant unique items for 1 signet.

- Dupe recipe: can now dupe every wearable item, however it will add a +5 required level penalty to both duped items if the items are not jewels. Also, it cannot dupe already duped items, again if the items are not jewels.
- Unique uptier recipe: now requires a rune instead of a gem.
- Zomghelp recipe: now requires a magic amulet and ring instead of a rare one.

- I Am Rich recipe: now requires three precious trophies, but the resulting gem now causes you to emit a red halo that is visible to you and most importantly everyone else. Earlier versions of this item now say 'Poser!'.

Sets

- Big Game Hunter set: now 15% chance to reanimate Ulfhedinn instead of Asathorr.
- Celestia's set: +% poison spell damage now fixed at 50%.
- Cinadide's set: oskill Golden Calf now fixed at level 24.
- Pantheon set: increased damage to +250-500.
- Vasily's set: increased oskill Death Shards level from 9 to 29.
- Warmage set: oskill Summon Jinn level now fixed at 30 to prevent the random twitching issue.

Runewords

- Lag fixes:
Demhe: 50% level 33 Plague Avatar -> 25% level 50.
Manitou: 50% level 51 Elemental -> 25% level 60.

Uniques

- Hwanin's Hwacha: proc now works again.
- Katamari: replaced +1 max minions with +5% minion life.
- Lag fixes, at least those that were reported you lazy slimes:
Salamander's Breath: Rune of Fire proc reduced to 5-30%.
Scales of the Serpent: 25% Time Strike -> 20%; 15% Carpet of Spiders -> 25%.
Snowhammer: 50% level 41 Ice Whirl -> 25% level 60 Ice Whirl.
Talon of Trang-Oul: reanimate chance: 10%.

Drop rates

- The HMC is now dropped by Hatred Baal.

Make it rain!
- Class-specific items now have a 2/3 drop chance, up from 1/3.
- Increased the rune pool at low levels (Act 1-2 Hatred).
- Increased the rune pool dropped by Act bosses.
- Reduced the chance to cascade down the TCs for armor and weapon items.
= Monsters are more likely to drop items at their level instead of lower end items. At low levels the difference is small, but it grows at high levels; after level 90 you will see 40% more 'high end' items and correspondingly fewer 'low end' items. Areas that already have a sacred item bias are not affected.

- To reduce clutter, removed drops from the minions of:
Akarat
Tal Rasha
Koth
Jitan
Bartuc
Inarius (summoning)
- Drop rates are less affected by /players x in order to mitigate the 'carpet of items' effect in crowded areas; the reduced number of items should be mitigated by the drop cascade reduction, so you 'should' get about the same number of sacred items at p8.
- Slightly increased unique, rare and set drop rates.

- Reduced gold drop rates in Island of the Sunless Sea at lower difficulty levels.

Mercs

- Act 1 Priestess: now uses Pagan Rites instead of Sacred Armor.
- Act 2: DR% passive now correct.
- Act 3: Defense passive majorly buffed.
- Act 5: Stat passive majorly buffed.

Monsters

- Improved monster damage curve at lower difficulty levels (0-33% damage increase depending on level).

- Mephisto: now uses Lightning Arena instead of Nova Charge.
- Akarat: fixed a bug where his Hammertime was erroneously multiplied, causing massive damage and framerate loss.
- Azmodan: halved monster density in his dungeon.

- Landmass: increased hp.

Misc

- Dark Summoning timer reduced to 3 seconds.

1.G9 -> 1.G9b

Characters

- Reduced low level damage of all regular level 1-12 minions to prevent afking through Act 1 Hatred.
- Normalised some mana costs.

Amazon

- Balefire: reduced low level damage.
- Moon Warrior: renamed to Moon Queen.
- Ricochet: changed effect - now works like chain lightning.
- Ecstatic Frenzy replaces Pact of Blood: toggleable rage buff.
- Spellbind replaces Leadership: curse that stuns a small area of enemies.

Assassin

- Way of the Spider: reduced low level damage, improved damage ramp.

Druid

- Plague Avatar: removed irritating cast sound.
- Rampage: reduced speed bonus so the character remains controllable...
- Rain of Fire now has the Hailstorm icon. (Yes, another useless change you can whine about, because having skills with wrong icons is np and I should just add a new uberlevel instead of making this very time-consuming change)
- Cyclone replaces Hailstorm: channeled PBAoE chill and damage.

Necromancer

- Black Mass: corrected description; reduced avoidance cap from 50% to 35%.
- Fireheart Totem: reduced damage but increased rate of fire.
- Stormeye Totem: reduced damage but increased rate of fire.

Sorceress

- Mystic Blood: renamed to Witch Blood, increased life return from +2 to +5 per level.
- Time Field: renamed to Chronofield.

Other

- Shadow Avatar: reduced damage. (There's Hailstorm now. It is okay to have a very good oskill, but when it is so important, it shouldn't be that laggy. Hailstorm is far less laggy)

Items

Magic and rare affixes

- Added Hailstorm oskill to the affix pool of amulets.
- Added Hailstorm on-attack proc to the affix pool of naginata and pspears.

Misc

- Corrected broken special characters in trophy name strings (ty stupid editor).

Uniques

- Crystal Arch: updated proc link to refer to the new Hailstorm location.
- Hellrain: updated proc link to refer to the new Hailstorm location.

Runewords

- Bona Dea: updated proc link to refer to the new Hailstorm location.
- Durga: now gives a +% minion damage bonus instead of a PoB bonus.
- Hastur: Kraken now oskill.
- Scar: now gives an Ecstatic Frenzy bonus instead of a PoB bonus.
- Unicorn: removed PoB stat, but increased MM bonus.

Cube recipes

- Adrenaline now requires a heart and candle as well.

Monsters

- Increased monster damage in the early game.
- Increased monster life by 0-50% in the early game.

- Andariel: increased all spell damages, especially Meteor Shower.
- All Fallen Shaman types: increased Fire Wall damage.

- The Vizier has his minion back.

Misc

- Added witches back in Hatred difficulty. FFS.
- Increased experience gain from level 0-2.

1.F9h -> 1.G9

Characters

Assassin

- Way of the Phoenix: increased damage.
- Way of the Spider: increased damage.

Necromancer

- Black Mass replaces Unholy Prayer: channel to give self and nearby minions avoidance, heal on striking and ITD.

Monsters

- Halved Magic Missiles damage from enemies.

- Buzzsaw: reduced Starburst skill level.
- Dark Horizon: reduced Magic Missiles skill level.
- Deathfire Bearer: reduced Flamefront skill level.
- Deathless: reduced Angelfire skill level.
- Fireblood
- Fire Prince: death AoE spam reduced in duration.
- Frost Raptor: slightly reduced Lemures skill level.
- High Priestess: slow % reduced.
- Knight of Death: reduced duration of the stat curse to 3 seconds.
- Marbled Frog: slow % reduced.
- Que-Hegan: now casts a magic damage beam instead of the bugged thing; hallucination slow % reduced; hallucinations no longer leave corpses.
- Shock Sting: reduced Flash skill level.
- Steel Crusher: reduced Prowl skill level.
- Tempest Mage: reduced pack size.

- Bane Hunter: reduced speed, reduced Bladestorm damage.
- Clawstorm: reduced speed.
- Fairy Witch: reduced Rain of Fire skill level.
- Landmass: reduced speed, reduced Earthquake damage.

- The Smith: reduced speed and damage on Hatred.

- Mephisto: reduced hp on Hatred difficulty; now uses Mind Flay instead of Winter Avatar for less lag.
- Diablo: reduced all skill levels.
- Baal: added missing resistances; reduced speed of Shardspawn minions.

- Witches: changed description string.

Hirelings

- Act 1 Priestess: replaced Blood Tide Totem with Sacred Armor due to pathing issues.

Misc

- Enabled Signet of Learning drop at lower levels.
- Increased rune drop rate at low levels.
- Reduced Kurast and Worldstone Keep monster density.
- Removed Witches from Hatred difficulty.

1.F9g -> 1.F9h (bugfix patch)

Characters

Assassin

- Doom: damage bonus is no longer 0.

Necromancer

- Unholy Prayer: increased mana cost.

Items

Magic and rare affixes

- Scorpion Blade on striking CtC: 20% -> 5%.
- ATMG Sentry on kill CtC: 20% -> 10%.
- Hammertime on kill CtC: 10% -> 5%.
- +2 skills on armors, circlets and amulets no longer has a max level.

Uniques

- Atanna's Key: now correctly has 3 sockets.
- Barghest's Howl: stance is now an oskill so it actually works.
- Nor Tiraj's Wisdom: reduced proc chance to 5% (lag).

1.F9f -> 1.F9g

Characters

Amazon

- Pounce: slightly increased stat-based damage.

Assassin

- Doom: now works correctly.
- Psionic Storm: no longer falsely claims it does physical damage.

Necromancer

- Unholy Armor: reduced duration by 2 seconds.

Paladin

- Hymn: duration now has increasing returns.
- Rapture: duration now has increasing returns; reduced speed bonus.
- Rising Dawn: no longer falsely claims it does physical damage; magic damage increased.
- Sacred Armor: reduced duration by 2 seconds.

Items

- Demacian Justice: Harvest oskill now works propDEMACIAAAAAAAA.
- Fury of Hellfire (guest item): reduced reanimate and proc chance (lag).
- Snotflinger: replaced broken charge with oskill.
- Yee Naaldlooshii: replaced broken charges with oskills.

1.F9e -> 1.F9f

Characters

- Corrected log file spam caused by Fire Elementals and Ice Elementals.

Amazon

- Balefire: increased minimum damage by 50%; increased mana cost by 33%.
- Bloodstorm: increased minimum damage by 25%.
- Enfilade: now correctly does the listed flat damage (x2 flat damage buff).
- Lioness: increased damage bonus to 20% per level.
- Pact of Blood: no longer affected by buff duration items; duration increased by 1 second.
- Summon Fire Elementals: greatly increased life.

Assassin

- Batstrike: increased minion damage by 50%.
- Black Lotus Strike: increased minimum damage.
- Cryo Beam: slightly increased damage.
- Death Blossom: increased minimum damage.
- Psionic Storm: added physical damage component equal to 50% of magic damage.
- Scorpion Blade: now fires the correct # of bolts if triggered by a proc.

Barbarian

- Eagle Stance: life regen now limited at 6 seconds instead of 5 seconds.
- Fortress: reduced lockout timer from 5 seconds to 4 seconds; increased mana cost by 50%.
- Screaming Eagle: increased attack rate penalty by 5% at all levels.

Druid

- Goodberry: now softly complains in Polish.

Necromancer

- Buckshot: increased range.
- Dragonfire Oil: increased maximum damage.
- Liche Form: no longer affected by buff duration items.
- Parasite: increased flat damage by 33%.
- Unholy Armor: no longer affected by buff duration items but now gains 1 frame per clvl.

Paladin

- Mind Flay: now starts at 2 shots.
- Punisher: now starts at 2 shots.
- Retaliate: removed pointless timer notification.
- Rising Dawn: added physical damage component equal to magic damage; reduced hit rate from 3 to 5 frames to reduce lag; rescaled damage accordingly.
- Sacred Armor: no longer affected by buff duration items.
- Vessel of Judgement: increased hit rate from 5 to 4 frames.
- Wrath: level 1 damage is now correct.

Sorceress

- Flamefront: reduced maximum bolts from 8 to 6.
- Flamestrike: increased maximum damage by 25%.
- Forked Lightning: increased maximum bolts from 8 to 10.
- Frigid Sphere: slightly reduced damage to prevent damage overflow.
- Lightning Cascade: increased damage by 25%.
- Living Flame: reduced life bonus per level from 3*(blvl^2) to 2*(blvl^2) and slightly reduced life regen.
- Nova Charge: minimum damage no longer fixed at 1.
- Shatter the Flesh: increased maximum radius by 50%.
- Summon Ice Elementals: slightly reduced life.

Other

- Electrobolt: doubled minimum damage.

Items

Magic and rare affixes

- Spike Nova on kill is now correctly 10%.

Runewords

- Great Runewords are once again level 100 due to some issues with uberskill oskills/charges/procs ending up level 96 instead of 60.
- Adramelech: reduced reanimate chance to 2% (lag) - you know who you are, you'll complain about this saying 'I never have lag' and neither do I but there are a lot of people with toaster PCs around. At least upgrade to microwave PCs, it helps. Or this ?400 Radeon 5870 BLING BITCHA$.
- Eos: now has the correct ctc% regardless of socket count.

Uniques

- Candlewake: reduced reanimate chance to 10%.
- Chober Chaber: replaced broken Moonstrike oskill with 25% life and +40% run speed.
- Cornerstone of the World: disabled morphs/conditional skills and their dependencies.

Misc

- Magic find no longer has an effective cap for uniques and sets; base chances slightly reduced.
- Leech penalty in Destruction increased from 1/25 to 1/35 to compensate for higher weapon damage.

1.F9d -> 1.F9e

Characters

Amazon

- Balefire: increased minimum damage.
- Bloodstorm: fixed hitshift issue where damage was twice as high as intended.
- Lioness: increased defense bonus.
- Moon Warrior: removed deadly strike.
- Pounce: now has a 0.8 second timer if oskill.
- Spirit of Vengeance: removed damage bonus from aura.
- Summon Fire Elementals: reduced base hp by 33%; capped at 15 elementals.

Assassin

- Doom: reduced damage bonus by 25% and reduced synergy (TTAD on missiles is fixed though).
- Maelstrom: AoE now deals 1/4 damage; main missile is still 1/2.
- Way of the Phoenix: reduced damage.
- Way of the Spider: toned down increasing returns.

Barbarian

- Eagle Stance: Added -50% damage penalty (cumulative with strength/dex damage).

Necromancer

- Lamia: removed Doom graphic and reduced curse radius but increased frequency back to 100%.

Paladin

- Hymn: duration +5 minutes if you have hard points into the skill.

Sorceress

- Carpet of Spiders: slightly adjusted damage in unclear direction.
- Lorenado: increased maximum damage.
- Mystic Blood: added +2 life per kill per level.

Other skills

- Summon Sirens: proc is now correct.

Items

- 'Target Takes Additional Damage' modifier now affects missiles.

- Fixed procs on: Vizjun's Commsat, Peacebringer, Black Sheep Wall.
- Reduced revive chance on: Edge of Extinction.
- Enabled Cornerstone of the World in single player.

- GRWs now require level 60.
- Reduced proc rate on: 'Eos'. (Lag)

- Disabled Pounce on striking magical modifier.
- Disabled Sacred Armor oskill magical modifier.
- Reduced ctc Spike Nova on kill from 25% to 10% for lag reasons.

Monsters

- Witches deal 50K physical and 50K magical, instead of simply instakill damage.

1.F9c -> 1.F9d

Items

Uniques

- Corrected 3 missing names.

1.F9b -> 1.F9c

Characters

Paladin

- Rapture: removed annoying sound effect.

Sorceress

- Lorenado: increased damage.
- Carpet of Spiders: reduced damage.

Items

Cube recipes

- Disenchanting a set now yields two signets, up from one.

Uniques

- Rebalanced Torn Flesh of Gods, Nimmenjuushin and Elite Hacker.
- Added 225 new sacred uniques!

Runewords

- Activated 5 hidden runewords.

Sets

- Laid the groundwork for a bonus multiplayer set.

Monsters

- Tran Athulua amazons are now freeze immune.

1.E9 -> 1.F9

Characters

- Found a workaround to allow all 'mace' type items to work with skills that require one, including clubs and hammers.

Amazon

- Bloodlust is now an innate.
- New skill: Balefire.
- Bacchanalia: bug fixed - no longer reduces spell damage at full life.
- Bloodstorm: increased missile movement speed.

Assassin

- Broadside: slightly increased lockout timer.
- New skill: Storm Cloud Sentry replaces Nova Bomb.
- New skill: Fireball Sentry replaces Immolation Bomb.
- Scorpion Blade: increased range.

- Phase Bomb can now be targetted at the ground.

Barbarian

- Bloodhatred: removed skill lockout effect.
- Shower of Rocks: fixed description.

Druid

- Poison Flash: now considered a melee skill.
- Summon Acid Fiends: removed green colour.
- Thorn Wall: now correctly displays attack rating.
- Wildfire: increased damage and range.

Necromancer

- Overhauled the necromancer trees... lots of changes. There are now separate melee and crossbow trees, and the annoying totems were mostly removed.
- Summon Shadows: increased elemental damage bonus.
- Summon Veil King: increased attack range to enable it to attack over minions.
- Summon Jinni: removed (bugged) corpse animation.

Paladin

- Hammerstrike: the hammer can now drop on AoE targets as well; fixed issue where the AoE dealt only 1/2 damage.
- Ring of Light: ring diameter reduced so it stands right in melee range.
- Ring of Light: duration locked at 3 seconds; damage increased.
- Rising Dawn replaces Vindicate; Vindicate is now an innate.

- Divine Apparition: slightly reduced freeze length.

- Rapture is now blue and has a new cast sound.
- Holy Armor renamed to Sacred Armor and is now blue.
- Hymn is now blue.

Sorceress

- Arcane Torrent: now correctly pierces.

Other

- Reduced graphics load on Cataclysm and Immolation Bomb.
- Nova Bomb and Immolation Bomb can now target a spot on the ground.

- BFG83K: fixed attack rating showing up. (Only one person noticed? Grats. But there will be endless qq threads about the smallest detail anyway, if this detail somehow makes characters LESS powerful)
- Demonic Speed: changed animation.
- Disintegrate: fixed description.
- Feral Strike, Ravage and Thorn Field now properly don't work with throwing knives.
- Shadow Avatar: damage reduced. (Yes, it was OP and you didn't know it, lol)
- Baal Rune Curse: changed animation.

Items

- Due to the replacement of the corresponding skills, existing items with Unholy Armor, Blood Tide Totem, Mana Tide Totem, Elemental Totem or Totembound Guardians on them may end up with a different skill that will likely not work. Reroll the item to fix it.

Base items

- Increased the drop rate of Warp Blades.

Specials

- Removed Signets of Gold from the game due to the overflow bug.

Magic and rare affixes

A few changes due to the replacement of the corresponding skills:
- Oskill Blood Tide Totem on paladin helms is now Summon Rampagor.
- Elemental Totem, Mana Tide Totem and Totembound Guardians are now available as necromancer oskills.
- Nova Bomb, Immolation Bomb are now available as assassin oskills.

The following items may morph: find them again to get back their old skill bonus.
- Elemental Totem (sorceress orbs)
- Mana Tide Totem (druid helms)
- Unholy Armor (level-up proc on belts)

- Fixed the bug that caused +1-4 druid skills to not show up on daggers.

Uniques

A few changes due to the replacement of the corresponding skills:

The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Blade of the Jitan.
- Mana Tide Totem: Argentek's Tide.
- Unholy Armor: The Overlord, Glowskull, Quietus, Darkspite, Vizjerei's Folly, Stone of the Skatsim, Demonhorn.
- Vindicate: Lightforge.
- Nova Bomb: Klaatu Barada Nikto, Larzuk's Contraption.
- Immolation Bomb: Jared's Fragmentor, Larzuk's Contraption.
- Bloodlust: Sawfish, Runeflesh, Shamanka, Terra Indiges, Na-Krul's Spine, Trollskull.

- Dragon's Breach: reduced proc rate to 10%.
- Gravetalon: added 100% Ice Elementals on kill to make aerial stfu.
- Windwall: reduced proc rate to 10% for lag reasons.

Runewords

A few changes due to the replacement of the corresponding skills:
- Amaymon: now has Howling Totem instead of Blood Tide Totem.

The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Orisha, Huracan.
- Mana Tide Totem: Ker, Megalith.
- Nova Bomb: Taqiyya.
- Immolation Bomb: Taqiyya, Fuse, Shaheeda.
- Bloodlust: Seid, Circe, Skald

- Aegipan: reduced proc rate to 1% for lag reasons.

Sets

A few changes due to the replacement of the corresponding skills:

The following items may morph: find them again or reroll them to get back their old skill bonus.
- Elemental Totem: Red Vex' Idol.
- Immolation Bomb: Cinadide's Bellows.

- The Warmage's Wrath set was split in two: the new Warmage set (fire) and The Mysteries (melee). You will need to refind your Warmage pieces to go with the new set, though the old pieces still combine to form the old set if you already have them.

Monsters

- Monster defense rate reduced to make non-dex builds viable.

- Veterans now correctly no longer spawn in Hatred.
- Daystar: reduced spell damage by 25%, reduced maximum pack size.
- Diablo: increased melee damage.
- Nihlathak: no longer drops exp signets in Hatred.

Levels

- Reduced monster density in key areas.
- Removed Daystars from the maggot lair.

Challenges

- Fixed the necromancer LC2 award to give +1 max totems.
- Mirror Mirror: increased chance to 1%.

Misc

- Reduced early game (<9) exp gain.
- Halved rune TC chance to cascade down to lower TCs.
- Reduced rune itemlevels.
- Removed drops from Groupies due to complaints.

1.E9 PRERELEASE 2 -> 1.E9

Characters

Amazon

- Fire Elementals: removed cold resist penalty.
- Spirit of Vengeance: gave ED% back to the aura. Now SoV is strictly the best choice for 3/4 main amazon builds. Otherwise you might have had to think about which uberskill is the best for you, but now it is much simpler: Pick SoV. This allows you to feel good because you picked the best skill, without the annoying part of having to decide which it is.

Barbarian

- Bloodhatred: fixed description.
- Shower of Rocks: reduced mana cost.
- Stormblast: reduced mana cost.

Necromancer

- Reverted second xbow skill back to Widowmaker (the buffed version).
- Summon Jinni: increased Hellfire Aura radius.

Sorceress

- Ice Elementals: removed fire resist penalty.

Other

- Lolsummons: now LMB-able; added fake energy.
(If you're a newbie, this line has just told you that you have no business being here. Sorry.)
- Dragon Shot: renamed to Fragmentation Shot; increased radius; fixed bug that caused it to shoot only half the intended amount of nova missiles; doubled flat magic damage; updated description.
(Effect of this fix: more reliable at the edges, more than double damage near the centre)

Items

Magic and rare affixes

- Removed Crystalline from high-end +max damage affixes due to bows/throwing/xbows.
- Added Fragmentation Shot as a (common) nexcrossbow oskill.

Uniques

- Hand of Rathma: fixed useless stat.
- Sunbearer: fixed proc.

Monsters

- Reduced the maximum group size of Djinns, Ifrits, Hivehosts, Tempest Mages, Sons of Lucion, Gothi, Undead Counselors, Plaguebringers and Blood Stones to reduce lag.
- Shadowgate Totem: now has a footprint of 2x2.
- Son of Lucion: halved chance to spawn poison cloud.

Levels

- Reduced monster density in the River of Flame, Maggot Lair, Act 3 Sewers, Kurast, the jungle areas, Worldstone Keep, Frozen Tundra and the entire Act 4.

Uberquests

- Made Akarat explode when you summon him. Hell, he will die before you summon him. You just summon the charm.

Misc

- Reduced exp gain by 15%.
- Signet of Skill capped at 3.

1.E9 PRERELEASE -> 1.E9 PRERELEASE 2

Characters

Barbarian

- Fortress: now actually shoots arrows; duration increased.
- Snake Stance: reduced damage range to prevent description overrun.
- Wolf Companion: fixed description.

Necromancer

- Buckshot: improved graphics.
- Dragon Shot replaces Widowmaker: shoot an exploding potion from your bow to a ground target point.
- Rathma's Chosen: now grants 100% avoidance instead of damage reduction.

Other

- Item Wings of Wrath: reduced speed bonus.

Items

Uniques

- Celestia's Defense: removed useless oskill.
- The Flying Anvil: removed bugged runemaster bonus.

1.E9 RC2 -> 1.E9 PRERELEASE

Characters

Amazon

- Curare: fixed the issue that either this or Plague is the 'weaker' one and therefore useless: now it has the same damage.
- Spirit of Vengeance: removed ED% from aura, but left the elemental damage bonus.

Assassin

- Broadside: slightly increased lockout duration.
- Seal of Fire: new animation.

Barbarian

- Fortress: increased damage to 3/4; doubled duration bonus per level; now has a lockout timer (=/= skill timer) of 5 seconds.
- Wolf Companion: Doom radius now increases correctly.

Necromancer

- New skill: Fragmenting Crystal replaces Widowmaker.
- Lamia: now 100% chance to cast Doom.

Paladin

- Vindicate: reduced energy bonus.
- Resurrect: description is now correct.

Other

- ATMG Sentry: reduced sound volume.

Items

Cube recipes

- Crafting: MADE IT BETTER.

Monsters

- Baal: reverted to 1.D9 status because of the suicide/no quest credit bug with different AI (?!).

- Fixed incorrect monster levels of veteran monsters.
- Witches: now spawn only in the Tamoe Highland, Rocky Waste and Frozen Tundra (and CTower), let me know if they get in the way anywhere.

Uberquests

- Akarat: reduced Hammertime damage by 33%.
- Death Projector: now has a chance to proc Amazing Grace when struck.

Heroics

- Normalised levels in Terror to 70.

1.E9 BETA 3 -> 1.E9 RC2

Characters

Barbarian

- Swapped Earthquake and Stormblast in the skill tree.

- Stormblast: again does 3/4 damage.
- Titan Strike: now displays attack rating.
- Wolf Companion: curse now starts as a single target effect and gains radius from level.

Necromancer

- Widowmaker: greatly reduced mana cost, now gets +4 arrows per level.

Sorceress

- Pyroblast: slightly reduced damage.

Other

- Frozen Crown: reduced mana cost.
- Ice Bolt Nova: reduced mana cost.
- Shadow Avatar: removed ND; increased hit rate. (You never thought this was going to happen, did you?)
- Winter Avatar: increased damage.

Items

Base items

- Increased attack speed of sceptres.
- Increased damage of the Hand of God.

Magic and rare affixes

- Added numerous weapon-based hit and kill procs.
- Reenabled stat% bonuses.
- Marksman's Eye: reduced chance to drop.

Specials

- Hard Mode Charm: now uses a different hp progression which is more friendly to low level characters (2,5*diff*clvl*clvl); also now adds a percentage to AR instead of a flat bonus.

Runewords

- Greisen: now adds oskill Rock Shock.

Uniques

- Deathwind: added Lorenado proc.
- Hratli's Craft: 10% DR.
- Leathdhiabhala: added Ice Lance proc.
- Rozsochac: improved several stats.
- Spire of Kehjan: increased skill bonus.

Cube recipes

- Crafting: completely reverted to 1.D9 status.

Monsters

- Duriel: increased Fortress proc level.
- Baal: changed animation modes.

- Blackash the Burning: removed poison proc.

- Fairy Witch: increased spawn rate; reduced damage.
- Glowing Blob: slightly increased stats.
- Veterans no longer spawn in Hatred difficulty.

- Witches: restricted to Tamoe Highland, Lost City, Plains of Despair and Frozen Tundra (and the less alert variant in the Countess tower for the challenge)
- Witches: delay after pounce reduced to 10-8-6 seconds; reduced pounce radius; increased sound effect priority.

Uberquests

- Kurast 3000 BA: reverted density bonus.
- Rathma Square: Gorecrawlers no longer have excessive AR; increased life of Primus.
- Tal Rasha: increases resist pierce.

Challenges

- Removed veterans from Hatred difficulty.

- Crowned: increased star chance from 10% to 15%.
- Level Challenge 2: now involves Tal Rasha; removed +1 max level from the reward.

Drop rates

- Slightly increased NoDrop.

1.E9 BETA 2 -> 1.E9 BETA 3

Characters

Barbarian

- Fortress: skill timer is now hard point based.
- Stormblast: reduced to 1/2.
- Wolf Stance: corrected description.

Monsters

- Reduced stats of veteran monsters and fixed erroneous immunities.
- Relocated Fairywitches to the Canyon of the Magi.

- Baal: reduced Wrath and lava ball damage; slightly reduced Shardspawn life.

- Bloodfire Rogue: reduced chance to use Blindside.
- Corruptor Warlock: increased Blighted Orb damage.
- Plaguebringer: reduced pack size.
- Que-Hegan: now uses a different aura to prevent confusion with witches.

- Witches:
Removed from Durance, late Act 3, the Graveyard in Hatred and the Harem.
Added to Lost City and Valley of the Magi.
Reduced spawn rate by 33%.
Added a cooldown between Pounce casts.
Song now loops properly and has increased volume and priority.

Levels

- Countess Tower: increased safezone radius around the stairs.

Drop rates

- Reduced excessive drop rates off non-Act bosses and slightly reduced Act boss drops.

......

1.E9 RC -> 1.E9 BETA 2

Characters

- Internal changes to the energy factor progression.
- Innates now have a blue icon.
- Changed description of innates to fix the skill level bug.
- Slightly tweaked block %.

Amazon

- Run speed is no longer equal to walk speed.

- Enfilade: now has cold damage conversion instead of magic.
- Fairy Ring: reduced rate of fire.
- Great Hunt: improved graphics.
- Moon Warrior: slightly reduced damage bonus.
- Pounce: slightly increased range.
- Ricochet: now has magic damage conversion instead of cold.

Barbarian

- Removed damage reflection from spirits due to the quest bug.

- Ancient Blood: moved to level 6 and absorbed the IAS bonus from Predator.
- Eagle Stance: added leech bonus.
- Fortress: timer greatly reduced and quickly decays to zero, but duration reduced.
- Overkill: improved graphics.
- Spirit Walk: consolidated description.
- Stormblast: now a level 1 skill; now less affected by walls.
- Thundergod: added lightning damage.
- Wolf Companion: increased radius and effectiveness of Hunter's Mark.
- Wolf Stance: now a level 24 skill.

- New skill: Earthquake at level 24.
- New skill: Immortal at level 90.

- Titan Strike is now an innate skill.
* Oskill versions of it can be higher level, though.

Druid

- Elemental: narrowed damage range to prevent overflow.
- Hunting Banshee: slightly reduced max damage to prevent overflow.

- Force of Nature: now affects all skills; changed progression to diminishing returns.
- Goodberry: increased duration to 2 hours.
- Tremor: reduced damage.

Necromancer

- Fixed damage progression on totems.

- Buckshot: now pierces.
- Deathlord: reduced ED% bonus to prevent damage overflow.
- Howling Totem: reduced ED% bonus to prevent damage overflow.
- Widowmaker: now does 3/4 damage and converts 50% damage into magic damage.

Paladin

- Lionheart: removed block bonus.
- Punisher: increased range.
- Searing Glow: fixed description.
- Vindicate: now also adds +25 energy per level when you kill the cursed enemy.

Sorceress

- Hex: changed sound effect.
- Ice Lance: fixed incorrect damage progression.
- Lightning Cascade: reduced maximum damage.
- Wiccaning: added FCR bonus.

- Arcane Fury: removed sound effect.

Other

- Blast Wave: reduced timer.
- CountessFirewall: bigger flames and more damage.
- Dark Summoning: reduced the delay before spawn.
- Fear Bomb Totem: corrected description.
- Summon Edyrem: now a left click skill.

Items

Base items

- Improved the labrys.
- Amazing Grace proc graphic on paladin spears improved.

Specials

- Reactivated Heart of Frost.

Magic and rare modifiers

- Max damage modifier now depends on weapon type: 2h weapons have more.
- Removed damage reflection from the affix pool.
- Reduced frequency of the 1% block bonus and removed the 2% block bonus.
- Disabled oskill Earthquake.

Uniques

- Armor of the Old Religion: replaced reanimates for lag reasons.
- Blade of the Jitan: reduced Bloodlust bonus from 250% to 100% to prevent overflow.
- Hero's Fang: now has the correct oskill Titan Strike.
- Icebird: proc now always 1%.
- Scourge of Aranoch: improved stats.
- Wing of the Dragon God: now has the correct oskill Titan Strike.

Runewords

- Erilaz: removed exploitable (and eagerly exploited) runemaster bonus.
- Freybug: now adds Wolf Stance.
- Greisen: now has the correct oskill Titan Strike.
- Stardust: now adds 1-4000 elemental damage.
- Zodiac: improved stats.

Sets

- Gathering of the Tribes: now gives 25% avoid.
- Mount Arreat: now gives 200% defense.

Cube recipes

Rewards

- Astrogha's Venom Stinger: removed slow to avoid conflict with slow attacks.

Monsters

- Witches:
You may see these in select areas. They are not hostile unless you come too close and startle them, then they eat your face. Beware...

- Reduced monster defense across the board.
- Increased monster density in many areas.
- Increased Elite monster pack size.
- Added a chance to avoid damage to various monsters.

- Mephisto: fixed erroneously low monster level, is now 40-90-121.
- Diablo: fixed erroneously low monster level, is now 50-95-121; reduced number of Blast Wave hits.
- Baal: fixed erroneously low monster level, is now level 60-100-121.
- Nihlathak: increased monster level to 81-108-121.

- Revamped Baal fight.
* Instead of clones, Baal comes with 'shardspawn', which can be killed but will leave slow moving energy runes that make you very brittle if they hit you.
* Baal skill set changed: scatter energy runes, summon shardspawn, Wrath, homing lava ball.
* Added Pearl of Wisdom drop from the Infernal Contraption to inform players about the energy runes.

- The Smith: increased damage.
- The Countess: added 'cursed' and 'maggots' boss modifiers.

- Armageddon Knight: fixed Zen Bolt doing 0 damage.
- Asatruar: increased Punisher range.
- Black Ice Demon: now pierces lightning resistance on higher difficulties.
- Blood Prince: now pierces fire resistance on higher difficulties.
- Cenobite: increased energy.
- Dark Queen: increased attack rating, fixed Phalanx spell doing 0 damage.
- Destroyer Wolf Rider: increased chance to cast Fortress.
- Gothi: increased damage, fixed Wyrd spell doing 0 damage.
- Living Flame: replaced Pyrobolt skill with actual Pyroblast.
- Mangler: slightly improved damage.
- Shroom: increased damage, fixed sparkle trail doing 0 damage.
- Tomb Curse: increased chance to summon a Darkwarden.
- Tree of Life: improved healing factor.
- Void Archon: aura now reduces vitality by 20-92-416.

- Fixed bug where all succubus types could not spawn physical immune.

Levels

- The following dungeons are now level 121 on Destruction difficulty and can therefore drop sacred uniques and sets:
-- Act 3 Durance of Hate Level 3.
-- Act 4 Chaos Sanctuary.
-- Act 5 Throne Room and Worldstone Keep.
Beware, this also means the monsters are harder!

Heroics

- Greatly reduced the size of the Stony Tomb Level 1 heroic level; increased Quov Tsin chance accordingly.
- Improved drop quality of heroic level monsters.

- Bull Prince Rodeo: Hoof Stomp now ignores defense; his normal attack now knocks back.

Challenges

- Veteran Challenge
Near the end of each Act in Terror and Destruction difficulty, you may randomly find a group of special monsters. Kill them in Terror and they will drop exactly one token. Cube all tokens with your class charm to get a bonus.

- Slayer Challenge
Kill Act bosses in Terror or Destruction. They will drop a token in addition to their regular drop. Cube all tokens, but include one of the Prime Evil tokens 3 times (eg. Andariel, Duriel, Mephisto/Mephisto/Mephisto, Diablo, Baal) to

get a Signet of Skill.

- Level Challenge 2
Simply kill Primus (Rathma Square) in Terror difficulty and cube your class charm with a perfect gem for a bonus. Also, you need to do this before level 90.

- To make the Black Road Challenge (BRC) viable in Terror difficulty, King Koth, Tran Athulua and Fauztinville are now level 80 in Terror, down from 90-105. Additionally, Tran Athulua and Fauztinville monsters have the same stat% in Terror as in Hatred instead of boosted stats.

- To make the Level Challenge 2 viable in Terror difficulty, the Rathma Square uberlevel is now level 80 in Terror, down from 95 and you gain no experience there in Terror.

Minigames
Newly introduced in 1.E9, these are a collection of 'tasks' that result in a max skill level bonus.

- Witch Blood
Find the Countess in Terror difficulty. Kill her and cube your charm with an Eth rune (r05) for a bonus. By the way... the Countess dungeon's inhabitants are a bit unusual this time round.

- Crowned
Witches appear in specific areas and do not want to be disturbed. If you come too close, you are in trouble. This minigame is active on Terror difficulty and requires you to find a witch in any Act except Act 1. (This will
not work on Act 1 witches). SLOWLY creep closer and see if a glowing star appears on your character. If so, cube your class charm with a Thul rune (r10). But be careful: too close and you're witch food.

- They Have Windows In Hell
In Act 4, you can find stained glass windows. Break one of these windows on Terror or Destruction difficulty and cube your class charm with a Hel rune (r15) while affected by the swirl effect to get a bonus.

- Mirror Mirror
In Act 5 Terror or Destruction difficulty, go to the final fight with Baal and kill his shardspawn minions. Only his minions! An average of 250 kills later, you will get swirlies. Cube your class charm with a Lem rune (r20)
for a bonus.

Uberquests

- Added a high chance to avoid damage and poison length reduction in Destruction difficulty to the following bosses:
-- Tal Rasha
-- King Koth
-- Akarat
-- Avatar of Zakarum
-- Bull Prince Rodeo
-- Belial
-- Quov Tsin
-- Astrogha

- Duncraig: massively increased Sacred drop rate (x4 when an item is rolled)

Drop rates

- All Act bosses and Nihlathak should now drop only uniques and runes.

- Enabled Signets of Greater Gold, Greater Experience and Learning to drop.
Low level monsters: 66% Gold, 33% Experience.
High level monsters: 50% Gold, 25% Experience, 10% Greater Gold, 10% Greater Experience, 5% Learning.

- The Smith has a signet drop bias.
- Nihlathak has 50% chance to drop a Signet of Learning in Hatred, always drops one in Terror and drops 3 in Destruction.

Misc

- Greatly reduced cost of mystic orbs.
- Greatly reduced cost of reagents. (OMG something in the game costs money, the horror!)
- Increased the power of experience signets.
- Reduced experience gain after level 116.

- Book of Summoning is now 1x1.

- Reduced the speed of the Punisher Nova trap.

......

1.D9c -> 1.E9 RC

Changes in the RC marked in yellow.

Characters

- New block paradigm: all shields have 0% block; class-specific shields have 1% block. However, characters have an innate block rate: amazon, assassin, sorceress = 4%; druid: 3%; paladin, necromancer: 2%; barbarian: 1%. Also, Lionheart and Baneblade give +1% block, and Trap Rat Form gives +4%.
The following skills can now be mapped under the left click:
- Bloodlust
- Blood Elementals
- Wolf Companion
- Acid Fiends
- All necromancer summons
- Merkabah
- Shadowfiends
- Vessel of Judgement
- Rapture
- Ice Elementals
- Faerie Fire
- Tremor
- Baneblade
- Scourge
- War Spirit
- Thundergod
- Golden Calf

Amazon

- Bacchanalia: maximum damage is now attained earlier, but is lower.

Assassin

- Starburst: now correctly uses +% physical/magic spell damage.

Barbarian

- Melee combat skills now work only with a strength-based weapon.
- Undid the above.
- Titan Strike: now grants 10% defense per level.
- Undid the above due to negative feedback.
- Shower of Rocks: added -25% enemy attack speed debuff.
- Stormblast: now 3/4 damage.
- Lion Stance: extra damage penalty reduced to 25% from 50%.

Druid

- Elfin Weapons: corrected description.

Necromancer

- Widowmaker: damage increased from 1/3 to 2/3.
- Unholy Prayer: now a left click skill.

Paladin

- Melee combat skills now work only with a sword, blunt weapon or spear, excluding javelins and daggers.
- Undid the above.

Sorceress

- Ice Elementals: added 25% damage reduction to their Frost Armor aura.
- Lightning Cascade: slightly reduced maximum damage.
- Lorenado: increased maximum damage.

Others

- Glacial Nova: rebalanced freeze time: shorter at low level, then increases.
- Shadow Blade: removed timer, increased minimum damage, added stun.

Items

Base items

- Added 'Amazing Grace' property to paladin spears: 5% chance to become immune for 1.2 seconds on attack.
- Amazing Grace now has a graphic.
- Reduced damage of sacred warp blades and all sceptre types.
- Reduced attack rate of all sceptre types.
- Increased attack rate of war sceptres again.
- Improved warp blade damage again.
- Increased damage and attack rate of necromancer scythes.
- Swapped damage on both scythes.
- Disabled Heart of Frost until a new working oskill is substituted.
- Paladin class blunt weapons now display the correct stat ED% (they always had the correct ED%, it just showed wrong).
- Increased base damage of maiden spears and maiden pikes.
- Increased damage of some barbarian axes.

Magic and rare affixes

- Reduced the power of a few craftable affixes:
+% bonus to an attribute
+maximum damage
- Removed sceptres from the damage affix pool.
- Soulshatter oskill added to scythes.

Cube recipes

- A new recipe was added: cube 5 arcane crystals to create a Belladonna Extract which unspends your skill and stat points! (1.13 only)
- Changed the above recipe to take 3 healing pots and 3 mana pots.
- Crafting: lol.

Unique items

Buffed a number of uniques...
Chillspine: now +250-750 damage
Wing of the Dragon God: now +400-800 damage
Dreadarc: now +400-800 damage
Yaggai's Sagaris: now +400-800 damage
Warfeast: now +200-600 damage
Skylord: now +250-500 damage
Black Sun Spear: now +8-10 to paladin skill levels
Scourge of Aranoch: 33% flee attacker; minion penalty changed to +250 strength.

...and nerfed a few:
Thunderbane: removed flat damage
Meshif's Iron Parrot: 15% Broadside proc reduced to 10%.
Meshif's Iron Parrot: reverted to 15%.

- Removed the 5% slow thorns from Spirit of Damnation to prevent it from cancelling out your regular slow.

Sets

- Gathering of the Tribes and Witchhunter's set limited to 25% reanimate for lag reasons.

Monsters

- Increased elite density by 50%.
- Shredder: reduced chill duration but increased damage.

Misc

- Indiscriminate Punishment traps...
- Updated Akara to properly use the new respec functionality in 1.13.
- Base resist in Hatred is again 0%.
- Blocked stat respecs in PlugY due to the new respec potion on one side and the respec tool on the other.
- Undid the above.

1.D9b -> 1.D9c

Characters

Paladin

- Retaliate: window of opportunity now lasts 5 seconds, up from 2.
- Merkabah: damage reduced, but hit rate increased, and now gains increased radius per level.

Sorceress

- Hex: corrected skill description; now lasts 5 seconds, up from 2.

1.D9 -> 1.D9b

Characters

Barbarian

- Spirits now have slightly less life at higher character levels due to overflow.
- Shamanic Trance: reduced life bonus due to overflow.

1.A9c -> 1.D9

Characters

- Damage synergies completely removed. This is compensated by the energy buff below.
- Diminishing returns curve on spell damage is much flatter, avoiding the discouraging 1/4 at high skill levels.
- Energy bonus to spell damage has a flatter curve, meaning more damage at higher energy values.
- Mana costs now increase at 50% their previous rate.
- Reduced inert duration of sacrifice effects.
- Greatly increased cast speed of sorcs and druids with staves and attack speed of barbs with 2h weapons.

Amazon

- Dragon Lady
Dragonforce: reduced submissile rate, but increased damage to match.

- Moonfury
Moonbeam: added magic damage conversion.
Ricochet: added cold damage conversion; reduced bounces.
Enfilade: added magic damage conversion.
Moon Warrior: added life per kill.
Fairy Ring: added fire damage conversion.

- Bloodwitch
Magic Missiles: now a level 1 skill, damage adjusted accordingly.
Bloodstorm: increased damage.
Lava Pit is a new level 24 skill, replacing Death Ray.

- Huntress

Pounce: radius locked, but gains damage from str or dex.
Great Hunt: increased damage; changed graphics.

- Spirit of Vengeance: uses a more intelligent AI that follows the player; changed cast sound; is now invulnerable!
- War Spirit: now hits every 2 seconds instead of every second, but does double damage.

Assassin

- Batstrike: increased AR, greatly increased charge duration; bats now inherit PB.
- Crucify: may now shoot up to 8 extra missiles depending on nearby enemies.
- Queen of Blades: changed cast sound.

- Way of the Spider: rebalanced damage progression.

- Cryo Beam is a new level 6 skill, replacing Rune of Ice.
- Immolation Bomb: corrected damage progression.

- Psionic Storm is a new level 18 skill, replacing Rain of Bombs.

- Storm Crows: increased damage.
- Wychwind: reduced timer.
- Maelstrom Mk.II is a new level 18 skill, replacing Rocket Blade.

- Beacon: changed cast sound.
- Way of the Gryphon: doubled damage.
- Way of the Raven: increased damage.

Barbarian

- Fortress: reduced starting timer and improved timer progression.
- Spirit Guide: aura refreshes faster; radius increased; missing FCR bonus added to description.

- Titan Strike: colourshift should now override armour colours.

- Increased run speed of spirits.
- Spirit Walk is a new level 24 skill, replacing Shaman's Path.
- Protector Spirit: now gets a lot of Bloodlust damage from level.

- Rebound: reduced axes per level; reduced damage.
- Screaming Eagle: now also slows the targets; increased radius.
- Overkill is a new level 24 skill, replacing Hawk Talons.

- Snake Stance: rebalanced damage progression.

- Wolf Stance: CB is now a self-synergy.
- Shamanic Trance: improved graphics; now offers str-based bonuses to minions; now adds +1 spirit per hard point.

Druid

- Elfin Arrows: desc now reflects that it also affects forms.
- Spore Shot: now 3/4 damage.
- Nova Shot: now 3/4 damage.

- Removed both charm trees, eliminating the unpopular charm druid build in favour of two shapeshifting trees.
- The new Trap Rat tree:
Trap Rat Form
Quill Storm
Egg Trap
Ferocity
Thorn Wall
- The new Treewarden tree:
Treewarden form
Pummel
Circle of Life (moved from the poison tree)
Wildfire
Rampage

- Charm: takes the place of Circle of Life in the poison tree.
- Pagan Rites: now castable under skill lockout.

- Hailstorm: improved graphics by removing bugged light radius.
- Rain of Fire is a new level 18 skill, replacing Fire Fountain.

- Poison Flash: increased duration.
- Acid Fiends: fixed desc.

- Force of Nature: increased bonus.
- Goodberry: recipe now works only with druids.

- Mark of the Wild is now an innate skill; you get it in your icon list for free.

Necromancer

- Minion tree overhaul:
Summon Darklings removed.
Summon Rampagor and Summon Lamia moved up.
Summon Veil King is a new level 18 skill.

- Combat tree overhaul:
Soulshatter and Deathstrike removed.
Massacre is a new level 18 skill.
Deathlord is a new level 24 skill.

- Totem trees overhaul:
Exploding Totem and Totemic Mastery removed.
Frostclaw Totem moved up to level 1.
Totembound Guardians is a new level 6 skill.
Oathbreaker Totem is a new level 18 skill.

- Famine: increased damage bonus.
- Buckshot: uses a new skill function to remove the need to click at the edge of the screen to get a focussed blast.

- Summon Jinn: Hellfire Aura radius increased.

Paladin

- Retaliate: radius locked, but now gains damage per strength.
- Hammerstrike is a new level 6 skill, replacing Holy Insanity.
- Merkabah: renamed from Edict of Forbiddance, and now also deals fire damage and converts damage to fire damage; radius locked, but now gains damage per strength.

- Searing Light: added physical damage component.
- Brimstone is a new level 12 skill, replacing Holy Trap.

- Shadowfiends: now also inherit Plague.

- Tainted Blood: now heals faster for each additional point spent, but is now hard pooint based.
- Mind Flay: now an explosion effect with no ND.
- Punisher: timer reduction is more severe per skill point.

- Rapture: now also increases cast rate; timer reduced per skill point, all the way to 0 timer; increased duration.

- Plague: greatly increased damage. Did NOT replace the skill. Boo hoo.

Sorceress

- Ice Queen
Ice Lance: increased freeze duration and missile speed.
Frigid Sphere: increased damage.
Ice Elementals: consolidated synergies, so you no longer need to max the entire cold tree; increased run speed; added +% defense aura (the other promised changes didn't work, sigh).

- Stormfury
Lightning Cascade: fixed desc error.
Nova Charge: improved graphics.
Warp Armor: avoid ramp is now slower, but linear.
Warp Armor: corrected desc.

- Sister
Living Flame is a new level 6 skill, replacing Fear of Fire.
Illumination: spell damage bonus is now linear.

- Witch
The poison tree is now more equal to the other trees:
* Duration mostly reduced
* Total damage reduced because of this
* Damage per second left the same or boosted.
* Now more spammable

- Arcane Torrent: now has a mana cost; now does damage based on full mana.
- Fixed huge unintended diminishing returns on Arcane Torrent and Mana Sweep.

- Mystic Blood is a new level 90 skill, replacing Full Force.
- Bladestorm moved up to level 24; fixed incorrectly high convert %.
- Baneblade is a new level 90 skill.
Baneblade
- Time Field: increased radius, is now again soft point based because Blizzard greatly disliked the concept of synergies on missile-carried curses.

Other

- Several skills added to the oskill list:
Call Leprechaun, Death Ray, Deathstrike, Dominate, Elvensong, Exploding Totem, Fear Bomb Totem, Fire Bolt Nova, Holy Trap, Horned God [currently disabled], Overkill, Rune of Ice, Soulshatter, Spiral Dance, Summon Darklings, Whirlpool.
- Also removed an oskill:
Liche Totem (aura state cannibalised for druid melee tree).

- The old 'melee druid oskills' (Feral Strike, Ravage, Thorn Field) now work with axes, maces and daggers, the same weapons as the shapeshifting trees.
- Feral Strike: removed block bonus.
- Thorn Field: now does sensible damage.

- Reduced mana cost of many oskills.
- Ancients' Hand: increased damage.
- Body of the Savior: reduced HP of resurrected corpse and removed Gift of Inner Fire.
- Fire Cannonade: item versions have reduced firing rate.
- Guard Tower: removed skill timer.
- Maelstrom: desc fixed.[/color]
- Summon Overlord: petmax is now +4 instead of +15.
- Summon Shock Beast: reduced required level.
- Claw Tornado always had an ND of 4 and not 10 noobs.

Items

Base items

- Clubs are now maces.
- Maces are no longer headgear for crafting purposes.
- Fixed crash bug with some blunt weapons.
- Splash damage weapons now do full damage in their radius, up from 3/4.

Magic and rare items

- Added a number of new oskills.
- Added MORE PROCS OMGOMG.
- Added more maximum damage affixes, up to +1000 damage
- Shapeshifter weapons now spawn with up to +4 druid skills.
- Druid helms can now spawn with serious dexterity bonuses.

Specials

- Updated Kara's Trinket.

Runewords

- Split the throwing runewords between knives and axes.
- Made an attempt at fixing the issue this caused where you couldn't unequip your weapon, lol.

- The following runewords had their bonuses restored after being changed due to skill modifications. This means old versions of the runewords will morph, but newly found ones are okay. To update your runewords, unsocket them and remake them.
Thammuz
Black Cat
Tarqeq
Seed of Conflict
Colliding Worlds
Kallisti
Lily
Nix
Revelation
Lyrannikin
Dar-Al-Harb
Ker
Savitr
Banshee (Possess proc replaced with Charm proc)

- Rebalanced the following runewords:
Crusade (Revelation)
Eris
Hali
Astarte
Typhaon
Stalactite
Spectre
Shedim
Dirge
Tzeentch
Amaymon
Ngozi
Quimbanda
Semhazai
Kronos
Ghoul
Krypteia
Taqiyya
Derweze
Outlaw
Scorched Earth
Warlock
Cassilda
Ginfaxi
Jihad

- Added 17 new runewords:
Tau
Patriot
Fennec
Quantum
Raptor
Lemuria
Aspect
Ekam
Rattus
Instinct
Thundercloud
Raid
Hastata
Haste
Hastilude
Hastur
Hastin

Uniques

- Unique maces that erroneously had a dex bonus instead of a str bonus have been fixed.
- The following uniques had their bonuses restored after being changed due to skill modifications. This means old versions of the uniques will morph, but newly found ones are okay.
Icehunter's Fang
Seraph Wing
Bucket of Love
Rattenfanger
Hypnodisk
Gift of the Spiritbeast
Nimmenjuushin
Al Dhih
Lex Ferarum
Hivemind
Leathdhiabhala
Stone of the Skatsim
Larzuk's Contraption
Kingsport's Signals

- Rebalanced the following uniques:
Deathforce
Xorine's Cane
Wedding Dress of the Zann
Manastorm
The Lumberjack
Edge of Extinction
Gnarled Root
Acidburn
Norrec's Topor
Icepick
Clawscratch
Death Touch
Rockshatter
Magebane
Flowerspring
Mooncurse
Uldyssian's Legion
Compass of Souls
Blackheart
The Toecutter
Storm Cloud
Lavadome
Wailing Wall
Zerae's Veil
Big Bad
Darkflesh
Nimmenjuushin
Lex Ferarum
Griswold's Revenge
Branch of a Million Splinters
Lychnus Lyaei
Thunderbane
Emberstorm
Dusk Shard
Gryphon's Claw
Drow Valor
Angler's Hook
Demonstorm
Thunder Machine
Larzuk's Bombard
Sky Sweeper
Al Dhih
Kaskara of the Taan
Claw of the Spirit Wolf
Blade of the Jitan
Skeld's Battlesong
Elite Hacker
Warfeast
Leathdhiabhala
Fiacla-Gear's Wisdom
Witchbane
Malleus Maleficarum
Glor-an-Fhaidha's Firebark (Glor-an-Fhaidha's Claws)
Toesie Warmer
Akarat's Trek
Crest of Arnazeus
Kethryes' Warband
Danmaku
The Tannr Scutum
Rozsochac
Toraja's Champion
Morlu's Friend
Bul Kathos' Voice
Coldhunger
Augur's Pelt
Nature's Orphan
Demonlure
Fateweaver
Drake Cigar
Hivemind
Argentek's Tide
Cloak of the Vasan Queen
Bartuc's Curse
Demonspike Coat
Armor of the Old Religion
Felblood
Klaatu Barada Nikto
Ripstar
Earth Rouser
The Prophet's Veil
Dragonspine
Naiad King

- Changed secret unique policy.
- Added a few new secret uniques.
- Disabled Cornerstone of the World due to massive duping.

Sets

- Rebalanced the following set items:
Avalanche
Cinadide's Bender
Lend Me Thy Light
Rathma's Skeleton
Full set bonus: Creed
Full set bonus: Caoi Dulra
Full set bonus: Satanic Mantra

- Replaced outdated sets:
Removed: Druid Summoner Set
Removed: Druid Charmer Set
Removed: Necromancer Totemic Set
New: Rainbow Warrior (Druid Trap Rat Set)
New: Last King of Scosglen (Druid Treewarden Set)
New: The Towerlord (Necromancer Totemic Set)

- Caoi Dulra set: affected by an act of god.
- Warmage's set: removed Doom proc.

Monsters

- Slightly increased monster damage on Hatred.
- Removed lifedrain damage off reanimates.

- Diablo: slightly reduced Blast Wave level, but increased melee damage.

- Poison damage of heroic Obsidian Knight, Darksister and Venom Fiend reduced.

- Daystar: increased Angelfire spell level.
- Mangler: reduced damage due to the Storm Crows buff.
- Onyx Knight: changed immunity, resulting in a clean fire, cold, lightning immunity set at Diablo's seals.
- Void Archon: nerfed DR% aura.
- Warforged Shaman: increased Maelstrom damage.
- The Smith, Hephaesto and Izual are no longer knockbackable.

Uberquests

- Kurast 3000 BA: slightly increased monster life to match regular elites.
- Island of the Sunless Sea: increased monster stats by 15%.
- Tran Athulua: increased unique drop rate by 20%.
- Duncraig: increased unique drop rate by 25%.
- Duncraig: reduced poison damage.

Hirelings

- Act 1 Priestess: now uses Spore Shot; fixed Deathstrike level.
- Act 3 any: doubled damage bonus per level.
- Act 3 Necrolyte: now casts Beacon with its default attack and can shoot sharks with bees in their mouth.

1.A9 -> 1.A9c

Characters

- Leech on Destruction is now 1/50, up from 1/75 (but slightly down from 1/40 before)

Necromancer

- Summon Jinn: now correctly freeze immune, as if it matters. Blood for the blood god! Skulls for the skull throne! Changes for the change log!

Sorceress

- Frigid Sphere: increased minimum damage. Feel free to declare it useless, though, because you don't realise that damage decreases with distance.
- Nova Charge: made it so you can see the screen. NO, the radius decrease is not a nerf, it did barely any damage at a dist-- oh screw it, RESPEC OUT ALREADY.

Items

Cube recipes

- Added lolrecipes to make quest items.

Runewords

- Astarte: now properly gives Fortress.

Monsters

- Attempted to make Dragon Eggs untargetable by minions to prevent them getting egg on their face. Instead, it seems the minions aren't targeted by the eggs now. *hums 'Ik kocht een ei, de melkboer zei...'*
- Lost Soul poison damage reduced to 1/4, but increased run speed and life.
- DID NOT TOUCH FAUZTINVILLE. GAAAAAAH.

1.A9 prerelease -> 1.A9 release
Note: this is only the list of changes since the last beta patch. For the full list of changes, hit Ctrl-F, type '1.99' and Enter to jump to the 1.99 -> 1.A9 beta change list, and scroll up from there.

Characters

Paladin

- Tainted Blood: Reverted accidental nerf.

Sorceress

- Symbol of Esu: Reduced heal bonus to +250/level.

Items

Specials

- Corrected a few Pearls of Wisdom.

Hirelings

- Disintegrate is now properly an uberskill.

1.A9 RC5 -> 1.A9 prerelease

Characters

- Partially unnerfed leech. Noobs.

Amazon

- Dragonforce: reduced attack rate from 5 to 3 shots per second.
- Spirit of Vengeance: eliminated sprite-heavy effects off reanimated Core Lords and Plaguebringers.

Assassin

- Black Lotus Strike: reduced mana cost.
- Broadside: timer -1 second due to popular qq.
- Death Blossom: reduced mana cost.

Barbarian

- Rebound: corrected description.
- Screaming Eagle: limited range.

Druid

- Fixed corrupted formula leading to erroneous Lifeshield defense numbers.

Necromancer

- Increased minion caps due to whining (after they were reduced due to whining...):
> Shadows: 30
> Darklings: 40
> Rampagors: 20 (unattainable)
> Lamia: 30 (unattainable)
The only one that is really noticable is the Shadows (skill level 30), because it is also the only monster made out of two pieces and therefore twice as laggy (CLoD skeletons were made out of 9 pieces...).

Paladin

- Black Sleep: corrected timer.
- Blood Thorns: no longer worthless - sorry, I meant to say it no longer has ND.
- Holy Trap: corrected synergy description.
- Slayer: removed irritating sound.
- Tainted Blood: reduced duration and therefore increased heal rate.

Sorceress

- Creeping Doom: fixed description; renamed back to Carpet of Spiders.
- Fear of Fire: timer is 10 seconds and decreases with hard points, down to 5.2 at 21, 4.0 at 28 etc.
- Forked Lightning: capped number of bolts at 8.
- Frigid Sphere: reduced cold damage for balance reasons.
- Ice Elementals: reduced Glacial Nova proc chance but increased damage and life.
- Lightning Cascade: increased damage.
- Lorenado: increased damage.
- Symbol of Esu: greatly increased life and mana heal.
- Time Field: reduced slow % to avoid hitting the cap early; reduced radius.
- Thunderstone: fixed bug that caused excessive damage.
- Swapped Arcane Fury and Symbol of Esu in the skill tree.

Items

Cube recipes

- Ber jewelcraft: reverted nerf, leech bonus now 1-2% up from 1%.

Runewords

- Oniwaka: 25% Forked Lightning proc.

Uniques

- Frostbringer: corrected stats.
- Icehunter's Fang: now has Ice Lance proc.
- The Moon Fairy: renamed to Mooncurse.

Monsters

- Reduced size of superunique packs.
- Baal: now uses Tremor instead of Deathstrike.
- Snotspill: took away big magic.
- Superuniques (should) have only 1 immunity; reduced exp; minions of special bosses are now heroic.
- Upgraded Act bosses and seal superuniques.

Drop rates

- Reduced chance that elites drop uniques.
- Reduced unique drop rates by 20%.
- Reduced item rain from superuniques.

1.A9 RC4 -> 1.A9 RC5

Characters

Assassin

- Perfect Being: fixed corruption issue.

Sorceress

- Frigid Sphere: fixed erroneous ND.

Items

Sets

- Elemental Fury: oskill replaced with Lightning Wall.

Monsters

- Grimspike and El Chupacabras are now regular Quill Bears.

1.A9 RC3 -> 1.A9 RC4

Characters

Amazon

- Blood Elementals: increased mana cost.
- Starstreak: reduced graphical spam.

Assassin

- Death Blossom: increased mana cost.
- Perfect Being: reverted to 1.99 status.
- Scorpion Blade: max blades synergy is now from Rocket Blade.
- Vampiric Icon: improved leech.

Barbarian

- Eagle Stance: now again soft point based, removed damage penalty.
- Fortress: mana cost frozen at 40.
- Screaming Eagle: reverted unpopular graphic.
- Shaman's Path: greatly improved Bloodlust damage bonus
- Snake Stance: corrected synergy description.
- Spirit Guide: boosted defense and reduced radius to match its role as a skill to encourage proper battle positioning (ie. right with the stupid minions in the middle of danger).
- Stormblast: damage increased from 1/4 to 1/2. It was a well balanced skill, and thus useless.

Druid

- Fire Fountain: slightly reduced mana cost.
- Hailstorm: no longer misfires if you don't click on the target.

Necromancer

- New skill: Summon Jinn replaces Necromantic Trance.

- Bend the Shadows: changed sound effect.
- Frostclaw Totem: replaced sound.
- Mana Tide Totem: replaced graphic to avoid overlay bug.
- Unholy Prayer: limited radius to enable melee contact; changed sound effect; changed icon.
- By popular demand, limited max number of minions to reduce maintenance:
> Shadows: 10
> Darklings: 15
> Rampagors: 5
> Lamia: 5
- Totems now properly get your -% enemy resists.

Paladin

- Black Sleep: is now an area effect spell.
- Edict of Forbiddance: reduced damage from 1/2 to 1/3.
- Shadowfiends: increased cap from 10 to 20 because it wasn't overpowered.

Sorceress

- New skill: Frigid Sphere replaces Cold Fear.
- New skill: Ice Lance replaces Frozen Soul.
- New skill: Lightning Cascade replaces Lightning Wall.
- New skill: Symbol of Esu replaces Disintegrate.
- New skill: Fear of Fire replaces Inner Fire.
- New skill: Creeping Doom replaces Carpet of Spiders.
- New skill: Lorenado replaces Venomous Spirit.

- Bladestorm: ND is now 3, down from 5.
- Flamestrike: increased mana cost.
- Forked Lightning: now gains +1 extra bolt every 3 skill levels.
- Ice Elementals: greatly increased damage; increased mana cost; reduced Glacial Nova CtC% due to lag.
- Pyroblast: increased damage.
- Spiral Dance: now costs 100 mana.
- Static Orb renamed to Thunderstone and graphics changed.

Other

- Body of the Savior: now a summoning skill.
- Liche Totem: stat bonus is now a percentage to avoid the strength bug.
- SMG: greatly increased damage (3/4) and increased attack rate.

- Shower of Rocks procs now appear on the target and not yourself.

Items

Specials

Magic and rare affixes

- Low level +skill affixes are no longer so easily culled from the affix pool at high levels.

Cube recipes

- Reduced Ber craft power. :P

Uniques

- Stuff...
- Coldhunger: now procs Ice Lance.
- Frostbringer: now procs Ice Lance
- Icetomb: now procs Ice Lance.
- Khalim's Gloriole: replaced broken retribute bonus with -% enemy fire resist.
- Zerae's Veil: now procs Lightning Cascade.

Sets

- Eruption, Snowstorm: reduced chance to cast to reduce lag.
- Serpent's Tongue: now procs Lorenado.
- Vasily's set: reduced chance to cast to reduce lag.

Runewords

- New runeword: Tonatiuh.
- Circus: replaced with Kodiak.
- Dirge: reduced chance to proc Crucify.
- Herfjotur: reduced chance to proc Time Field.
- Manta: now procs Lightning Wall.
- Sway of the Stars: now works.

Monsters

- Beefed up these superuniques:
* Snotspill
* Grimspike
* El Chupacabras
* Moonbender
* Flower Prowler
* Blightfire
* Kermit
* Plaguewrath
* Fleshdoom
* Doomweaver
* Deadeye
* Fatal Morgana
* Warpwing
* The Smith
* Hephaesto
* Izual
* Gharbad the Weak
* Deathspit
* The Vizier
* Nightwing the Cold
* Goldblight of the Flame
* Zhar the Mad
* Deathshade Fleshmaul
* Gorestone
* Lachdanan
* Bilefroth the Pit Master
* Bloodmoon Soulfire
* Bloodskin Darkbow
* Lionskull the Bent
* Stormbane
- Have no idea why Act bosses aren't dropping only rares.
- Baal: increased damage; now uses Deathstrike instead of Time Field.

Uberquests

- Aldric Jitan: can no longer be frozen.
- Toraja: fixed erroneously low hit points of Celebrants in Destruction.
- Tran Athulua: the amazons can no longer be interrupted and forced to shoot nothing.

Drop rates

- Toraja: fixed shrine drop rates.

1.A9 RC2 -> 1.A9 RC3

Characters

- Rebalanced many mana costs.

Items

Specials

- Taha rune now shows up.

Drop rates

- Toraja: Reduced jewel spam.

1.A9 RC1 -> 1.A9 RC2

Characters

Barbarian

- Spirit Guide: now again affects Wolf Companion; increased radius.

Drop rates

- Toraja: greatly reduced gem drops to reduce screen clutter.
- Drop rates massively increased, even if they were fine in 1.99 and were higher in the RC...
> Unique: 1/100 base, 1/50 max
> Rare: 1/25 base, 1/15 max
> Set: 1/15 base, 1/5 max
> Magic: 1/5 base, 1/1 max

1.A9 beta 4 -> 1.A9 RC

Characters

- Slightly reduced leech nerf.

Amazon

- Dragonforce: range synergy now from Ghost Arrow; now gains +1 target per 2 levels to balance it against Barrage and Phalanx.
- Spirit of Vengeance: detection range is already 80, and because I'm such a failure, I can't make it follow you either.

Assassin

- Perfect Being: bonus +5% at all levels.
- Phase Bomb: resist pierce locked at -15%, enough to remove immunities but not enough to break uberquest shield auras.
- Singularity: mana cost now 470.

Barbarian

- Eagle Stance: nerf reverted: heal bonus again based on soft points because I forgot people do not want to put more than 1 point into an active defensive skill unless it makes you invincible, and even then. This one only makes you half invincible.
- Kraken Stance: corrected description.
- Shower of Rocks: improved power of the attack rating curse.
- Thundergod: reduced nova frequency to prevent permastun effect.
- Wolf Companion: +1 wolf per 5 levels; fixed targetting issue with the curse; removed erroneous AR display.

Other

- Body of the Savior: halved life and damage due to overflow.

Items

Specials

- Fixed Taha and Ghal graphics.
- Was unable to change the superior properties because they're somehow coded a second time in special columns. :(

Runewords

- Dirge: now works. Much qq about balance, little beta testering.
- Eos: reduced demon damage and lowered CtC% for lag reasons.
- Linga Sharira... yeah.
- Nero: CtC% Fortress = 10%
- Shaheeda: reduced crushing blow chance.

Unique

- Sky Sweeper: newly dropped ones should now have a working proc, I think.

Other

- Unblocked stat reassignment with PlugY.

Drop rates

- Drop rate halfway between 1.99 and earlier betas now:
> Uniques: 1/200 base, cap at 1/50;
> Rares: 1/25 base, cap at 1/15;
> Sets: 1/20 base, cap at 1/10;
> Magic: 1/5 base, cap at 1/1.
- Toraja: doubled Great Rune chance.
- Toraja: reduced item drop rate and increased blank drops to reduce item clutter on the ground.

1.A9 beta 3 -> 1.A9 beta 4

Characters

Amazon

- Dragonforce: damage again 1/2, but dragons move 50% faster.

Assassin

- Singularity: corrected mana cost.

Barbarian

- Kraken Stance: implemented 2% synergy from any other stance.
- Spirit Guide: removed effect from Wolf Companion, because it defeats the point when the wolf is untargetable.

Necromancer

- Soulshatter: now has ND again, but 3/4 damage.

Paladin

- Edict of Forbiddance: radius reduced.

Items

Specials

- Rune graphics of Great Runes modified to prevent Black Background effect.

Magic and rare affixes

- Disabled Clobber and Gorefest on bows.

Runewords

- Brocken: replaced RoL proc with Lemures at a lower chance.
- Eris: reduced CtC% from 4% to 1%.
- Tarqeq: CtC% Rune of Ice is now on kill; reduced CtC% Arrow.

Monsters

- Made an attempt at introducing champion packs, but it looks like my efforts to fix champion Astroghas have caused this to break, god damn it.

Drop rates

- Fixed issue that caused Torajian GRs to be about 20x rarer than intended.

1.A9 beta 2 -> 1.A9 beta 3

Characters

Amazon

- Dragonforce: damage now 1/4.

Barbarian

- Kraken Stance: removed max level synergy because people don't get it, yay.
- Spirit Guide: description is now correct.

Necromancer

- Soulshatter: removed ND again because zomg any skill with ND is useless, even if it has a ND of *2* and it was bugged to have no ND in the first place so it's like an omnidirectional Buckshot which means it is very overpowered but whatever, I don't care.

Items

Cube recipes

- NEW RECIPE: CUBE AN OLD HAMMER OF TAAN JUDGES OR WORLDSTONE KEY (THAT LOST SOME OF ITS BONUSES IN THE TRANSITION TO 1.A9) TO ADD ITS MISSING/REDUCED MODIFIERS BACK.

Drop rates

- Corrected issue that caused Toraja runes to drop excessively rarely.
- Rebalanced drop rates... again. Stupid magic find. Stupid game.

1.A9 beta -> 1.A9 beta 2

- Fixed most passive poison descriptions.

Characters

- Unnerfed leech.

Amazon

- Dragonforce: damage 1/2; starts at 2 targets; fixed incorrect excessive target description.

Barbarian

- Screaming Eagle: fixed description.
- Shower of Rocks: changed effect to -% enemy attack rating to prevent reaching 100% in the right party/with the right oskills.

Druid

- Poison Flash: coverage +1.

Necromancer

- Soulshatter: nerf undone, but now properly has ND (2 frames).

Items

Runewords

- Dirge: reduced life on striking, removed Spike Nova proc.
- Zodiac: replaced broken Trinity Beam proc.

Drop rates

- Reduced unique drop rates from the excessive 1.A9 values.

Challenges

- Dragon challenge: Act 2 one now needs (and returns) a tp scroll as ingredient to prevent conflict with the goodberry recipe; Hatred level limit is now 60 instead of 40; dragons no longer stunnable.

1.99d -> 1.A9 beta

Characters

- Base block modifier down to 0 for paladins, -1 for everyone else, -2 for sorcs.
- Reduced mana per energy point by -1 (now you gain +2, +4 or +6) to reduce the chance of overflow with heavy investment.
- Energy Factor power increased, but now tapers off at very high energy investments to prevent damage overflow.
- The minion resistance cap is now +75%, up from 50% (and not 25%, liars).
- Slightly reduced mana gain per energy point of some mana-intensive characters to avoid mana overflow.

- All enemy-affecting resist pierce skills (except the assassin uberskill Phase Bomb) have been removed, leaving only item-based sources of -% resist (including Shadowfiends). This is because due to a bug in D2, they worked at full strength against immunities based on shield auras, making a lot of uberquests trivial to beat. Sorry, people.

Amazon

- Death Ray: fixed too-long formula causing erroneously low damage.
- Dragonstrike replaces Wraith Arrow: fires a slow moving dragon that shoots spines at nearby enemies.
- Ghost Arrow: added self-synergy for +1 arrow per 10 levels.
- Fairy Ring: fixed base target seek range; +0.6 yards at all levels.
- Moon Warrior: increased enhanced damage bonus from 15% to 20% per level.
- Pact of Blood: duration now goes up with hard points.

Assassin

- Doom: reduced synergy from 20% to 15%.
- Perfect Being: now based on hard points, but you get run speed from soft points.
- Rocket Blade replaces Maelstrom: fires a zigzagging explosive knife.
- Scorpion Blade: now gains +1 blade per 10 Broadside levels; synergy moved to Rocket Blade.
- Singularity: mana cost frozen at 780.
- Way of the Spider: poison length now increases by 0.2 seconds per level.

Barbarian

- Eagle Stance: heal rate now based on hard points, and there is now a slight damage penalty.
- Kraken Stance: added max level synergy from all other stances.
- Lion Stance: corrected display showing excessive damage; reduced ED% component; removed max level synergy but increased magic damage per level.
- Predator replaces Berserk Fury: similar effect, but instead of hit recovery speed it offers life steal.
- Runemaster: reduced by half.
- Screaming Eagle replaces Eagle Dive: similar effect, but instead of resist pierce it reduces damage and attack speed.
- Shower of Rocks: now instead of the (bugged) physical resist pierce, it reduces enemy damage. This is because the proposed -% attack rating change was useless because you didn't bother doing the math or you did and concluded that -50% attack rating is slightly inferior to x2 defense so it's weak and gimped. Please abandon your melee barb. I want you to make a bombsin.
- Snake Stance: slowing effect is now a self-synergy.
- Spirit Guide: now also adds +40% total defense, +15% per hard point.

Necromancer

- Buckshot: QUAD RANGE.
- Deathstrike: doubled flat damage component, which isn't bugged.
- Famine: reduced ED% to prevent damage overflow.
- Fireheart Totem: to reduce lag, rate of fire divided by 4 but damage multipled by 4.
- Necromantic Trance: added sound effect.
- Summon Rampagor: poison damage now increases with character level, up to 5-10x higher than before!
- Summon Void Archon: aura no longer reduces enemy resistance, but now reduces damage by 25%.

Paladin

- Edict of Forbiddance replaces Retribute: periodically deals weapon damage in an area.

Sorceress

- Fixes an issue where some lightning skills gained an incorrect bonus from energy factor.

- Bladestorm: increased damage from 1/2 to 3/4.
- Hive: synergy increased from 8% to 10%.
- Nova Charge: synergy increased from 4% to 6%.
- Spiral Dance replaces Starfire. Sorry to all Starfire users. See above. Also, the melee sorc's reliance on a single unique item sucked.
- Time Field: no longer has ND.

Others

- Added skills: Path of Flames, SMG, Amatoxin, BFG83K, Body of the Savior.

- Ambush: reduced skill timer to 2 seconds.
- Medusa: now does 1/2 damage, up from 1/4; conversion 100% -> 75%; reduced NextDelay to 3 frames.
- Sunburn: now inflicts slow instead of resist pierce.

Items

Base items

- Crossbows in melee range (Buckshot) now have increased click range.

Specials

- Removed fire, cold, lightning and poison elixirs to free up state rows.
- Added three new Great Runes for Toraja: Krys, Auhe and Sha'ad.
- +% stat gems now go from 1% to 5%.

Magic and rare affixes

- Reduced stat% affixes on jewels from 3-6% to 1-2%.
- Added oskill Ancients' Hand, Tantrum, Gorefest and Clobber to appropriate magic, rare and crafted items.

Notice on existing affixes
Due to a rescaling of the corresponding number ranges, existing items with +% chance to block will have their chance go down by 3%, items with +max minions by 5 and items with +% total weapon damage will go down by 50%. This will not affect newly spawned items. Please reroll or refind the item.

Runewords

- Added 60 new runewords:
Adramelech, Amanita, Apostasy, Brocken, Cambion, Carabosse, Cassilda, Cecaelia, Circus, Derweze, Dirge, Eos, Eris, Eurynome, Eventide, Freybug, Gilgamesh, Gravastar, Greisen, Hecatomb, Herfjotur, Hermanubis, Indigo, Jaguar, Joker, Jokulmorder, Krypteia, Kundalini, Linga Sharira, Ljosalf, Mkodos, Myrrhbearer, Nero, Nigra, Nyx, Oniwaka, Orchid, Quaoar, Resheph, Rhea, Riot, Riptide, Rotundjere, Sauron, Shaheeda, Skarn, Skilt en Vriend, Snowsquall, Spectre, Stardust, Sway of the Stars, Styx, Tarqeq, Titanomachia, Tombstone, Tynged, Tzeentch, Vertigo, Wolfsangel, Zodiac

- Aiwass: minion damage = 21-25%
- Apotheosis: all stats +21-30; spell damage +11-15%.
- Asmodai: CtC% increased to 5%.
- Astarte: now has oskill Moon Warrior.
- Avatar: skill levels = 1.
- Azrael: enhanced damage = 151-180%.
- Berith: ED% = 201-250%.
- Cathedral: poison duration = +101-150%.
- Cauldron: proc improved: now 20% level 11 Hex on attack.
- Comaetho: avoid = 5%; sorceress skill levels = 2; removed thorns effect to reduce line numbers.
- Dragonheart: defense per level = 3.5%.
- Drekavac: skill levels = 1; cold damage = 100-200.
- Dyaus Pita: increased defense to +201-250%; stats should be useful now due to the jewel nerf.
- Fuse: increased CtC% level to 14.
- Gauntlet: increased Crucify CtC% to 33%.
- Geas: poison duration bonus increased to +41-50%.
- Gehenna: ED% = 251-300%.
- Ginfaxi: Runemaster effect locked at 1%.
- Hadad: skill levels = 2.
- Hibagon: reanimate chance = 5%; skill levels = 1.
- Icarus: run speed bonus increased to 80%.
- Ilmatar: CtC% level = 7.
- Judas: reanimate chance = 21-25%.
- Judge: CtC% is now 25%.
- Kali: skill levels = 1.
- Khany: CtC% changed to Starburst, oskill to Thunder Slam; max damage per level = 2; ED% = 201-250%; sorc skill levels = 1-2.
- Kronos: replaced redundant proc with 100% level 17 Time Strike on kills.
- Lammasu: spell damage = +21-30%.
- Lataif-as-Sitta: oskill Illumination/Rapture level increased to 11-16.
- Lincos: oskill changed to Arcane Torrent.
- Malakbel: fire resist = 100%!; doubled fire spell damage.
- Mirage: skill levels = 1, but minimum resist all is 51% up from 31%.
- Nehushtan: IAS penalty reduced to -10%.
- Nephilim: strength and vitality = +50; removed skill level bonus; flat ac = 150.
- Ngozi: spell damage increased to +31-40%.
- Norma: oskill changed to Cold Fear.
- Raudna: now also shoots Arrow instead of Time Strike for lag reasons.
- Sabertooth: increased global damage to 2%/level.
- Samhain: druid skill levels = 2; cast rate 10% -> 40%.
- Scorched Earth: increased Pentagram CtC% level to 59, chance to 33%.
- Shark: CtC% = 6%; ED% = 41-60%.
- Shaula: ED% = 251-300%; slow = 33%; reanimate chance = 21-25%; flat damage = 150-250.
- Siegfried: all resists +21-25%.
- Skald: CtC% increased to 40%.
- Summanus: skill levels = 2.
- Summit: skill level bonus replaced with +151-200% GF.
- Takfir: guaranteed paladin skill levels = 2.
- Triune: elemental damage = 333-1666 per element; resist all = 66%; ED% = 201-250%.
- Unity: skill levels = 1.
- Urada: Necrobot reanimate chance is now 25%.
- Void: slow = 40%; damage reduction = 11-15; reanimate chance locked at 10%; flat damage = 25-50.
- Wintermute: skill levels = 2; spell damage = +31-40%; global ac = +21-30%.

Unique items

- Griefbringer: attempt number two thousand to fix the damned proc.
- Hammer of Ghrab Thaar: changed reanimates to Blood Templar. Of course, someone had to find an exploit and everyone had to exploit the hell out of it. Damn you. Damn you.
- Helm of Sprits: CtC changed to Venomous Spirit.
- Lachdanan's Avenger: CtC changed to 3-8% Spike Nova.
- Seal of the Nephalem Kings: removed old and obsolete +% damage based on strength.
- The Moon Fairy: CtC changed to Banish.
- Wedding Dress of the Zann: removed oskill because it is now a learnable skill.
- Worldstone Shard: CtC changed to 5% Mana Sweep.

Set items

- Rathma's Tyranny: the CtC% on them broke due to the replacement of Guard Tower, but newly spawned ones have Guard Tower again. Other items like this are unaffected.
- Witchhunter's Faith: broken move speed bonus removed.
- Edyrem's Children full set bonus to Starfire changed to +4 sorceress skill levels.
- Hadriel's Lore full set bonus oskill removed.
- Lone Wolf's full set bonus oskill changed to +19 Nova Charge.

Cube recipes

- Blessing: no longer works on ethereal items to prevent the stacked defense bug. Thanks, Blizzard, again. Yes, your 5000000 defense armors are now illegitimate.
- Gem upgrade: no longer needs CP to make perfect gems.
- Jewelcraft (Lem): bonus now +3-5 stats.
- Unique creation recipe: now requires only 2 crystals instead of 4! You now need a perfect gem, though. (Ps. It never required CP)
- Upgrade recipe (regular): no longer has a crafting point requirement; only 1 crystal.
- Upgrade recipe (unique): no longer has a crafting point requirement; only 1 crystal; now instead of a perfect gem, you just need any gem.

*tsc-isc

Drop rates

- Fixed bug where magic find did not work on set, rare AND unique items. Yes, MF% was entirely broken for months. It was a drama when the set bug was discovered, with people screaming for a patch and whatnot. Nobody noticed that uniques were broken in the same way. Thanks for participating in my unintended social experiment, and remember: *baaah! baaaaah!*
- Act end bosses will now always drop at least rares.

Monsters

- Slightly reduced monster damage to make up for the various character nerfs.
- Many uberquest bosses are now immune to knockback.
- Gothi: increased damage.

Uberquests

- Kurast 3000 BA: Hammer of the Taan Judges: removed +1% block chance.
- Astrogha: Venom Stinger: skill levels = 1.
- Duncraig: poison throw damage greatly reduced to prevent instadeath against characters stuck in monster groups, making the level unfair for a lot of characters.
- Tal Rasha & Koth: minions now freeze immune because someone found a bug with this to stop shield auras and of course posted it in the public forum.
- Toraja: by popular demand, now adds +1 max skill level, down from 5.
- Vizjun: Cold Fusion Schematics: +stat range reduced to +11-25; trophy reward nerfed.
- Vizjun: reward drop rate is now 100%.

Challenges

- Disabled the Attribute Challenges because people feel like they are REQUIRED to do them and then curl up and cry when it turns out they can't do them, cursing the gods of the world because their character will FOREVER be WEAKER.

Hirelings

- Act 2 Exemplar: now uses Gorefest.

1.99c -> 1.99d

Characters

Amazon

- Pounce: :(

Items

Uniques

- Hellspeak: Added oskill Devil's Fang Totem.
- Prince of Nothing: added oskill Singularity.

Monsters

- Corrected incorrect monster attack ratings in Destruction.

1.99b -> 1.99c

Characters

Barbarian

- Guardian Spirit: removed knockback, stun length fixed at 5 frames.
- Hawk Talons: trap collision size is now 3, up from 1.

Necromancer

- Frostclaw Totem: removed NextDelay.

Paladin

- Blood Thorns: NextDelay is now 3, down from 4; reduced mana cost.
- Lemures: reduced mana cost.
- Mind Flay: NextDelay was 3, is still 3, lol at people complaining about it.

Sorceress

- Diseased Cattle: narrowed spread again, due to complaints about viability.

Items

Uniques

- Black Sun Spear: removed bugged modifier.
- Wedding Dress of the Zann: added Spiral Dance oskill again.

Sets

- Fixed full set glow on Witchhunter's and Big Game Hunter sets.
- Fixed affix colour bug on Gathering, Big Game Hunter, Caoi Dulra and Sacred Earth.
- The Angel of Death oskill on Warmage's helm now works with the weapon in the set.

Drop rates

- Reverted set drop rate nerf.
- Vizjun: no longer erroneously drops Rings of the Five.
- Vizjun: increased drop rates in Terror and Destruction.

Misc

- Reverted experience gain per level.

1.99 -> 1.99b

Items

Sets

- Mount Arreat set: replaced CtC% Rune of Ice with Hailstorm.
- Corrected a crash bug with the amazon sets.

1.99 beta 3 -> 1.99

Characters

Druid

- Dominate: slightly increased radius.
- Elvensong: can now be put under the left mouse button.

Necromancer

- Void Archon: fixed description.

Items

Sets

- Major revamp of almost every set.

Runewords

- Wyrm: Wings of Wrath oskill now gives a guaranteed high run speed bonus.

Other

- Stuff... I forgot.

1.99 beta 2 -> 1.99 beta 3

Characters

Barbarian

- Earthquake: reduced % chance to knockback.

Druid

- Leprechaun: now cast at the location of the cursor.
- Renamed Lorelei to Elvensong.
- Removed resist pierce bonus from this skill; it is now a bonus to Leprechauns.

Uberlevels

- Vizjun: fixed incorrect animations leading to crash problems.

1.99 beta 1 -> 1.99 beta 2

Characters

Energy Factor bonus reduced to 1/20K, down from 1/15K.

Amazon

- Pounce: 3/4 damage.

Barbarian

- Earthquake: added knockback.
- Lion Stance: corrected damage bug.
- Titan Strike: fixed descripton.

Druid

- Charm: reverted nerf.
- Elemental: now does what it is supposed to do. Nobody noticed in beta 1? Thanks, 'testers'.
- Implemented new Unseelie Court skills:

* Call Leprechaun: hostile creature with a low damage multi blade attack to charm.
* Dominate: long duration, short timer, single target charm.
* Lorelei: summon that charms enemies.

Necromancer

- Famine: increased damage bonus.
- Void Archon: greatly increased damage; fixed issue where min damage was too low on 1/2 of

the attacks.

Sorceress

- Reduced excessive synergies of some skills.
- Pyroblast: replaced animation.

Items

Magic and rare items

- Improved chance to find high-end enhanced damage and defense affixes.
- Improved chance to find high-end +max damage affix on weapons.
- Improved chance to find oskill affixes.
- Enabled Crystalline affixes on rares.
- Improved several proc affixes.
- Improved high-end +% spell damage affixes on most items that can have them.
- Enabled up to +10 assassin skills on naginata.
- Enabled up to +4 druid skills on pelts.
- Enabled up to +5 sorceress skills on mage armors.
- Reenabled +2% block rate affix and removed max level from this affix group.
- Improved high-end +mana and +life on striking in melee affixes.

Specials

- Rune drop rate nerf is now halfway between 1.95 and 1.99 beta 1.

Uniques

- Frysturgard: reverted nerf.

Cube recipes

- Dupe recipe: now works again, but only on non-cornerstone jewels and gems.

Uberlevels

- Attempted to fix Vizjun crash; feedback wanted.
- Vizjun: only magineers can now be chilled, but magineers can no longer be leeched.
- Vizjun: monsters now have 50% chance to have ITD.
- Duncraig: fixed issue where sacred items had a double chance to drop.

Monsters

- Mephisto: added resistances.
- Diablo: increased life and damage.
- Baal: added resistances, increased AR.

Heroic bosses

- Astrogha's charm now gives +2 skills. (Life regen workaround of course didn't work, so I can't add life regen back because it is broken in some D2 versions [thanks Blizzard] so the boss won't be much harder...)

1.95 -> 1.99 beta 1

Characters

- Generally attempted to make the flat magic damage and magic conversion on weapon skills more logical.

Amazon

- Barrage: removed flat damage, but increased weapon damage to 5/4.
- Enfilade: removed flat damage.
- Fairy Ring: now converts 100% damage to magic.
- Ghost Arrow: now converts 100% damage to magic.
- Moon Warrior: state now turns your armor blue if not overridden.
- POUNCE: REDUCED DAMAGE TO 4/5. PLEASE DELETE YOUR SPEARAZON BECAUSE SHE'S NOW BALANCED SO SHE'S NO LONGER ATTRACTIVE.
- Starstreak: removed flat damage.

Assassin

- Maelstrom: removed range bonus per level.
- Phase Bomb: corrected description.
- Wychwind: damage reduced.

Barbarian

- Bear Stance: added a self-synergy for 2% damage reduction per level.
- Greater Manifestations: fixed life bonus to Defenders/Protectors being inverted.
- Titan Strike: greatly reduced stat gain. Complain to Aerial.

Druid

- +25% base hit recovery speed with a staff or bow.

- Charm: now has only 50% chance to work.
- Elemental: removed drunken homing ability to improve accuracy.
- Gamma Field: doubled DPS, halved duration.
- Hunting Banshee: reduced cold damage synergy from 4% to 1%.

Necromancer

- Fireheart Totem: now targets 2 enemies down from 4 to reduce lag.
- Howling Totem: reduced enhanced damage; crushing blow is now a self-synergy.
- Soulshatter: reduced stun length to 5.
- Stormeye Totem: reduced damage.
- Summon Lamia: reduced damage; they have plenty from Doom anyway...

Paladin

- Mind Flay: reduced NextDelay from 4 to 3. For you noob kids, this is a GOOD thing.
- Retaliate: reduced flat damage component.

Sorceress

- Diseased Cattle: increased scatter radius.
- Pyroblast: massively increased damage.
- Swarm: increased maximum damage.
- Venomous Spirit: slightly reduced poison duration.

Items

Specials

- Signet of Learning: capped at 500 uses.
- Solitude: 5% bonus to durations, 1% stats.
- The Demon Core: 4% spell damage.
- Uldyssian's Spirit: 2% spell damage, +5 EF.
- Reduced Great Rune drop rate

Cube recipes

- Dupe recipe: disabled due to abuse.

Runewords

- Evanescence: reduced damage and skill level bonus.
- Raudna: reduced damage and skill level bonus.
- Shaula: reduced damage.

Uniques

- Demonhorn: reduced chance of Unholy Armor to 1%.
- Frysturgard: reduced damage to +400-500.
- Wing of the Dragon God: now has 1% Dark Star Dragon reanimate.

Monsters

- Monster changes I won't tell you about.
- Reanimated Dark Star Dragons no longer cause swirlies on death.
- Non-superunique reanimates have reduced life.
- Increased elite spawn chance from 17% to 22%.

Uberquests

Added a new uberlevel: Vizjun (Bazaar)
Added a new summoning uberboss...

Note: charms slightly nerfed for beta purposes.

Heroics

- Made the random resist aura a bit nastier.
- Quov Tsin: now permanently poison immune.
- Astrogha: increased life, now permanently poison immune.

1.95 prerelease -> 1.95

Characters

Assassin

- Death Blossom: reduced NextDelay to 3.

Druid

- Elfin Arrows: now adds a CB bonus instead of deadly strike due to damage overflow.

Paladin

- Holy Trap: duration reduced because of some obsessive HT spammers.
- Ring of Light: ditto, and mana cost reduced.

Other

- Tantrum: increased hit rate from 1 second to 0.6 seconds.
- Unique mystic orbs now work on quivers.

Items

- Changed all deadly strike items except Witchhunter's claws due to damage overflow.

Runewords

- Updated Celebration to Apotheosis.

Monsters

- Capped harpy death effect LR penalty to -50% due to noobs.

Mercs

- Increased skill level ramp of Act 3 direct damage spells.

1.95 test 3 -> 1.95 prerelease

Characters

- All weapon damage skills with a flat damage component have been changed to add magic damage to compensate for the fact that flat damage is apparently affected by skill ED%, causing people to do about 100K more damage than intended which they never bothered to tell me even though I asked them to inform me if they overflowed the 1.12 damage cap so I could fix it, and instead just reverted to 1.10 without telling me so THEY would do more damage while everyone ELSE with 1.12 overflowed and would quit due to doing low damage and being useless.
- Corrected minion resists on Terror/Dest.

Amazon

- Blood Elementals are now Fire Elementals.
- Bloodstorm: reduced duration gain per level to prevent lag.

Barbarian

- Shower of Rocks: FIXED the BUG in the character sheet name...
- Spirit Guide: doubled radius.

Druid

- Culling of the Herd: increased base value, increased synergy.

Necromancer

- Summon Lamia: reverted damage nerf.

Paladin

- Lionheart: nerfed again (sigh).
- Plague: reduced damage, because of the following:
- Retaliate: increased damage from 3/4 to 5/4.
Want to bet that people will choose to ignore the nearly-doubled multiplier and whine about the halved base Plague damage?
- Searing Orb: reduced mana cost again.

Sorceress

- Fixed the soft Arcane Torrent/Mana Sweep cap by adding a hard cap.

Other

- Hail of Stones: increased damage to Test 2 value again.
- Tantrum: now attacks once per second.

Items

Magic and rare affixes

- Black Lotus Strike oskill on necro weapons now works.

Other

- Relic of Yaerius: fixed display.

Runewords

- Fixed bug where SOME bow runewords didn't work in xbows.
- Shaula: slow 75% -> 50%.

Sets

- Assassin Melee: reduced Daystar reanimate from 33% to 20% for lag reasons.

Uniques

- Torn Flesh of Gods: added +1000 life bonus.

Uberquests

- Akarat: fixed trophy.
- Cathedral of Vanity: added a stat range to the reward charm.
- Torajians are now freeze immune due to the retarded freeze state bug.

Mercenaries

- Increased all skill level bonuses per level.
- Act 1: get spell2 at level 6 instead of 12; strength x2; dex x2.
- Act 1: Ranger: now casts Broadside instead of Vindicate.
- Act 1: Ranger: increased War Spirit chance.
- Act 1: Ranger: +1 Cascade target every 5 merc levels.
- Act 1: Priestess: now casts Vindicate instead of Guided Chain.
- Act 2: damage resist now increases by 1% per 10 levels instead of 5 levels.
- Act 2: Shapeshifter: reduced Werebear skill bonuses.
- Act 3: now wear crowns.
- Act 3: armor bonus now increases by 2% instead of 1% per level.
- Act 3: Necrolyte: now uses Venomous Spirit instead of Unholy Armor at level 90.
- Act 3: Bloodmage: now casts Liche Form less often and Punisher more often.
- Act 3: Abjurer: now casts Singularity instead of Lightning Shield and Superbeast instead of Phase Bomb.
- Act 3: Abjurer: Supernova now synergised by Forked Lightning.
- Act 5: now has Warband.

Misc

- Removed stamina pots from vendors.

1.95 test 2 -> 1.95 test 3

Characters

Amazon

- Curare: fixed issue where level 1 did too much damage.
- Fairy Ring: range is now correct.

Assassin

- Broadside: further increased initial number of missiles.
- Doom: doubled damage.
- Hades Gate: lol? It does do knockback.
- Queen of Blades: reduced volume.
- Way of the Phoenix: added 20% damage.
- Way of the Gryphon: added 50% damage.

Barbarian

- Rebound: range is now correct.

Paladin

- Lionheart: increased damage bonus.
- Plague: fixed issue where level 1 did far too much damage.
- Searing Orb: increased splash radius from 2.6 yards to 4.6 yards; reduced mana.

Sorceress

Other

- Apocalypse: greatly reduced mana cost.
- Cataclysm: greatly reduced mana cost.
- Hail of Stones: fixed splash range bug; shrunk graphic to prevent clutter.
- Powder Keg: renamed from Barrel of Fun.
- Medusa: now follows melee attack targeting rules; now requires a scythe.
- Summon Sirens: added missing shadow.
- Supernova: greatly reduced mana cost.
- Thorn Field: now multishots.
- Added two magic/rare/crafted oskills: Cyclone, Squall Gust, Static Ward.

Items

Magic and rare affixes

- Increased skill levels of magic and rare oskills.
- Improved +% spell damage on staves.
- Added unobtainable oskills as affixes: Cautious Strike, Claw Tornado, Glacial Nova, Lightning Cascade, Rune of

Mana, Possess.
- The 'Indestructible' affix on jewels is no longer capped at level 62.

Specials

- Xar rune now gives 2% hp/mp down from 5%; runewords updated.

Runewords

- Atlacamani: now a necro scythe runeword.
- Bona Dea: fixed misspelled modifiers.
- Malakbel: replaced Baal reanimate to avoid asinine Missile Firing Too Far bug (wtf Blizzard?).

Monsters

- Harpylisk: LOL! Everyone thought defense was useless because these monsters had ITD. Yes, one monster in the

game, and this apparently means defense is useless. Even better, they were bugged and didn't ACTUALLY have

ITD!! Man, some of you must be feeling like a bleating SHEEP right now.
- Pit Stone: increased damage.
- Succubus types: LR death increases in power at higher difficulty levels.

Uberquests

- Increased stats of some high-end uberquest monsters.

Heroic levels

- Belial and Rodeo can now again be damaged with poison.
- Rodeo now has 1% chance to spawn if chosen, down from 5%.
- Belial now has 20% chance to spawn if chosen, up from 15%.

Drop rates

- The economic crisis has reached Sanctuary: gold drop chance reduced by 4/5.

Hirelings

- Changed a lot of skills; see the webpage.
- Doubled life and added poison length reduction.
- Mercs now use an invisible buff instead of passives to get their exp/stat bonus.
This should allow them to turn it right back on within a few battles after they die.
Let's hope this works.

1.95 test 1 -> 1.95 test 2

Characters

Amazon

- Fairy Ring: range starts at 20 yards and increases by 0.6 yards per hard point.

Barbarian

- Berserk Fury: now properly increases block speed.
- Lion Stance: capped magic damage synergy at level 50 to avoid overflow-bug-thing.
- Rebound: range starts at 20 yards and increases by 0.6 yards per hard point.

Druid

- Fire Fountain: reduced scatter which increases density.

Sorceress

- Static Orb: reduced damage variance.
- Lightning Wall: reduced damage variance.

Other

- The druid's melee oskills now also work with maces and hammers.
- Ancients' Hand: now a melee attack; removed fire trail; converts damage to fire damage.
- Barrel of Fun: removed stun when used by a player.
- Electrobolt: increased width of the lightning trail to ~5 yards.
- Feral Strike: now properly increases block speed.
- Gorefest: now properly considered a melee attack.
- Tantrum: now a full nova instead of random bolts, but damage reduced.
- Added a number of oskills.
Medusa, Hail of Stones, Arrow Swarm, Clobber, Summon Sirens

Items

Specials

- Auriel's Focus: energy factor bonus reduced to 2% down from 3%.
- Hard Mode Charm: now gives -2% block per level instead of -10%.
- Uldyssian's Spirit: energy factor bonus reduced to +10 down from +15.

Runewords
- Added 5 new runewords with oskills:
Bows - Lum: Hornet (Arrow Swarm)
Gloves - Io: Brawl (Clobber)
Necromancer shields - Thur: Lorelei (Summon Sirens)
Paladin blunt weapons - Sha: Takfir (Hail of Stones)

Sorceress armors - Ix: Atlacamani (Medusa) [meleesorc]

Uniques

- Cornerstone of the World: arranged skill list.
- Ryuuseiu Kyanon: reduced Deathfire Bearer reanimate chance due to lag.

Monsters

- Reduced Rain of Bombs level by Ghost Phoenixes.
- Reanimated Tomb Curses no longer spawn Darkwardens.

1.94 -> 1.95 test 1

Characters

Assassin

- Batstrike: summoned familiar AR is no longer halved.
- Broadside: increased starting amount of knives to make it useful at level 1.
- Hades Gate: mana cost fixed at 120.
- Vampiric Icon: fixed low life gain, mana cost fixed at 333.
- Way of the Phoenix: increased damage by 25%.

Barbarian

- Greater Manifestations: max spirit bonus increases linearly to 6 spirits.

Druid

- Force of Nature: slightly increased initial bonus.

Necromancer

- Soulshatter: removed knockback to balance the multistun effect.
- Summon Lamia: fixed erroneously high flat damage.

Sorceress:

- Cold Fear: increased flee duration from 2 to 3 seconds.

Other

- Exorcism: now properly gains damage from +% spell damage sources.
- Added a number of oskills.
Barrel of Fun, Electrobolt, Cone of Cold, ATMG Sentry, Feral Strike, Ravage, Thorn Field, Call Treewarden, Tantrum, Gorefest, Ancients' Hand, Crane Stance.

Items

Base items

- Jewels now have a level of 0 instead of 1.

Specials

- The four resistance gems now give +1%/+2% max resist in armor (incl. gemwords).
- The Hard Mode Charm now gives -10% block per setting, not -25%.
- Removed Signets of Gold due to constant bug reports.

Magic and rare affixes

- Improved affix pool for staves.
- Fixed honorific description. Nobody noticed?

Runewords

- Nephilim: +2 skills reduced to +1.
- Added 10 new runewords with oskills:
Bows - Ort: Amok (Tantrum)
Armors - Thul: Paaliaq (Gorefest)
Amazon helms - Fal: Bona Dea (Electrobolt)
Assassin naginata - Io: Shamo (ATMG Sentry)
Assassin shields - Mal: Iambe (Cone of Cold)
Barbarian weapons - Zod: Gharaniq (Crane Stance)
Barbarian weapons - Kra: Anak (Ancients' Hand)
Barbarian helms - Zod: Fawkes (Barrel of Fun)
Druid helms - Ort: Aegipan (Feral Strike, Ravage, Thorn Field)
Sorceress armors - Amn: Lyrannikin (Call Treewarden)

Uniques

- Cornerstone of the World: base required level is now 110.
- The Idiot Ball: added hostile summons when struck/damaged.
- Warwind: reduced CtC% Hades Gate for balance reasons.

Cube recipes

- Dupe recipe: no longer too eager.

Monsters

- Reduced level 121 monster damage by 10%.
- Reduced peak damage and attack ratings from some uberbosses.
- Dark Queen damage reduced.
- Fingermage magic attack damage halved.
- Fire Clan Goats are now immune to cold. (This fixes the Shenk bug)
- Revived Malthael no longer casts swirlies on death.

Uberquests

- Clubbed the Heroic Seal.

Heroic bosses

- Removed healing ability from all uberbosses.
- Removed homing jam ability from all uberbosses.
- The poison immunity on advanced uberbosses can now be broken.
- Uberbosses are vulnerable more often.

Misc

- Removed experience nerf at high levels.

1.90 ----> 1.94

Characters

Amazon
- Barrage: corrected description (does 3/4 damage).
- Fairy Ring: range no longer increases, meaning it will not shoot at walls.

Assassin
- Way of the Phoenix/Gryphon: description now reflects damage done in 1.90.

Barbarian
- Earthquake: corrected description (does 3/2 damage).
- Snake Stance: increased high-end (level 40+) damage ramp.

Specials
- Item-triggered Broadside reduced in damage and attack rate.

Monsters
- Reduced attack rating of uberquest monsters on Destruction difficulty.
- Reanimated Fellpit Fiends are no longer invisible.
- Fixed Lionskull the Bent giving out x2 experience.

Uberquests
- Duncraig: increased experience rewards from Lost Souls, reduced poison damage, increased Assur's life on all difficulties.

Heroic levels
- Quov Tsin: reduced spawn chance from 2% to 1%; reduced beam damage.

1.86b ----> 1.90

Characters

- Corrected bug where summoned minions received excessive resist penalties.
- Reduced bonus from energy factor by 33% to prevent damage overflow.

Amazon

- Barrage: increased weapon damage to 3/4, added flat damage, reduced mana cost.
- Leadership: increased duration but reduced physical damage bonus.
- Lioness: reduced enhanced damage to prevent overflow.
- Pounce: damage reduced from 3/2 to 5/4.
- Prowl: greatly increased damage, duration starts at 1 second and increases with level, synergy is now a self-synergy.
- Death Ray: increased damage, added synergy.
- Bloodstorm: reduced mana cost.
- Magic Missiles: increased damage, added synergy, reduced mana cost.
- Spirit of Vengeance: changed monster pool to exclude monsters with heavy visual effects and removed erroneously included monsters.
- Blood spells now gain a max level bonus from energy.

Assassin

- Crucify: removed counterproductive self-synergy.
- Hades Gate: reduced mana cost.
- Immolation Bomb: reduced mana cost
- Nova Bomb: reduced mana cost
- Rune of Ice: reduced synergy to 2% to avoid damage overflow, reduced mana cost.
- Seal of Fire: slightly reduced maximum range; reduced mana cost.
- Singularity: now a learnable level 24 skill; fixed description.
- Way of the Gryphon: reduced Lightning damage by 1/4.
- Way of the Phoenix: reduced Fire damage by 1/6.
- Added new skill, Phase Bomb.
(Old items should keep their Singularity proc now)

Barbarian

- Increased speed of 2h swing animation.
- Lion Stance: did a lot of ...stuff...
- Kraken Stance: reduced damage by 25%.
- Snake Stance: increased max damage ramp at higher levels.

Druid

- Added new skill, Goodberry.
- Added new skill, Lifeshield.

Necromancer

- Angel of Death: greatly increased damage, duration starts at 1 second and increases with level, synergy is now a self-synergy.
- Lamia: reduced life by 1/5.
- Rathma's Chosen: reduced base skill timer from 30 seconds to 15 seconds.
- Soulshatter: reduced damage by 2/3 per hit, but now hits 3 times.

Paladin

- Punisher: duration synergy reduced from 7% to 5% to prevent overflow.
- Resurrect: no longer works on Assur and instant kill Slain Souls.
- Scourge: mana cost fixed at 333.
- Wrath: reduced damage variance to prevent overflow.

Sorceress

- Bladestorm: seek range no longer increases with level, but is increased.
- Flamefront: fixed damage calculation bug (excessive high level damage).
- Hex: reduced physical damage bonus to prevent overflow.

Other

- Barrel of Fun: changed animation.
- Frog Prince: removed sound effect... I hope.
- Lolsummons: energy bonus per difficulty now applied correctly.
- Mon Diseased Cattle: replaced graphics.
- Psionic Storm: improved graphics and coverage.
- Purify: improved graphic.
- Spike Nova: all sources of this skill now have ND.
- Spiral Dance: improved weapon damage modifier from 1/2 to 5/7.

Items

Specials

- Removed reanimate chance from Quov Tsin's charm for lag reasons.
- Reduced bonuses granted by various shrines to prevent silliness (300% resist all, etc.).
- Improved signet drop rate balance.
- Fixed drop rate issue with Signets of Experience.

Magical and rare affixes

- Reduced power of +attribute, +min/max and spell damage affixes on jewels to prevent overflow.
- Staves can now have up to +12 skill levels and +150% spell damage to a single element.
- Low level affixes are more aggressively removed from the affix pool at higher levels.
- Added Spiral Dance oskill for sorceress armors and warp blades.

Cube recipes

- Blessings 2: removed to prevent damage overflow.
- Dupe recipe: now also works on the Cornerstone of the World.
- I Am Rich: Demonsbane + Crystalline Flame Medallion + Eternal Bone Pile -> useless vanity gem that tells other people that you are rich enough to waste those charms like that. Now red!
- Jewelcrafting: reduced power of +attribute and spell damage crafts to prevent overflow.

Uniques

- Assur's Bane: now gives +50-100 damage instead of +100-200.
- Cornerstone of the World: now gives +5 required level, but levelreq = 115.
- Darkspite: now goes up to +12!
- Helepolis: reduced max damage bonus from +350 to +150 to prevent overflow.
- The Gauntlet: reduced Spike Nova chance to 15%.

Runewords

- Lohengrin: reduced max damage bonus from +201-250 to +101-15O to prevent overflow.

Sets

- Vasily's set: fixed display.

Monsters

- Added 4 new monster types:
(Magma demons, bugbears, sinners, wolf rider fallen)
- Added Crystal Witch and High Priestess as enemy monsters.
- Black Death: reduced Poison damage.
- Blood Stone: halved Fire Cannonade damage.
- Silver Constructs: can no longer be reanimated.
- Reduced chance to use Spiral Dance on High Priestess reanimates (only) to reduce lag.

Levels

- Fixed issue where not all monsters spawned in Act 4 areas.
- Removed all random champion packs from the game.

Uberquests

- Added one new uberquest: Duncraig, in Act 1 Cave 2.
Kill regular monsters until a Ring of the Five drops, kill the five zombie bosses to get their sigils (while dodging the unkillable Assur), cube the sigils and the ring to get another ring, which grants the Purify spell, which you need to kill Assur.
- Increased physical immunity chance in Duncraig from 2% to 5%.

Heroic levels

- Added new heroic boss: Belial, in the Act 5 heroic level.
- Belial: increased life.
- Added 5 new heroic monsters.

1.86 ----> 1.86b

Characters

Amazon

- Prowl: doubled damage per second, added 40% duration synergy from Pounce.

Necromancer

- Angel of Death: doubled damage per second, added 40% duration synergy from Soulshatter.

1.80 ----> 1.86

Characters

- Corrected damage display of most summoning skills.
- Reduced base block rate by 2%.

Amazon

- Blood Elementals: slightly increased base life.
- Bloodstorm: mana cost reduced by 33%.
- Death Ray: added synergy.
- Fairy Ring: added +damage per level; duration fixed at 6 seconds; removed double hit to reduce lag.
- Ghost Arrow: added +damage per level.
- Leader of the Sun: renamed to Leadership, duration increased, effect reduced.
- Lioness: reduced ED% from 25% per level to 20% to avoid damage overflow.
- Magic Missiles: reduced cost, increased missiles, increased accuracy, added synergy.
- Prowl: removed 3/2 modifier and reduced Poison duration to avoid damage overflow.
- Ricochet: added +damage per level.
- Spirit of Vengeance: greatly increased aura radius, improved aggressiveness.
- Star Streak: added +damage per level.
- Triumphant Strike: added duration synergy from Lightswarm.
- Wraith Arrow: added +damage per level.

Assassin

- Crucify: magic damage conversion fixed at 25%.
- Hades Gate: reduced mana cost by 1/3, range is now correct (bigger).
- Maelstrom: added +damage per level.
- Premeditation: slightly reduced high end bonus to avoid silly low timers when supermaxed.
- Seal of Fire: activation radius now increases linearly.
- Singularity: added area effect damage that decreases with distance from the black hole.
- Way of the Phoenix: reduced Fire damage by 15%.
- New skill: Way of the Raven: cold damage to attack and increases cold spell damage.

Barbarian

- Bear Stance: now always adds 150% enhanced damage in addition to its other bonuses.
- Guard Tower: mana cost fixed at 15.
- Rebound: added +damage per level; damage conversion fixed at 50%.
- Shower of Rocks: fudged a fix, now does more or less the correct damage.
- Snake Stance: increased Poison damage.
- Titan Strike: corrected description.

Druid

- Blindside: removed 3/2 modifier to avoid damage overflow, added pierce.
- Elemental: fires 2 elementals instead of 1.
- Elfin Arrows: increased damage bonus from 10% to 25% per level.
- Poison Flash: added 14% Poison damage synergy from Gamma Field; reduced duration synergy to 10% to prevent display overflow; removed NextDelay (stacking the initial hit at close range).
- Spore Shot: increased damage to 1/2.

Necromancer

- Death's Fury Totem: corrected description.
- Soulshatter: reduced stun length.
- Summon Darklings: added damage reduction equal to clvl/4 + clvl^3/2500.
- Summon Lamia: slightly reduced number; reduced Doom duration.

Paladin

- Mind Flay: narrowed damage variance to avoid maximum damage overflow.
- Plague: very slightly reduced damage to compensate for the Retaliate boost.
- Retaliate: added flat +damage per skill level.
- Searing Orb: reduced mana cost.
- Shadowfiends: no longer erroneously has negative physical resist, increased speed.
- New icons for Shadowfiends, Divine Apparition and Scourge.

Sorceress

- Narrowed damage variance on Lightning skills to avoid maximum damage overflow.
- Abyss: area of effect now corresponds with graphics.
- Arcane Fury: changed all parameters, graphics and icon.
- Forked Lightning: increased synergy to 4%; increased minimum damage.
- Ice Elementals: corrected description.
- Lightning Wall: increased synergy to 6%.
- Shatter the Flesh: increased range by 2.6 yards.
- Static Orb: increased synergy to 4%.
- New skill: Disintegrate: heavy physical and magic damage on a timer.

Others

- Lolsummons: increased life, increased elemental damage per level.

Items

Specials

- Fixed Documentation pearl. Only one person noticed?
- Fixed Mystic Orb pearl. Only one person noticed?
- Signets give +1 point at all times, and decay to 0 at 1000 points.
- Fixed display of Demon Core orb.
- Fixed display of Monsterball orb.
- Enabled Signets of Gold and Experience to drop.

Magic and rare items

- Fixed bug where most magic/rare oskills were unavailable.

Uniques

- Added 2 unique amulets, 2 unique rings.
- The Gauntlet: corrected multihit bug on newly spawned versions.
- Renamed the second Wedding Dress to Cloak of the Vasan Queen.

Runewords

- Astarte: added Spiral Dance oskill.
- Shaula: replaced Serafiends with Moon Knights.

Levels

- Bremmtown: reduced monster density to avoid crash.

Monsters

- Added 4 new monster types: giants, savages, ents and runepriests.
- Added 1 additional new monster type that only spawns as reanimate: crystal witches.
- Removed some imba or bugged monsters from the 'Reanimate as' pool.
- Non-boss monsters with Gamma Field use a version with less lag.
- Fixed idiotic hardcoded maggots not triggering Retaliate.
- Removed sound effect from Frog Prince deaths.
- Reduced Serafiend damage.
- Reduced Mind Flay damage of Sinwar's pack.

Heroic

- Added heroic uberboss: Bull Prince Rodeo, in the Cow Level. Has a UMO bias on Dest.
- Astrogha: reduced life by 75%, reduced Spider Statue summons, is now male.
- Quov Tsin: reduced chance to appear so he won't block Fauztinville as often.

Uberquests

- Azmodan: fixed bug that often caused no monsters to spawn.

Hirelings

- Act 1: Doubled life.
- Act 3: Doubled life.

1.72 ----> 1.80

- Slightly reduced Way of the Phoenix damage
- Slightly reduced Pyroblast damage.
- Increased Runemaster defence bonus.

- Slightly reduced elite spawn rate.
- Corrected damage bug with many elite monsters.
- Reduced Ice Bolt Nova skill level of Avalanche class monsters.
- Corrected monster level of Lurker class monsters.
- Cobra reanimates are no longer level 1 on Hatred.
- Reduced damage of Edyrem class monsters to compensate for the double hit.
- Monkey Kings now throw barrels.

1.71 ----> 1.72

- Very slightly reduced elite density
- Removed Annihilators
- Added Lurkers to the WSK
- Reduced damage of Living Flames
- Reduced lightning damage of Storm Shamans
- Reduced damage of Cogs and Warforged Shamans
- Reduced lightning damage of Laments
- Reduced lightning damage of Thunderbolts
- Swapped Ice Clan and Black Cats in Act 2 to remove the former from the AS

- Corrected low damage of Tran Athulua amazons on Destruction
- Increased safezone around stairs in Fauztinville

- Corrected Brambles description
- Increased necromancer minion run speed
- Limited max paladin resurrects
- Increased Abyss collision size
- Increased Pyroblast max damage

- Reduced naginata/warp blade splash damage from x1 to x3/4

- Icebird now procs Shackles of Ice instead of Frozen Crown

1.70 ----> 1.71

- Implemented gemwords!
Grey item socketed with 0-5 jewels + 1 gem -> jewel bonuses + gem bonuses x [# of sockets + 1]

- Amazon Warrior: reduced damage.

- Glowing Fungus: reduced Omni Lightning skill level.
- Shock Sting: reduced Flash skill level.
- Daystar: reduced Angelfire skill level.
- Deathless: reduced Angelfire skill level.

- Characters have 25% resist in Hatred, -25% in Terror, -100% in Destruction.

- Replaced Apocalypse oskill on Bartuc's Curse with Cataclysm.
- Removed Cataclysm oskill from The Magister.
Some people have complained about the mana cost of level 70 Apocalypse. Problem solved!

- Druid Culling of the Herd damage bonus greatly increased.
- Sorceress Diseased Cattle random scatter radius reduced.
- Sorceress Unearthly Power energy factor bonus reduced.

- Runeword 'Frequency' now correctly shows up as 'Judge'.

- Blackash the Burning is no longer Fire Enchanted.


Median XL Alpha Change Log

Patch 024 -> Patch 025

Corporate Release 1.70 hotfix 2:

 

Characters

 

- Increased walk/run speed of all characters by 2 units.
- Slightly reduced experience gain.

 

Amazon

 

- Enfilade: now respects maximum range.

 

- Death Ray: now works correctly with +% magic spell damage.

 

Assassin

 

- Crucify: now works with any melee weapon.

- Black Lotus Strike: now works with claws and naginata.

- Death Blossom: now works with claws and naginata.

 

Sorceress

 

- Melee skills work again with warp blades.

 

Other

 

Jitan's Gate: no longer considered a ranged skill.

 

Items

 

Drop rates

 

- Increased set and unique drop rates again.

 

Heroic areas

 

- Laz: charm drops 100% of the time now; fixed life overflow issue.

 

 

Patch 023 -> Patch 024

It has been said that I am not professional enough with my changelog comments. So:

 

Corporate Release 1.70:

 

- Added FLOOR function to skill description dialogs. (CR #173)

- Improved functionality of 'bloodmana' state. (CR #176)

 

...alright. This is already boring. Back to the usual anarchy.

 

Characters

 

- Any skill timer that drops below 0.2 seconds now defaults to 0, meaning it no longer blocks other timered skills.*************TEST

- DOUBLED PAGAN DAMNED EXPERIENCE GAINS.

- Increased experience drop-off penalty at levels 100-120.

(faster early gains, slower later gains)

- You get +1 extra hp per vit point.


Amazon

- TS: reduced bleh mana cost sputter.
- Prowl: reduced mana cost.


- Enfilade: increased damage again to 3/2.

 

- Trinity: 5% > 10% self-synergy.

 

- Death Ray replaces Bloodstar: zomg lazor of doom.

- Bloodlust: doubled physical damage bonus.

Assassin

- Slightly changed starting stats.

- Batstrike: reduced mana cost.
- Shadow Refuge: reduced mana cost.

 

- Doom: doubled damage, doubled synergy. Doomy doom-de-doom.


- Storm Crows: reduced mana cost; fixed hover text.
qq I don't want to invest into energy whaaa.


- Blink: reverted animation change, it's now super fast again.
- Seal of Fire: doubled attack speed (x2 damage rate).


Barbarian

- Snake Stance: flattened damage variance to avoid overflow.

- Lion Stance: doubled deadly strike bonus to 4% per level but reduced enhanced damage.

Druid

 

- Acid Fiends: thanks Blizzard for your creative handling of uninitialized nonexistent variables, thanks d2txtanalyser for not noticing this.

 

Necromancer

- Slightly changed starting stats.

 

- Unholy Prayer: Trang-Oul ignores your prayers. You die. Identify items? [Y/N]

 

Paladin

- Retaliate: no longer converts physical damage to physical damage...
- Lionheart: speed penalty capped at -25%.

- Terror Strike: renamed Arcane Strike.

 

- Punisher: phat new sound.

Sorceress

 

- Nova Charge: increased damage. Or was it the synergy? Whatever. It keelz betta now.


- Hex: capped at 50% DR. Those who are about to cry salute you.

 

- Ice Elementals: now inherit Illumination and Warp Armor.

 

- Full Force: replaces Arcane Intellect, +% spell damage at full mana.

Other

- Psionic Storm: did something.
- Raven Heart: no longer infinite.

- JITAN'S GATE.

 

Items

- The highest +% block modifier on a shield is now +1%. However, all characters get an innate block bonus, so you are pretty much passively having some block at all times.

- Slightly reduced set/unique drop rate.


Base items

 

- All sorceress armors are now considered light armor.

- Doubled shrine drop rate.

- Doubled strbonus of 2h barb weapons. Bring on the damage cap. Oh, and F U Blizzard for not letting the obvious workaround to fix 1h+1h applying twice actually work.

 

Gems and runes

 

- Onyx: fixed shield effect.
- Required level for high end runes capped at 100.

Magic and rare affixes

- +7-10 sorceress skills no longer spawn on druid and necromancer staves.
- The blue +% strength bonus is no longer doubled.

- All-thorns group mod display. (Yes, this is gibberish. Read it backwards to summon Amaymon)

 

Cube recipes

 

- Removed uptier recipe.
L
- Mystic crystal recipe: now counts correctly.

- Devouring recipe: blocked recipe on crystal swords and naginata.

- Random dupe magnet recipe: now gives 1% DR on armor.

 

Runewords

 

- WallOfFire: lrnd2spacebar.

 

Uniques

- Added secret sacred uniques:

Danmaku, Craft of the Wise, The Justicator, Screaming Fury, Wedding Dress of the Zann, Prince of Nothing, Frysturgard, Ramhorn, Death Touch, The Retiarius, Tempest Regale, Dryhten Ealdor


- Addertongue: substituted cold spell damage bonus for defective unholy skill bonus.
- Akarat's Crucifix: increased weapon damage bonus.
- Circle of the Goddess: fixed name.
- Cloak of Esu: removed avoidance bonus.
- Darkspite: corrected +skills bonus to a max of +10.
- Dreadarc: added missing Area Effect Attack modifier.
- Nymph's Grace: corrected overflowing slow modifier.
- Staff of Roses: reduced Knight of Death reanimate chance.
- Talon of Trang-Oul: added missing Ice Beam oskill.
- The Warped Blade: removed crushing blow and total defense bonuses.

 

Sets


- Celestia's set: now grants a bonus to the Gift of the Wild proc.
- Cinadide's set: no longer blocks Holy Insanity and Vindicate.
- Imperius' set: summoned Imperius no longer spawns hostile dark edyrem.
- Lone Wolf set: fixed description.

- Rainbow Warrior set: is now correctly level 121; moved all oskills to full set bonus.
- Red Vex set: fixed crash issue.****************************TEST
- Spirits of the Nephalem set: corrected hover desc.
- Warmage set: replaced +2 sorc skills with +250 life in melee.
- Witchhunter set: corrected hover desc.

 

Heroic areas

 

- Greatly increased difficulty but there is a 1% chance to find a boss with a special charm...

 

Monsters

- Halved Slayer Bolt damage of all Stormcaster types.
- Duration of succubus death effect reduced from 15 to 2 seconds.

- Generally reduced poison length. Now cowboy up and heal already.

- 'Magic': hell if I know, I wrote this down in my 'fixed' list. You tell me.

 

- ELITE MONSTER SPAWN RATE REDUCED TO 1/2. INCREASED DROP RATE

- Citizen: reduced damage. Sigh.

- Avalanche: Ice Bolt Nova damage -25%.

- Broken Soul: Glacial Spike damage -25%.
- Buzzsaw: halved damage.
- Corruptor Mage: halved damage.

- Fireblood: now spawns molten boulders. You should still get the hell out of the way though.
- Lament: now does damage. Took people a long time to notice that one for sure.
- LIVING FLAME: TOOK AWAY FIRE STREAM ATTACK.

- Duriel: halved damage, reduced Exorcism damage.

- Izual: Hail.
- Diablo: halved Blast Wave damage.

 

- Sinwar of the Storm: increased Mind Flay damage.

 

Uberquests

 

- Added new superpowerful (very) rare random boss in heroic areas. Go hunting.


- Ethereal/Follower death novas now only last for 5 seconds.

- Akarat: IT'S HAMMER TIME. You killed him 5000000 times with your judgesin, now it's monkey see monkey do time.
- Assault on Arreat: Key reward now adds +41-50% enhanced weapon damage.
- Judgement Day: slightly improved dual avatar bonus.

- Toraja: now also adds +5 maximum skill levels.

- Bremmtown: 3 minutes...

- Fauztinville: pewpew lazors have ITD again. Blade discs are still affected by DR, though.

 

Patch 022 -> Patch 023
Next patch is RC1. Whoo.


- Supports BugY just a wee bit better. For issues, cry to Yohann.
- Normalised block factor. Amazons and barbs get a 1% base block bonus. Paladins get 3%.

Characters


Amazon

- Lioness: corrected flee %.

Barbarian

- Rebound: mana cost starts at 50, -1/level.
- Hawk Talons: now correctly explodes.

Druid

- Acid Fiends: the speed synergy now works.

Paladin

- Shadowfiends: corrected description.

Sorceress

- Forked Lightning: increased damage again by 50%.
- Fixed excessively massive synergy.

- Shatter the Flesh: reduced range and range cap.

- Hive: fixed erroneously enormous synergy.

- Time Field: corrected description.

Others

- Meteor Shower: added missing timer.
- Static Lance: now actually does lightning damage instead of fire.
- Wyrd: removed sound; added timer floor of 0.2 seconds (sorry but there is this idiotic engine bug where the timer disappears if it is below 3 frames, but it still exists until it really hits 0 frames. This in turn causes people to think 0 timer skills still lock out other skills even though they're not REALLY 0 timer skills yet).

Items


Base items

- All sacred shields now have a base 5% chance to block.

Specials

- Added 4 new gem types: Amber, Turquoise, Onyx, Bloodstone.

- Corrected honorific pearl.
- Rainbow gems now grant CP in armor.
- Due to complaining that you can't get 80% resist all from a 4 socket shield (as opposed to how much from a 2h weapon?), I nerfed diamonds to 5%, then decided against it and buffed them back to 10%. As you see, I buffed diamonds!

Magic and rare affixes

- Clubs can now spawn with up to +2 druid skills and fire/cold/poison spell bonuses.

Cube recipes


- Mystic crystals: the +stat ones no longer use the same counter.

- Unique uptier: this recipe actually isn't bugged, it just requires more CP and didn't say so.

Uniques

- Normalised all poison lengths to prevent rounding down to 0.

- Black Prince: now casts Dark Power on level-up.
- Naiad King: replaced the general -% enemy resist modifier with a specific -% fire/poison resist one.
- Runeflesh: added missing Bloodlust charges.
- Stillwater: added Mana Sweep proc.
- Terra Indiges: added chance to cast Bloodlust on attack.
- The Black Dame: replaced Wyrd kill-skill with Hunting Banshee.
- The Wailing Wall: replaced Wyrd kill-skill with Hunting Banshee.
(Restored skill mystique)
- Veil of the Abyss: increased Countdown oskill level.

- Wolfpack: summoned wolves now use Blink instead of Broadside.
- Wormtongue: I don't know if this one was bugged because Coolio did bother to say 'lol' but not to post a screenshot.

Monsters

- Inarius: did it really take so long to figure out that he was still bugged?
- Philios: fixed death effect.

- Corrupted Archer: increased CtC% Cloudkill.
- Ice Clan: reduced Shatter the Flesh damage by 2/3. Crybabies. Get a sweater if it's too cold.

 

Uberquests

- Ghosts of Old Bremmtown: increased monster density.
(You need shards, not crystals for the recipe, btw)

Corpse mules


- Doubled life.
- Act 2 Holy: now always uses Retaliate.

 

 

Patch 021 -> Patch 022

 

Characters

 

Lolsin


- Seal of Fire: reduced damage to a sane amount.

- Rune of Ice: improved balance by removing sound effect.
- Rune of Mana: added invisible microscopic gremlins with a dead man's trigger. (Increased collision range)


Necromancer

- Fireheart Totem: reduced damage to a sane amount.
- Stormeye Totem: reduced damage to a sane amount.

Sorceress


- Forked Lightning: halved damage to account for the NextDelay 'feature'.

- Ice Elementals: max elementals synergy now works.

Other

- Ice Bolt Nova: now does damage.

Items

Base items

- Maiden Pikes have -20 wsm.
- Naginata are now melee weapons again.

Uniques

- Steel Golem: removed DR%.

Monsters

- Monster Hunting Banshees respect NextDelay now. (Players disrespect)

 

 

Patch 020 -> Patch 021

 

- Mod now supports Pluffy.
- Adjusted life and mana gains per level and per point into vita/enr.
- Morlu ate character again. Stat gains not retroactive. Didn't want false reports.
- Monsters do only 66% damage now.

Characters

 

- Increased cast speed with staves for staff-using characters.
- Increased sorceress block speed and especially attack speed with 1h swing weapons.

- 2h hit recovery: so staff, dz staff, ne staff + scyh, pa spea, asn 2hs, bar 2hs.

 

- Minion life reduced. Don't worry, monster damage is reduced greatly as well.

 

Amazon

- Ghost Arrow: renamed to 'Aerial's Nemesis'. Reduced damage to 1/256 because it was uber.
- Phalanx: mana cost fixed at 250.
- Wraith Arrow: removed ND.

- Lioness: buffed damage again; someone lied to me about the damage cap. Did not add resistances. She's a harsh mistress, skills.txt.


- Ricochet: corrected synergy description.

- Enfilade: corrected damage on LCS; corrected actual damage to a sane amount.
- Fairy Ring: tripled range per level.

 

- Bloodstar: added knockback. Early game trivial now. Sigh.
- Bloodlust: improved graphic.

- Bloodstorm: reduced mana cost.

- Magic Missiles: reduced mana cost.

 

Assassin

- Seal of Fire replaces Rune of Fire: magical trap that explozors nearby enemies.

- Batstrike: corrected description.

- Shadow Refuge: now adds +20% ED per level.
- Black Lotus Strike: reduced mana cost.
- Death Blossom: reduced mana cost.
- Hades Gate: now costs minus infinity mana.

- Scorpion Blade: doubled damage per second, duration fixed at 2 seconds.

- Blink: replaced with... just kidding. New cast animation.

- Bombs: reduced the fuse length to only slightly slower than generic Cataclysm/Supernova spells due to whining. Another skill I hate now.

- Rune of Ice: synergy now comes from Seal of Fire so you don't have to waste any points in the completely worthless Rune of Mana. Also, reduced mana cost so you don't run out of mana because you didn't get Rune of Mana; increased collision size.

- Seismic Field: duration capped to prevent lag; fixed bug that caused reduced number of hits (it had a NextDelay of 1 frame causing it to not hit when something else was going on), but you won't notice this because someone now told you that 'SF sux' and therefore you should never even look at it again and whine that all of the assassin's ubers suck and WotG needs to do x5 damage.
//* - Beacon: damage is now displayed. *// ---- forget it, still doesn't work.

Barbarian

- Titan Strike: NURFED LOL.
- Earthquake: due to imblizzspy complaining that it is nothing like a real earthquake, I renamed it to 'Rocket Gophers On Fire'.

 

- Rebound: listed damage is now correct.
- Hawk Talons: locked at 15 axes but gains flat damage per level.


- Guard Tower: skill timer now goes all the way to 11 0.

- Fortress: increased damage to 3/4 from 1/2.

 

- Snake Stance: increased damage by a hair below 50%, just because.

- Shaman's Path: stuff...

- Thundergod: fixed damage display.

 

Druid

- Hunting Banshee: removed ND; the nova now hits multiple times at close range.
= MEGA UBAR DMG

- Brambles: fixed skill description.

- Faerie Fire: fixed sound issue.

Necromancer

- Soulshatter: reverted to old Balanceshatter incarnation because everyone stopped using it.

- Deathstrike: duration locked at 0.6 seconds but now gains flat damage per level.

 

- Sacrifices: reverted previous nerf, timer reduced again.

- Death's Fury Totem: NURFED TO HELL AND KILLED THE NECRO. RIP.

(Oh btw, its displayed damage was like 2x too big ANYWAY)
- Mana Tide Totem: description is now correct.
- Howling Totem: flee effect now works.


- Fireheart Totem: now fires a storm of firebolts.

- Stormeye Totem: always hits everything in the area of effect.

 

- Liche Form: no longer affected by Mind Flay!

Paladin

 

- Lionheart: reduced block bonus to conform to the new block paradigm.


- Arcane Strike: increased defense per level from 5% to 15%.

- Lemures: fixed erroneously large damage ramp; reduced mana cost.

- Blood Thorns: cluck cluck! Reduced mana cost.

- Shadowfiends: abbrvd skl desc so it fts on scrn; fixed damage description.

 

- Mind Flay: reduced mana cost; increased maximum damage by 50%.
- Slayer: reduced mana cost. Now you don't even need to invest into energy with a SINGLE build.

- Divine Apparition: no one told me about this because otherwise Laz might nerf it. In an alpha! Outrageous. Why am I even holding this alpha?


Sorceress

- Forked Lightning replaces Flash.

- 'Cold Blood by any other name' replaces Countdown.
- Pyroblast replaces Meteor Shower.
- Hive replaces Swarm.

 

- Flamefront: +50% damage.

 

- Frozen Soul: now fires 2 bolts; freeze duration now increases by 0.2 seconds per level.
- Abyss: reduced bolt length to reduce lag by 33%.

- STAT ORB LOLOL SORCS R USELESS CUZ THEIR SUPOSED 2B A GLAS CAMION N DEY DO NO 200K DMG NAYMOARZ LOLZ: did increase number of charged bolts.
- I wanted to invite my friend the Flash spell but he could not come because aerial murdered him.

- Diseased Cattle: reduced cloud spread, increased damage.
- Venomous Spirit: compressed damage in fixed 0.8 second duration.
- Hex: quadrupled physical damage bonus.

- Carpet of Spiders: greatly increased damage; the spiders now pierce their targets.

- Moonstrike: lightened up graphics; removed blacklight fly zapper effect.

- Time Field: doubled range, added attack slow component.
- Bladestorm: added +flat damage per level.

 

Other

- Dead Wall Totem: corrected description.

- Summon Bane Monster: reduced Flash skill level from 58 to 2.

- Summon Daystar: reduced Angelfire skill level from 6 to 1.
- Silver Dart: bounces capped at 3.

Items

Base items

 

- New block paradigm.

- Reverted stat ED% system - you can now put all your points into vita again and still do immense damage. This is because you complained that the attribute challenge was a challenge, and should not be.
- Wands no longer have 0-9 damage. I only knew this because it was on a screenshot from someone complaining about unique item stats.
- Aspis now looks like a shrunken head.
- Warp Blade base damage increased by 50% and speed increased to -60.

- Druid bows now properly require strength.

- Reduced Sacred item reqs by 33%.


Specials

- New mystic crystals:
+3% to poison skill duration, +1 to Wyrd, +10 Defense, 1% level 3 Thunder Hammer on kill.
- Summoning crystals 'should' no longer add +9 level req on the first application.
- Reduced stats of summoning crystal creatures.
- NURFED max damage crystal.

- +stat crystals now work on every item, but power halved.
- 2% CB crystal > 1%.

- 2% block crystal > 2% curse length reduction.

- Larzuk's Round Shot: 5% CB > 2%.
- Nor Tiraj's Flaming Sphere: now has the correct modifiers.
- The Demon Core: now casts Apoc instead of Beacon so people with 10 duped Demon Cores won't lag.
- MASSIVELY BUFFED RUNE DROP RATES!


Magic and rare modifiers

- Staves can now get up to +10 skill levels.
- Improved max damage modifier on weapons.
- The +max totems modifier now works.
- Improved magical and rare chance to cast modifiers.

Honorific items

- Now only works on weapons/armor.

 

Cube recipes

- Added unique uptier recipe. :-(

- Added rare/magic devouring recipe!
//* Added dupe recipe for equippable and socketable items. *// -- removed.
- Alchemy: omg, someone discovered a bug! Took long enough.
- Sacred crowns are now first and foremost sacred helms rather than crowns.
- You can no longer disenchant unique jewels (due to the dupe recipe).
- Someone complained about Vith jewel crafts...

 

Runewords

- Changed +skill levels according to the magic item boost to them.
- Modified runewords with +block or +CB%.
- Galdr: fixed modifiers.

 

Uniques

 

- Changed stats on the following items:

Blackheart, Blade of the Jitan, Bonerattler, Corpsefling, Dreadarc, Fateweaver, Hammerspace, Hellfeast, King of the Dreadlands, Koth's Lesson, Lord of Thorns, Mad King's Spine, Plaguemourn, Rattenfanger, Skullbat, Spellgrip, Spire of Haunts, Starkiller, The Angiris Star, The Boulder, The Crucifier, The Square Peg, The Xiphos, Uldyssian's Legion, Warfeast, Warmonger, Wolfpack, Wrathchild, Yaggai's Sagaris.

Javelins

Devil's Flight - javelin

Black Prince - pilum

Icepick - short spear

Sudis Murale - glaive

Dwaallicht - throwing spear
Raindance - javelin (sacred)
Phantom Flight - pilum (sacred)
Emberstorm - short spear (sacred)
Ashenwind - glaive (sacred)

Windwall - throwing spear (sacred)

Amazon javelins
The Moon Fairy - maiden javelin
Storm Cloud - maiden javelin (sacred)

Throwing axes

Sterrenvogel - throwing axe

Rockshatter - balanced axe
Stormbreaker - throwing axe (sacred)

Griefbringer - balanced axe (sacred)

Throwing knives

Paladin maces

Auto Da Fe - bonebreaker

Dies Metus - goedendag

Vindicatress - angel star

Mad King's Spine - bonebreaker (sacred)

Hand of Naz - goedendag (sacred)

The Angiris Star - angel star (sacred)

Paladin hammers
Faithshaker - hand of god

Malleus Maleficarum - hand of god (sacred)

Spears
Ravenbeak - spear

Tidekiller - trident

Shieldcracker - brandistock

Fangspear - spetum

Death Pit Stake - pike

Silverstrike - spear (sacred)

Sea Summoner - trident (sacred)

Goredrill - brandistock (sacred)

Darkspite - spetum (sacred)

Rei Di Gelo - pike (sacred)

Amazon spears

Sundial Spire - maiden spear

Terra Indiges - maiden pike

Ghost Anchor - maiden spear (sacred)

Celestia's Defense - maiden pike (sacred)

Assassin polearms

Na-Krul's Spine - naginata

Naga Mirata - naginata (sacred)

Daggers

The Shanker - dagger

Quov Tsin's Fall - dirk

Acidburn - kriss

Clawscratch - blade

Dusk Shard - dagger (sacred)
Gryphon's Claw - dirk (sacred)

Frostneedle - kriss (sacred)

Drow Valor - blade (sacred)

Polearms

Spellbreaker - bardiche

Fleshmender - voulge

King Cobra - halberd

Earthbind - bardiche (sacred)
Felsteel - voulge (sacred)

The Silent Judge - halberd (sacred) ß the new judgesin

Scythes

Bonefiend - scythe

Moonscythe - scythe (sacred)
Throwing knives

Dead Hunt - throwing knife

Icebird - flying knife

Ironsleet - balanced knife

Meshif's Iron Parrot - throwing knife (sacred)

Angler's Hook - flying knife (sacred)

Pixie Legion - balanced knife (sacred)

Two-handed swords

The Overlord - two-handed sword

Jared's Fragmentor - claymore

Hellreaper - giant sword

Addertongue - bastard sword

Frostbringer - flamberge

The Dao of Xiansai - great sword

Darkfeast - two-handed sword (sacred)
Lavafrost - claymore (sacred)

Quietus - giant sword (sacred)

Fleshdoom - bastard sword (sacred)

Fogo Da Sombra - flamberge (sacred)

Feltongue - great sword (sacred)

Crystal swords

Iceflayer - crystal sword

Worldstone Shard - crystal sword (sacred)
Sorceress crystal swords

The Warped Blade - warp blade

Starhawk - warp blade (sacred)

Blunt weapons

Archon's Wrath - war hammer
The Flying Anvil - great maul

Hammer of Ghrab Thaar - war hammer (sacred)
Death's Bellringer - maul (sacred)

Hammer of Jholm - great maul (sacred)

Staves
Demoncall - short staff
The Magister - long staff
Dubhdroiacht - gnarled staff
The Covenant - battle staff

Staff of Roses - war staff

Vizjerei's Folly - short staff (sacred)
Shamanka - long staff (sacred)

Aerin Nexus - gnarled staff (sacred)

Xorine's Cane - battle staff (sacred)
Spire of Kehjan - war staff (sacred)

Druid staves

Naiad King - flamen staff
Scourge of Aranoch - flamen staff (sacred)

Bows
The Rift Bow - short bow
Deadly Hunter - hunter's bow

Magebane - long bow

Soulraider - composite bow
Buriza-Do Tsuru - short battle bow
Darkplague - long battle bow

Webspinner - short war bow
The Black Dame - long war bow
Sinewstring - short bow (sacred)

Darkhunter - hunter's bow (sacred)
Seraph Wing - long bow (sacred)

Ryuuseiu Kyanon - composite bow (sacred)

Serpent Angel - short battle bow (sacred)

Hand of Karcheus - long battle bow (sacred)

Flamelord - short war bow (sacred)

Harp of Vengeance - long war bow (sacred)
Crossbows
Runeshatter - light crossbow
The Barracuda - crossbow

Fallentooth - heavy crossbow
Embershot - repeating crossbow

Razorjack - light crossbow (sacred)

The Needler - crossbow (sacred)

Thunder Machine - heavy crossbow (sacred)

Larzuk's Bombard - repeating crossbow (sacred)

Druid bows

Sagespirit - compound bow
Vipercast - serpent bow
Wasp Sting - maple bow
Salamander's Breath - viper bow

Thorn Branch - recurve bow
Firestreak - compound bow (sacred)

Magma Spitter - serpent bow (sacred)

Leathdhiabhala - maple bow (sacred)

Azgar's Mark - viper bow (sacred)
Fiacla-Géar's Wisdom - recurve bow (sacred)
Amazon bows
Flowerspring - stag bow
Herald of Skartara - reflex bow
Sky Sweeper - stag bow (sacred)

Athulua's Command - reflex bow (sacred)

 

Armors

The War Cloak - quilted armor

Acidblood - leather armor

Leather of Aut - hard leather armor

Carmen Arvale - studded leather

Sharkbaiter - ring mail
Robe of Leaves - scale mail
Albrecht's Revenge - chain mail
Werecat - breast plate

Jitan's Kamon - splint mail

Iceshell - plate mail
Fauztin's Visage - field plate
Dragon's Blood - light plate

Steel Golem - gothic plate

Shroud Royal - full plate mail

Queen of Glass - ancient armor

Cloak of Flames - quilted armor (sacred)

Runeflesh - leather armor (sacred)

Wyand's Fervor - hard leather armor (sacred)
Razorspine - studded leather (sacred)

Hratli's Craft - ring mail (sacred)

Crystalshroud - scale mail (sacred)

Hepsheeba's Mantle - chain mail (sacred)
Light's Widow - breast plate (sacred)

Candlewake - splint mail (sacred)

Arreat's Heart - plate mail (sacred)

Icetomb - field plate (sacred)

Huo Zhi Wang - light plate (sacred)

Scales of the Serpent - gothic plate (sacred)

Robe of Steel - full plate mail (sacred)

Torn Flesh of Gods - ancient armor (sacred)

Sorceress armors

Serenthia's Disguise - gambeson
Ennead's Bane - kazarghand
Nightscape - lamellar armor
Wisdom's Wrap - banded plate
Cloak of Esu - ceremonial armor
Veil of the Abyss - gambeson (sacred)
Nor Tiraj's Turinash - kazarghand (sacred)
Bartuc's Curse - lamellar armor (sacred)

Demonspike Coat - banded plate (sacred)
Armor of the Old Religion - ceremonial armor (sacred)

Gloves
Vilehand - leather gloves
Toorc's Fist - heavy gloves
Featherclaw - chain gloves

Vicegrip - light gauntlets

Pollice Verso - gauntlets

Geglash' Dusters - leather gloves (sacred)

Hammerfist - heavy gloves (sacred)

Deadman's Hand - chain gloves (sacred)
Lorekeeper - light gauntlets (sacred)

Glor-An-Fhaidha's Claws - gauntlets (sacred)
Belts

Moonwrap - sash

Wormtongue - light belt

Aerin Orbiter - belt

Deadfall - heavy belt

Dragon Tail - plated belt

Sash of Shadows - sash (sacred)

The Endless Loop - light belt (sacred)
Ashaera's Armor - belt (sacred)

Nor Tiraj's Wisdom - heavy belt (sacred)

The Asteroid Belt - plated belt (sacred)

Boots

Rabbit's Foot - boots

Death Spur - heavy boots

Lionpaw - chain boots

Zealot Rush - light plated boots

Wake of Destruction - greaves

Everchase - boots (sacred)

Spirit Walker - heavy boots (sacred)

Toesie Warmer - chain boots (sacred)

Akarat's Trek - light plated boots (sacred)
Slippers of Yaerius - greaves (sacred)

Helms

The Jester - cap
Topspin - skull cap
Lavadome - helm
Farnham's Flowerpot - full helm
Lanterne Rouge - great helm
Glowskull - crown

The Wanderer's Hood - cap (sacred)
Thinking Cap - skull cap (sacred)
Brainburst - helm (sacred)
Ironhood - full helm (sacred)
The Prophet's Veil - great helm (sacred)
Gotterdammerung - crown (sacred)

Odd helms

Umbaru's Jinx - mask
Stillwater - bone helm

Trang-Oul's Breath - mask (sacred)

Hallow's Visage - bone helm (sacred)

Circlets

The Celestial Crown - circlet
The Allseeing Eye - coronet
Auriel's Halo - tiara
Haareis - diadem

Helm of Sprits - circlet (sacred)
Dark Star - coronet (sacred)
Royal Circlet - tiara (sacred)

Tennousuuhai - diadem (sacred)

Amazon helms

Zerae's Veil - morion
Snakehair - cervelliere
Wildhunt - einherjar helm
Titan's Burden - spangenhelm

Crown of the Rakkas - morion (sacred)

Crest of Arnazeus - cervelliere (sacred)
Kethryes' Warband - einherjar helm (sacred)
Helepolis - spangenhelm (sacred)

Paladin helms

*Godhead - hundsgugel
Skull Lord - blackguard helm
Khalim's Gloriole - hundsgugel (sacred)

Hivemind - blackguard helm (sacred)

Barbarian helms

Slimedrool - jawbone cap
Bonechewer - fanged helm
Cornucopia - horned helm
Thunderdome - assault helmet
Spirit Teacher's Headdress - avenger guard

Larzuk's Contraption - jawbone cap (sacred)
Hellmaw - fanged helm (sacred)
Demonhorn - horned helm (sacred)

Morlu's Friend - assault helmet (sacred)
Bul Kathos' Voice - avenger guard (sacred)

Druid helms

Beast Prince - wolf head
Earth Song - hawk helm
Nymph's Grace - antlers
Skyguard - falcon mask
Grimspirit - spirit mask
Coldhunger - wolf head (sacred)

Augur's Pelt - hawk helm (sacred)

Goatlord - antlers (sacred)

Skythrone - falcon mask (sacred)
Nature's Orphan - spirit mask (sacred)

Shields

Razordisk - buckler
Destroying Angel - small shield
Wheel of Fortune - large shield
Banner of Duncraig - kite shield
Ivory Tower - tower shield
Doomfall - gothic shield

Event Horizon - buckler (sacred)
Witch Drum - small shield (sacred)

Chalice of Horrors - large shield (sacred)
Lightforge - kite shield (sacred)
Shield of a Thousand Stars - tower shield (sacred)
Dragon's Breach - gothic shield (sacred)

Odd shields

The Wailing Wall - bone shield
Cloudladder - spiked shield

Shadowhymn - bone shield (sacred)
Akarat's Crucifix - spiked shield (sacred)

Paladin shields

Grail of Tears - targe
Oreichalcos - rondache
Thunderhead - heraldic shield
Catechumen - aerin shield
Shadowmoon - crown shield
Bullseye - targe (sacred)
Hypnodisk - rondache (sacred)

Argentek's Tide - heraldic shield (sacred)
Astreon's Citadel - aerin shield (sacred)
Deathforce - crown shield (sacred)

Assassin shields

Astrogha's Eye - parma
Bathos - aspis
Black Sheep Wall - totem shield
Leoric's Legion - bladed shield

Norrec's Targe - parma (sacred)
Cloudwhirl - aspis (sacred)
Hexward - totem shield (sacred)
The Gauntlet - bladed shield (sacred)

Barbarian shields

Golden Fleece - bull shield
The Breaking Wheel - bronze shield
Invictus - gilded shield

Uldyssian's Awakening - bull shield (sacred)
Rota Solaris - bronze shield (sacred)

Toraja's Champion - gilded shield (sacred)

Amazon shields

The Sightless Eye - athulua's hand
Dragonfire - phoenix shield
Chargebreaker - setzschild

Circle of the Goddess - athulua's hand (sacred)
The Tannr Scutum - phoenix shield (sacred)
Rozsochac - setzschild (sacred)
Necromancer shields
Albrecht's Heirloom - preserved head
Shadowchild - zombie head
Darkflesh - unraveller head
Graven Image - gargoyle head
Hellspeak - demon head
Trollskull - preserved head (sacred)
Demonlure - zombie head (sacred)
Feardrinker - unraveller head (sacred)

Hero's Fang - gargoyle head (sacred)
Sinwar - demon head (sacred)

 

Sets

 

- Added all sets. Less impressive than that cascade of items above, no?

 

Difficulty

 

- Monster damage reduced by 25% in Terror, 50% in Destruction due to the new block paradigm.

Monsters

- The new elites now have sounds.

 

- Dark Star Dragon: has Necrotic Shield (regenerates 1/8 max life per second).

- Core Lord: increased life variance to prevent mass kills and subsequent lag.

- Corruptor: increased damage on Destruction, reduced on Hatred.
- Daystar: reduced Angelfire spell level.
- Fireblood: reduced missile speed.

- Frost Raptor: no longer freeze.

- Lurker: reduced Spike Ripple damage.

- Steelfur Titan: painted little heart on belly.

- Son of Lucion: reduced graphical quality.

- Thunderbolt: reduced damage by 5%. There's your nerf, lol.

- If you read this you will die in 7 days. Pass it on.
- Void Archon: reduced pack size to 2.

 

- Mephisto: now spawns (again) with a Que-Hegan pack.
- Diablo: now spawns with a Hellcat Priestess pack.

- Nihlathak: doubled life, has Necrotic Shield (regenerates 1/16 max life per second).

 

- Radament: reduced Static Orb level.

Challenges

- Black Road now works properly again even when you have killed a Dark Star Dragon.
- Modified stats of AC250 charm for amazons.
- The Ennead/BRC challenges no longer give you a free spell, but unlock the ability to put points into them.

Uberlevels

- Replaced Mbwiru Eikura with Ghosts of Old Bremmtown. Same uberlevel, same concept (the timer is now 5 minutes, though...), but smaller and set in a derelict satellite of Fauztinville. Spirits now have ITD.
- You now need 6 mystic crystals to cube the charm after killing a Dark Star Dragon!

- Increased life of Dark Star Dragon, let me know if it overflows.
- Modified stats of Sunless Crystal Bird

- Ethereals now get a dragster boost when you kill one of them.
- REMOVED ITD FROM FAUZTINVILLE MONSTERS.

 

Hirelings

- Reduced hireling life by ½ in accordance with the new block paradigm.

 

 

Patch 019 B -> Patch 020

 

NOTICE: YOU WILL HAVE TO REPLACE OR REROLL YOUR WEAPONS FROM v019 BECAUSE THE STR/DEX BONUS NO LONGER WORKS.

 

Characters

 

- Reverted skill damage gain per clvl back to old values (= double damage on every spell).
- Minion life at level 1 now scales with skill tier again.

 

Amazon

 

- Bacchanalia: fixed maximum skill level being 1 too low.

 

Assassin

 

- Batstrike: removed erroneous skill timer description.

Barbarian

- Bloodhatred: after duration was 0.2s in v019 and 0.3s in v019 B, it is now 0.4s! Enjoy! j/k

 

Necromancer


- Summon Shadows: slightly increased life at all levels.
- Summon Rampagor: reduced collision size to prevent block bug after teleporting.

- Death's Fury Totem: made overpowered again; self-synergy now applies properly.
- Howling Totem: niet meer om van te huilen zo onkwetsbaar.

- Bend the Shadows: no longer appears in invalid icon row 5.

 

Paladin

- Shadowfiends: synergy is no longer in green.

- Vessel of Judgement: no longer causes stunlock.

Other

- Summoning crystal skills: reduced mana cost from 100/level to 25/level.
- Shredders and Daystars are now properly aligned with you.

Items

 

Specials

- All mystic crystals are now properly capped at 15 applications, not 16.

- Removed +% stat affix bonus crystals.
- Corrected affix bonus pearl.

Cube recipes

- Affix bonus recipes: fixed bug where the new mystic crystals were not capped.

 

Uniques

 

- Greiz' Slapjack: now properly has stats.
- Lord of Thorns: removed excessive stat.
- Added the following new uniques:
Assassin claws
The Nutcracker - katar
Spellgrip - wrist blade

Sawfish - hatchet hands
Hellfeast - cestus

Gold Digger - claws
Arihan's End - blade talons

Circuitbreaker - scissors katar

Ghoulhand - katar (sacred)
Al Dhih - wrist blade (sacred)
The Toecutter - hatchet hands (sacred)
Noblebane - cestus (sacred)

Harpy's Strike - claws (sacred)

Mermaid's Song - blade talons (sacred)

The Atom Splitter - scissors katar (sacred)

Necromancer wands

The Square Peg - wand

Drake Cigar - yew wand
Fateweaver - bone wand

Blackheart - grim wand

Vizharan - wand (sacred)

Manastorm - yew wand (sacred)

Talon of Trang-Oul - bone wand (sacred)

Dragonspine - grim wand (sacred)


Monsters

- Reduced monster energy bonus from +50/100/150 to +50 at all levels.

- Baal: now correctly summons stuff again.


- Howling Spirit: now drops items.

- Deathfire Bearer: increased damage.
- Thunderbolt: reduced pack density.
- Trap Rat: increased damage.

 

Uberquests

- Forgot to mention: MB-EI is in! Second hellgate, Act 5. On Destruction, if you boot it to any of the Dark Star Dragons and kill it in less than 10 minutes, you can cube your class charm for extra bonuses.

Challenges

- AC250 for druids now grants +10% damage reduction instead of the useless Tbear bonus.


Hirelings

- Act 1: attack rating no longer starts at 10.
- Act 1: fixed 0 damage bug with, ironically, the skill named Unbugged Cascade.

 

 

Patch 019 -> Patch 019 B

 

Characters

 

- Displayed minion life is now correct.


Barbarian

- Bloodhatred: fixed excessive life drain bug; duration fixed at 8 seconds.

Necromancer

- Rebalanced totem life.

- Summon Rampagor: slightly reduced poison duration.

- Death's Fury Totem: corrected description.

Paladin

- Shadowfiends: no longer crashes when you click on the icon; now costs 0 mana.


- Vindicate: is actually not dispelled anymore when struck.
- Hymn: removed harmonic dissonance crash caused by wrong lyrics.

 

Other

 

- Summoning crystal skills now have the correct mana ramp per level.

 

Items

 

Specials

 

- All crystals are now the right colour.

 

 

Patch 018 -> Patch 019

 

Characters


- People now start with the /players x pearl.
- Rebalanced attribute gain.
- Minion life generally reduced, but scales faster with character level.

Amazon

- All devotion skills are now level 18.

- Barrage: halved arrow ramp.
- Phalanx: doubled mana cost.
- Trinity: clarified skill description; now has a self-synergy for increased damage.

- Ricochet: changed graphic.
- Fairy Ring: reduced base range and range per hard point.

- Prowl: reduced poison length from 2 seconds to 1.6 seconds.
- Lioness: skill level synergy now works correctly; NURFED DMG LOL.

- Bloodlust: increased physical damage bonus.
- Bacchanalia: tripled effect.
- Bloodstorm: reduced self-synergy for extra bolts from ½ to ¼.

- Blood Elementals: no longer requires a sceptre.
- Pact of Blood: increased skill timer to 30 seconds; mana cost is now 0.

- Blood Fury: toned down state lighting.

 

Assassin

- Batstrike: did something, I forgot what.
- Crucify: added flat damage bonus per level; f this, I listened to whining again and buffed a skill that didn't need it again.
- Hades Gate: slightly increased skill timer.

- Wychwind: rift collision size 1 > 3.

- Rain of Bombs: fixed damage display.

Barbarian

- Corrected spirit synergy descriptions.
- Reverted Titan Strike icon, added new Earthquake icon by popular demand.

- Blood Hatred: toned down state lighting; duration ramp is no longer erroneously 0.

- Hawk Talons: reduced number of missiles at level 1.

- Guard Tower: can now hit 0 timer at level 20, but reduced bonus duration.
- Spirit Guide: reduced bonus from 15% to 10% per level.

- Reduced spirit damage to prevent overflow.
- Greater Manifestation: display is now correct.

Druid

- Rebalanced flat damage bonus on bow skills.

- Hunting Banshee: increased synergy, then reduced it, then increased it. Whatever.
- Fire Fountain: reduced number of fire spikes per level to fix lag issue.

- Acid Fiends: now knows English.

Necromancer

- Totems now have a name when you target them.
- Rearranged skill trees again.

- Summon Darklings: thorns damage is now a flat bonus.
- Summon Rampagor: doubled tainted blades damage.
- Summon Lamia: reduced damage but added Doom effect.
- Summon Void Archon: now 75% DR; greatly reduced damage but added AoE attack.

- Sacrifices: now ignores shield auras; added 5 seconds to skill timer; +2 corpses at all levels.
- Bend the Shadows: timer floor 0.2 seconds.

- Death's Fury Totem: greatly reduced bonus, but now has a 50% (!) self-synergy.

- Howling Totem: now correctly causes monster flee; increased crushing blow; added +dmg%.


- Soulshatter: correctly affected by IAS and uses attack speed; LMB enabled; removed stun.

- Buckshot: increased initial shards from 4 to 8.

- Liche Form: description is now correct; slightly increased skill timer.

Paladin

- Arcane Strike: now does 3/2 damage for Plague purposes; reduced darkness effect.
- Lemures: removed freeze effect.
- Shadowfiends: Shadow Shroud buff duration increased to 10 seconds; added synergies.

- Tainted Blood: now has the correct name on the LCS.
- Dark King: reduced darkness effect.

- Hymn: now has a graphic.

- Scourge: increased damage synergy.

Sorceress

- Flamestrike: removed synergy.
- Meteor Shower: increased mana cost.

- Abyss: removed synergy.

- Warp Armor: now adds avoidance instead of +hp%; defense bonus lowered.

- Venomous Spirit: instead of a poison resist penalty, now has a cumulative speed penalty.
- Hex: no longer costs 0.1 mana.

Other skills

- Blood Flash: description is now correct.
- Bloodspeaker's Mark: it was 'too useless' on the zon, eh? It was 'bugged crap', eh?
- Bloody Mary: now properly considered a buff skill.
- Glacial Nova: no longer gains duration per level.
- Item Moon Warrior: now applies the correct damage bonus.
- Pagan Heart: now properly considered a buff skill.
- Spike Nova: now only hits once per target.
- Touch of Death: toned down state lighting.
- Yawn: there are no hidden messages in this changelog.


Items

Base items

- Blackguard Helm now requires dexterity.
- The smaller paladin shields now require dexterity.
- Hell the Knock Hammer forge.

- Rebalanced base weapon damages.
- Rebalanced ed%: you now gain only ¼ bonus from soft stats, but the full bonus from hard stats.

Specials

- Some MCs no longer collide with shrines.
- Uldyssian's Spirit now has all modifiers when cubed.
- Elixirs of Concentration drop now, but +stat elixirs no longer spawn.
- Xtalline Flame Medaillon is now a Medaillon, no thanks to autocorrect.
- Regular mystic crystal levelreq=+2.
- Unique mystic crystal levelreq=+10.
- Added 5 jewelry-only MCs; these do not drop.
- EWD% crystal now adds 5%, not 1%.
- You can only apply up to 15 of any single crystal to a given item.
Due to space reasons, no counter is given, but if you exceed the limit then you get the item and the crystal back.

Magic and rare affixes

- Disabled necromancer skills on throwing knives, but added +1 assassin skills.
- War Spirit on level-up no longer spawns.
- 'On attack' procs no longer spawn on crossbows.

Runewords

- Updated the following runewords:
Akhenaten, Calypso, Cyclops, Dajjal, Erilaz, Ginfaxi, Goddess, Hail, Kali, Laadan, Lammasu, Leviathan, Lohengrin, Naiad, Nix, Sagarmatha, Samhain, Triune, Truce, Void.
- Lohengrin: corrected display.
- Sylph: no longer Slyph.

Uniques

- Removed all existing uniques.
- Added the following new uniques:
1h axes
Brainhack - hand axe
The Lumberjack - axe

Anthem De Frost - double axe
The Prospector's Pick - military pick
Rainbowcleave - war axe
Wererat's Bite - hand axe (sacred)
Throatseeker - axe (sacred)
Moonbender's Wing - double axe (sacred)
Snowhammer - military pick (sacred)
Nimmenjuushin - war axe (sacred)
2h axes
Heartrend - large axe
Jackal's Hunger - broad axe
Skullhammer - battle axe
Norrec's Topor - great axe
The Edge of Extinction - giant axe
Demonsong - large axe (sacred)
Goreshifter - broad axe (sacred)
Steelwoe - battle axe (sacred)
Lex Ferarum - great axe (sacred)
Griswold's Revenge - giant axe (sacred)
Swords
Grim Fang - short sword
Al Nath - scimitar
Wardance - sabre
Finis Terra - falchion
Raptor Beak - broad sword
Herr Donner - long sword
Lachdanan's Avenger - war sword
The Xiphos - short sword (sacred)
Al Nair - scimitar (sacred)
Infernolash - sabre (sacred)
Bone Gasher - falchion (sacred)

Plaguemourn - broad sword (sacred)
Warwind - long sword (sacred)
Aurumvorax - war sword (sacred)

Clubs
Gnarled Root - club
Greiz' Slapjack - spiked club
Koth's Lesson - mace

Magnet Rock - morningstar
Ravenflock - flail
Branch of a Million Splinters - club (sacred)
Skullbat - spiked club (sacred)
Dreamflange - mace (sacred)
Lychnus Lyaei - morningstar (sacred)
Lash of the Titans - flail (sacred)
Hammers
Bonerattler - maul
Sceptres
Sunbearer - sceptre
Voidstream - grand sceptre
Dreamswayer - war sceptre
The Celebrant - sceptre (sacred)
Pagan's Geis - grand sceptre (sacred)
Wraithverge - war sceptre (sacred)
Barbarian axes
King of the Dreadlands - mammen axe
Gift of the Spiritbeast - hammerhead axe
Oni no Ona - ono
Bergkaiser - valaska

Wrathchild - labrys
Elite Hacker - mammen axe (sacred)
Peace Warder - hammerhead axe (sacred)
Warfeast - ono (sacred)
Dreadarc - valaska (sacred)
Yaggai's Sagaris - labrys (sacred)
Barbarian swords
Warmonger - spatha
Wolfpack - backsword
Icehunter's Fang - ida
Uldyssian's Legion - bronze sword
Bul Kathos' Teaching - kriegsmesser
Gheed's Pigsticker - spatha (sacred)
Kaskara of the Taan - backsword (sacred)
Claw of the Spirit Wolf - ida (sacred)
Blade of the Jitan - bronze sword (sacred)
Skeld's Battlesong - kriegsmesser (sacred)

Necromancer scythes
Cane of Juris Khan - raptor scythe
Talon's Reach - bonesplitter

Chillspine - raptor scythe (sacred)
Wing of the Dragon God - bonesplitter (sacred)
Necromancer daggers
Mendeln's Companion - hexblade

Compass of Souls - spirit edge
Astrogha's Fang - hexblade (sacred)

Mente Scura - spirit edge (sacred)
Necromancer staves
Lord of Thorns - marrow staff
Spire of Haunts - marrow staff (sacred)
Necromancer crossbows
Deathwind - needle crossbow

The Khalim Organ - dart thrower

Starkiller - stinger crossbow

Corpsefling - trebuchet

Hand of Rathma - needle crossbow (sacred)

Rattenfanger - dart thrower (sacred)

Witchbane - stinger crossbow (sacred)

Nymyr's Shadow - trebuchet (sacred)
Paladin spears
The Crucifier - holy lance
The Angiris Pike - tepoztopilli
Skylord - holy lance (sacred)
Black Sun Spear - tepoztopilli (sacred)
Sorceress orbs
The Watcher - eagle orb
Lunarsong - sacred globe
Narlant Dream - smoked sphere
Thunderball - clasped orb
Dragonstone - Jared's stone
Habacalva's Firestar - eagle orb (sacred)
Ghostmoon - sacred globe (sacred)
The Foculus - smoked sphere (sacred)
Gravetalon - clasped orb (sacred)
Stone of the Skatsim - Jared's stone (sacred)

- Death Ward: corrected modifiers.

Sets

- Removed all set stats... for now.
- Renamed Towerlord's Weathercock to Weathervane because people think male chickens are SO funny.

Cube recipes

- Alchemy: eliminated greater +stats and concentration to simplify recipes.
- Jewelcrafting: made an attempt to fix the rancid potion bug, let me know.
- Jewelcrafting: Nas craft is now 1% slow.
- Jewelcrafting: Vith craft is now +1% max resists.
- Shrine crafting: now applies correctly to amazon javelins.
- Judgement Day/Toraja Upgrades: fixed bug where upgrades could erroneously be applied multiple times. (Technical explanation: it was checking for the 'has cubed' stat on the character, not the item... and because you put the charm in your cube, it wasn't working anymore and your character had 0)

Monsters

- Azmodan: changed animation.
- Inarius: changed animation.
- Lucion: changed animation.
- Primus: changed animation.


- Citizen: fixed issue where people survived Ureh.
- Dark Edyrem: now cast Divine Apparition on the first frame of their animation.
- Punishment Turret: no one noticed this is in fact not a shield generator?

- Black Ice Demon: increased Mind Flay damage.
- Broodling: increased damage, lol.
- Broodswarm: reduced life because they're, like, so totally nuts, yo.
- Darkwarden: replaced teddy bear with Tenderheart Bear version.
- Edyrem Spirit: now more similar to the summonable version.
- Fetish Sniper: changed missile graphic.
- Fireblood: reduced corpse detection range to prevent them from eating distant corpses.
- Hellcat: Taunting Aura life drain removed.
- Ice Clan: resummoned ones no longer drop items.
- Lament: proc now works; now has a ranged attack.
- Plaguebringer: now pierces poison resist by 25/50/75%.

 

- Added 7 new elites to Act 5:
Thunderbolt, Trap Rat, Avalanche, Horned Leviathan, Lurker, Cloud Duke, Deathfire Bearer.

- Mephisto: no longer summons on his toes.
- Izual: no longer has a threat rating of 0.

- Goat Priests now properly cast Dark Power on death.
- Morlu ate your character.

Levels

- Increased monster density in Act 1 underground levels.
- Fixed crash bug caused by Guild Stash object in Toraja.
- ADDED SUNSHINE to Act 1 non-DW, Act 3, Act 4.

Uberquests

- Akarat: increased monster attack rating and damage.
- The Binding of Baal: reduced hp/mana bonus of Baal form to remove overflow.
- Assault on Mount Arreat: reduced hp/mana bonus of Diablo form to remove overflow.
- Judgement Day: levels are now 100-120-121; multiswirl cube bonuses halved.

- Creature of Flame: increased damage and attack rating and Fire Star damage.
- Azmodan: increased attack rating.
- Rathma Square: increased monster damage.
- Cathedral of Vanity: freaking increased everything.
- Toraja: reward now gives +100 life regen instead of oskill Torajians.

- Island of the Sunless Sea: increased monster damage and life, increased gold bias.

- Cow Level: increased monster attack rating.

Mercs

- Reverted AI change because it didn't help.

- Act 1: No longer has abnormally high defense.
- Act 1 Ranger: capped number of Cascade targets.
- Act 2 Shapeshifter: REMOVED STUN LOL.

NPCs

- Fara: now pays the correct amount of money for items.

 

Patch 017 -> Patch 018

 

- Normalised minion life/life per level based on skill tier.

 

Characters

 

- Summoning skills are now correctly affected by character level.

 

Amazon


- Trinity replaces Buckshot, passive, adds f/c/l damage to bow attacks.
- Bacchanalia replaces Pyroclastic Flow, passive, +% blood spell damage when low on life.

- Streamlined devotion skill system.

- Phalanx: skill timer now hits 0 with enough hard points.
- Wraith Arrow: improved graphics.

- Sunburn: removed NextDelay to prevent missing amidst a Lightswarm armageddon.
- Lioness: corrected description.
- Lightswarm: added flat damage bonus.

- Ricochet: removed sound effect.
- Enfilade: added flat damage bonus.

Assassin


- Batstrike: removed timer (which was minimal anyway, damn you all), now supports 10 bats.

- Storm Crows: number of knives per level is now correct.

Barbarian

- Increased animation speed with staff weapons (pew pew) by 50%.

- Earthquake is back. Ancient Strike has been banished to the new Kingdom of Tenai release.

- Spirit Guide: now adds 5% FCR per level when near a spirit.
- Greater Manifestations: greatly improved damage bonus to summoned spirits.

- Shamanic Trance: now also improves your summoned minions.

Druid

- Spore Shot: description no longer contains a typo.

- Brambles: corrected level description.
- Thrill of the Hunt: added 5% faster run speed to converts per level.

- Havoc: now adds slow to CotH, +charm radius effect is now hard points.
- Did nothing else despite what the preview said because I'm too lazy to make useless changes that achieve nothing.

- Poison Flash: reduced damage variance.
- Plague Avatar: reduced duration, removed skill timer.

- Winter Avatar: reduced duration, removed skill timer.

Necromancer

- Rearranged skill trees, added more melee skills, bow skills... too much to mention.
- Rolled minion synergies and passives into base skills.

- Sacrifices replaces Demon Seed: instead of corpses, summons living people, then blows them up.
- Liche Form: new skill: temporarily makes you invulnerable and shoots punishers.
- Death Ward: new skill: passively increases defense rating and grants a chance to avoid damage.

- Death's Fury Totem: added steep increasing returns (damage per element @35: 175 > 1375).
- Alpha Totem: renamed to Howling Totem, added monster flee.

- Void Archon: Warp Field now prevents monsters from healing.

- Rathma's Chosen: doubled duration.
- Necromantic Trance: now also grants a health bonus to minions.

Paladin

- Slightly increased attack speed with 2h spear weapons.

- Tainted Blood replaces Blood Flash: heals yourself by the power of poison.

- Arcane Strike: fixed duration bug-feature-quirk; +% magic damage description is now correct.
- Lemures: reduced base freeze time by 80%, nurfed synergy. Paladins are now useless, please reroll.
- Blood Thorns: reduced synergy from 5% to 2%.
- Shadowfiends: corrected life, reduced mana cost.

- Holy Armor: no longer dispels healing potions.


Sorceress


- Illumination: damage ramp 5% > 10% per level; spell damage bonus is now a self-synergy.

- Countdown: removed from LMB. Yes, this is a nerf. You can totally stop using it now.
- Cold Fear: howl effect now attempts to chill its targets.

- Venomous Spirit: corrected description.
- Hex: now reduces damage done by cursed enemies by -2% per hard point.
- Carpet of Spiders: increased synergy from whatever it was to whatever it is now. This was a low involvement fix.
- Swarm: ditto.

Items

Base items

- Basic crossbows require 14 str instead of 25.
- Barbarian axes: already HAD a better str/dexbonus than regular ones, sigh.
- Sorceress armors: are now dex-based.
- Circlets: are now dex-based.
- Totems: are now dex-based.
- Halved reqs of staves, wands and orbs.
- Corrected reqs of orbs.

 

- Strbonuses and dexbonuses from dual wielding no longer stack.

Magic and rare

- Increased power of +% fire/cold damage/-% resistance/enrfactor on paladin spears.
- Lionheart oskill no longer spawns.

Specials

- Healing and mana potions: now dispel poison damage when used.

- Mystic crystals: unique drop rate doubled.
- Mystic crystals: corrected description of +EF one.

Runewords

- Hieros Gamos: now grants oskill Wrath instead of Lioness.
- Sphinx: now gives more stats and +1 amazon skills instead of the bugged +str per Lioness.

Sets

- Rebalanced the existing sets.
- Rathma's Empire is now correctly the melee set.
- Satanic Mantra is now correctly the summoner set.
- Sacred Earth is now correctly the bow set.
C'mon, no one noticed?


Uniques

- Rebalanced most sacred uniques.
- Vicegrip = Visegrip and hamburgers.
- Fixed 'best joke ever'. I'm sorry I can't juggle 1000 balls at once.
- Added x new uniques:
Catechumen - aerin shield
Vindicatress - angel star
Wolfpack - backsword
Ironsleet - balanced knife
Spellbreaker - bardiche

The Covenant - battle staff
Shieldcracker - brandistock
Raptor Beak - broad sword
Golden Fleece - bull shield
Gold Digger - claws
Jared's Fragmentor - claymore
Iceflayer - crystal sword
The Shanker - dagger
The Khalim Organ - dart thrower
Heartrend - double axe
Finis Terra - falchion
Bonechewer - fanged helm

Fauztin's Visage - field plate
Dubhdroiacht - gnarled staff
Dies Metus - goedendag
Doomfall - gothic shield
Voidstream - grand sceptre

The Dao of Xiansai - great sword
King Cobra - halberd
Toorc's Gift - heavy gloves
Wrathchild - labrys
The Magister - long staff
Dragonfire - phoenix shield
Destroying Angel - small shield
Greiz' Slapjack - spiked club
Sterrenvogel - throwing axe
Bergkaiser - valaska

Staff of Roses - war staff
The Warped Blade - warp blade
Shadowchild - zombie head
Hallow's Visage - bone helm (sacred)
Yaggai's Sagaris - labrys (sacred)


- Backed Hell removal of Knockforge from Hammer. I'm so tired right now. Zzz.

Cube recipes

- Sacred masks and bone helms are now considered sacred instead of bone helms.
- White>blue upgrade: now correctly works on arrows.
- Socket make all honorific cube. Zzz.
- NURFED CRAFTING TO HELL due to the '11K' experiment.

Monsters

- Status effects (poison, cold, stun, life drain) no longer gain increased duration in Terror & Destruction.
(aka Hey poison kills me just like lightning, fire and cold, fix it!)

- Mephisto: improved base whine resist and added Dark Summoning back.
- Baal: removed annoying death sound from Visions of Destruction.

- Black Cat: increased attack rating, increased chance to cast Nightmare.
- Bonegrinder: fixed multihit on Spike Nova attack.
- Dark Queen: reduced damage.
- Darkwarden: handed a teddy bear. His Rolling Thunder attack now heals you and makes you level 120.
- Hellcat: Taunting Aura no longer affects minions.
- Living Flame: tried again to fix the damnable fire damage.

- Darksister: reduced life.
- Obsidian Knight: reduced BLS skill level.
- Reduced this reduced that learn to play chickens.

- Cow Summoner: can no longer be resurrected or charmed.

- Maw Fiend: gave this monster proper stats.

Drop rates

- Increased Great Rune drop rates in Fauztinville.


Levels

- Ureh: reverted monster population to M2008 values, but added a surprise...

Uberquests

- One new summoning uberquest: Judgement Day
Summon at Inner Cloister.
When boss (Dark Uldyssian) hits you, 1% chance to summon either Imperius or Malthael.
Either will drop your reward charm on Destruction difficulty.
If you manage to get both summoned and kill them within 30 seconds of each other on Destruction, cube the charm with the swirlies on you to add extra bonuses.

- One new dungeon uberquest: Toraja
First hellgate in Act 5.
Celebrants have bows and are immune to everything unless a summoned edyrem (from your Judgement Day reward charm) hits them, then the immunity disappears.
End boss: Lilith
Kill on Destruction to get swirlies on you, you can then cube the charm with 3 arcane shards (disenchant uniques) to upgrade the charm.
Ps. 'Summon Torajians' oskill will be useful in Fortress of Bone, coming soon.

Challenges


- AC500 now increases required level to 100, not 115.
- LC Sunstones now have a required level of 50.

Hirelings

- Increased AI think delay to avoid lockups.

- Act 1: doubled life and life ramp per level.
- Act 5: doubled strength.

 

 

Patch 016 -> Patch 017

 

Characters

 

Amazon

 

- Sunburn: now shows up properly on the skill tree.

 

Necromancer

 

- Harvest: damage display is now correct.

Items

Cube recipes

- Unique mystic crystals can now be disenchanted.

 

 

Patch 015 -> Patch 016

 

Characters


- Melee skills now display their area effect damage.
I told you 100 times the displayed damage was the actual initial attack damage. So I adjusted those damages. The fact that most melee skills got weaker because of this is not my problem; it saves me from a lot of bug reports. Enjoy your nerfs.

Amazon

- Sunburn replaces Claw Tornado again.


- Prowl: mana cost is now 25 but no longer goes up with level.

 

Assassin

- Batstrike: fixed a bug where initial timer was incorrect and went negative at higher levels.
- Shadow Refuge: now displayed correctly on the LCS.

Barbarian

- Titan Strike: now displayed correctly on the LCS.
- Ancient Strike: mana cost is now 120 but no longer goes up with level.

 

Druid

- Charm: no longer stops working when you have a point in Havoc.
- Gamma Field: I really can't decide about the name, can I?


Necromancer


- Necromancer minion damage now has increasing returns at higher skill levels.

- Summon Rampagor: increased hit points by 50%.

- Harvest: now has a Zeal-type effect instead of Whirlwind-type.

Sorceress

- Moonstrike: reduced life bonus.

 

Other skills

- Blade Barrier: first no one used it and now it is overpowered?
- Golden Calf: life is now correct.

 

Items

 

Base items

 

- Necromancer scythes now also have an area effect attack.
- Reduced radius of area effect weapons by 25%.

- Say goodbye to your haxed small charms, bitches.

 

Specials

- Mystic crystals: corrected display ('Based on item type' removed).
- Mystic crystals: stamina steal crystal now has Celerity proc.

Magic and rare modifiers

 

- Fixed +mana/life on melee hits spawning on quivers.

 

Runewords

- Oriflamme: fixed.
- Sphinx: fixed.

 

Uniques

- Fateweaver: reduced +max minions from 20 to 8.
- Hellspeak: now triggers once again on attack, not on striking.
- Sundial Spire: now grants -% resists to Sunburn instead of oskill Sunburn.
- If you read this you are one of the few who actually reads stuff.
- Werecat: now gives +str/Lioness level instead of CtC% Lioness.

- Implemented 20 unique mystic crystals:
Kara's Trinket

Monsterball

Heart of Frost

Relic of Yaerius

The Endless Light

Marksman's Eye

Farnham's Lost Marble

Zayl's Soul Orb

Eye of Malic

Apple of Discord

Idol of Stars

Nagapearl

The Moon Crystal

Auriel's Focus

Solitude

Larzuk's Round Shot

Vizjun's Ball Bearing

Nor Tiraj's Flaming Sphere

The Demon Core

Uldyssian's Spirit

Implemented 1 unique item:
The Jester - Cap
(I was busy with the unique crystals, k?) :-p


Cube recipes

- Shrine crafting: no longer sets output item level to 0.

 

Monsters

 

- Mephisto: Haha! Everyone says MXL is too easy, and when there is ONE hard encounter, they all QQ.

- Death's Mechanic: no longer targetable.

- Living Flame: fixed bug where fire damage was 4x higher than intended.
- Shock Sting: instead of casting Flash, they now shoot flowers and little hearts that heal you.
- Steelfur Titan: getting owned by a 127-177% damage monster, which is a melee monster and you are trying to use a melee skill on it while you have a perfectly fine long ranged skill, while you admit you have no idea wtf you are doing, and then you complain that they should be 'fixed'? Not just nerfed, but 'fixed', which carries the connotation that this is obviously objectively not working as intended and Laz bugged it?
- Storm Shaman: is there one elite people don't complain about? Boo-hoo, they kill you when you have 30% lightning resist. Fixed the fact that they can kill you by reducing LW damage to slightly above zero.
- Tomb Curse: no longer spawns in the Maggot Lair in all difficulties.

- Skeleton Archer: damage no longer rounded down to 0.

 

Patch 014 -> Patch 015

 

Characters


- You now only get 5 stat points per level again.

Amazon

- Prowl: reduced poison length from 2 seconds to 0.4 seconds.
- Claw Tornado: increased mana cost, reduced initial number of twisters.
- Lioness: increased damage bonus per level from +10% to +20%.

Assassin

- Rune of Mana: corrected synergy display.

Barbarian

- Lion Stance: listed damage is now correct.

Druid

- Tooth and Claw: corrected synergy display.
- Havoc: now gives +1.3 yards at level 1 to avoid a display bug with bonuses <1 yard.

- Beast Within: swapped strength and dexterity bonuses.

Paladin

 

- Resurrect: now displays # of minions.

 

Items


Specials

- Mystic Crystals: once again +5 for all due to epic whinez.

Runewords

 

- Oriflamme: now grants dexterity per Blessed Life level instead of vitality.
- Sphinx: now grants dexterity per Lioness level instead of vitality.

 

Uniques


- Hellspeak: chance to cast modifier is now correctly on striking.

- The Crucifier: reduced chance to cast Arrow.

Monsters

- Tomb Curse & Horadrim's Curse: weakened Claw Tornado attack.

- Bane Monster: reduced run speed.

- Mephisto: now summons monsters once again.

Uberquests

- Infernal Machine: now only spawns elites.
- Azmodan: now escorted only by elites.

 

 

Patch 013 -> Patch 014

 

Items

 

Uniques

 

- Put the genie back into the bottle.

 

 

Patch 012 -> Patch 013

 

Items

 

Cube recipes

 

- Fixed Mystic Crystal crash bug.

 

 

Patch 011 -> Patch 012

 

Characters

 

- Swapped stat gain per level between the druid and sorceress.

 

Amazon

 

- Claw Tornado replaces Sunburn: spear attack that emits powerful srcdmg tornadoes.


- Barrage: fixed bug where the skill could not be supermaxed.

- Wraith Arrow: now correctly converts damage to magic.


- Prowl: increased enhanced damage ramp per level; now a 3/2 attack; added poison damage.
- Lioness: reduced chance to flee from 25% to 10%.

- Leader of the Sun: changed description, improved damage bonus.
- Blood Fury: halved life drain rate.


Assassin

- Batstrike: increased summoned bat life, now triggers all effects when set off.
- Crucify: now also works with naginata class weapons.
- Doom: synergy now comes from Crucify instead of Hades Gate.


- Shadow Refuge: fixed bug where the skill could not be supermaxed.
- Black Lotus Strike: added 4% synergy from Death Blossom.
- Death Blossom: increased synergy to 4% and it now comes from Black Lotus Strike.

 

- Way of the Phoenix: halved fire damage bonus at all levels.


- Storm Crows: removed Maelstrom synergy, reduced blade gain to 1 per 2 levels.
- Maelstrom: now displays actual nova radius.
- Broadside: no longer locks out Queen of Blades and Shadow Refuge.


- Rune of Mana: skill timer now decreases linearly to 0 for hard points.

- Starburst: initial travel distance halved, slightly increased maximum damage.

- Way of the Gryphon: synergy is now 20% but initial damage reduced.

 

Barbarian

 

- Ancient Strike moved to replace Earthquake.
- Thundergod replaces Ancient Strike: adds stun damage and emits stunning novas.


- Blood Hatred: corrected description, fixed damage display bug.

- Ancient Strike: reduced range, removed knockback, removed skill timer.
- Snake Stance: poison damage output halved at all skill levels.

- Ancient Blood: reduced life bonus ramp from 3% to 1% per skill point.
- Fortress: halved mana cost, now displays duration.


Druid

 

- Spore Shot: damage no longer listed in blue.

- Summon Acid Fiends: +75% life. Just kidding! They're fine. Speed synergy from PA.

- Faerie Fire: removed synergy to commands.

 

Necromancer


- Summon Lamia: corrected description.

- Demon Seed: reduced spawn delay, increased corpses to 1 per 2 levels, reduced scatter.
- Exploding Totem: corrected bug where totem had a threat rating of 1, reduced hit points.
- Elemental Totem: removed synergy.

- Angel of Death: now has a 2 second timer when granted by an item; corrected description.
- Talon's Hold: now adds life on striking, increasing returns.
- Harvest: increased damage, enabled multihit.

Paladin

- Retaliate: now converts 50% damage to magic.
- Retribute: animation now overrides Holy Insanity animation.
- Vindicate: fixed issue where effect was only applied to the killer.

- Shadowfiends: now triggers Shadow Shroud on striking, not on kill.
- Dark King: added diminishing returns to the bonus from soft points.

- Resurrect: now capped at 5 resurrected units; corrected icon text.

Sorceress

- Inner Fire: added timer floor of 2 seconds.

- Abyss: reduced damage to make up for the sheer multi-hittingness of it.
- Ice Elementals: increased chance to cast Glacial Nova to 4%; removed item reqs.

- Flash: changed to an explosion effect without NextDelay.
- Warp Armor: reduced life bonus per level from 3% to 1%.

- Nova Charge: halved strike frequency and doubled damage.

- Venomous Spirit: increased poison damage synergy from 4% to 6% per point.
- Hex: now displays duration.

- Moonstrike: corrected character page display.
- Wiccaning: reduced mana bonus ramp from 3% to 1% per skill point.
- Mana Sweep: skill timer now decreases linearly to 0 for hard points.
- Starfire: increased deployment density for more accurate aiming.


- Time Field: now displays duration.

Other


- Avatar: now works correctly with the Galdr runeword.

- Shackles of Ice: now works correctly with Lioness.

 

Items

 

Base items


- Assassin naginata now correctly use halberd graphics instead of short staff graphics.
- Assassin base dual claw attack rate: 9 frames > 6 frames.

- Paladin base spear attack rate: 20 frames > 17 frames.

- Crystal swords and warp blades are now sold at vendors.


- Hand of God: increased speed from Slow to Very Fast.
- Naginata: now has increased dexbonus, no strbonus, and does splash damage.
- Warp blade: now does splash damage.

 

Special


- Mystic Crystal: +3% minion damage > +1% minion damage.
- Mystic Crystal: +3% minion life > +1% minion life.
- Mystic Crystal: +10 energy factor > +2 energy factor.
- Mystic Crystal: 1% level 2 Doom on attack > 1% level 8 Doom on attack.
- Mystic Crystal: +3% resist > +5% resist.
- Mystic Crystal: +5% speed > +2% speed.
- Mystic Crystal: correctly Hex on attack, not striking.
- Pearl of Wisdom: there's no required level on the pearl dumbo. You know who you are.

 

Magic and rare affixes

 

- Blocked +druid skills from paladin helms.
- Fixed bug where +all stats and +single stats on jewels were in separate groups.
- Magically granted str/dexbonuses (Shroud Royal) are now in blue, not white.
- Claws can now spawn with oskill Prowl instead of (broken) Moonstrike.
- New jewel modifiers: +3-6% to stat, +1-15% minion damage, +1-15% minion life, +1-50% AR.

Runewords

- Black Cat: fixed bug where runeword lacked some bonuses.
- Fuse: now has the correct bonuses no matter how many jewels you use.
- Hierodule: removed erroneous -10% cold resist.
- Myriad: reduced 33% Spike Nova on kill to 10%.
- Sphinx: now gives 12.5 vitality instead of 50 life per level in Lioness.


- Changed runes used in the following runewords:
Araboth, Burlesque, Dragonfly, King's Blood, Kronos, Myrmidon, Raudna, Trishula


Unique items

 

- Activated more unique items:

Wisdom's Wrap - banded plate

Skullhammer - battle axe
Fateweaver - bone wand

Werecat - breast plate
Cloak of Esu - ceremonial armor
Featherclaw - chain gloves

Thunderball - clasped orb
Hellspeak - demon head

Serenthia's Disguise - gambeson

Pollice Verso - gauntlets

Invictus - gilded shield

Leather of Aut - hard leather armor
Sawfish - hatchet hands

The Crucifier - holy lance

Cornucopia - horned helm

Ennead's Bane - kazarghand
Nightscape - lamellar armor
Terra Indiges - maiden pike
Sundial Spire - maiden spear

Lord of Thorns - marrow staff
Oni No Ona - ono
Death Pit Stake - pike
The Celebrant - sceptre
Circuit Breaker - scissors katar
Webspinner - short war bow
Grimspirit - spirit mask

 

- Shroud Royal: removed resistance bonus.

- Wake of Destruction: corrected typo.

- Disabled melee hits.

Set items

- Swapped nomenclature of unholy caster and melee sets.

Cube recipes


- Honorific conversion: whaaa whaaa we don't want you to fix these to work as originally intended.

- Random bonus recipes: already worked on honorifics, you duping scum.

- Shard shatter recipe: now requires 6 shards instead of 2.
- Shrine crafting: now works properly on hammer class items.

 

Treasure classes

 

- Fixed the $£%# great runes dropping in Fauztinville Terror once and for &$%£ all.
- Great Runes no longer erroneously have x2 chance to drop.

 

Monsters


- You can no longer resurrect Ethereals, Avatars of Zakarum, King Koth, Creature of Flame, Malic's Messenger, Que-Hegans, spawning spiders, spawning beetles and the Priestesses, but you can now resurrect Necrobots, Annihilators and Plaguebringers.

- Changed colour of resurrected units.

 

- 2h elite rogues now actually use weapons.
- Bloodmages, Soulmages and Tempest Mages are now charmable.

- Added 'summoned by...' quote to monsters that are exclusively summoned by others.

 

- Priestesses: now correctly have a gold name.

- Removed immunities in Hatred from pre-Act 3 elite monsters.


- Bonegrinder: reduced Spike Nova proc chance from 50% to 33%.
- Corruptor Mage: now correctly uses poison hands; improved AI.
- Cruciator: increased damage by 50%, increased pack size.

- Darksister: added anticolourcode code.
- Daystar: rebalanced Holy Burst damage.
- Deathless: rebalanced Holy Burst damage.
- Fire Prince: you can no longer prematurely end the fire nova effect.
- Living Flame: rebalanced Fire Stream damage.
- Marbled Frog: increased slow percentage.
- Quillbear: reduced pack density, increased damage, fixed 0 damage bug.
- Shock Monkey: reduced Lightning Wall damage by 66%.
- Shredder: whaa whaa I want those nerfed I can't storm in there!

- Tomb Curse: removed monster from Maggot Lair areas.

- Broodswarm: fixed bug that caused erroneously low damage.

- Bloodbrother: now correctly casts Unholy Beam.
- Wracked Soul: name is now in green.

- Izual: *nakijken of invbug nu in orde is ~spurt enkele malen doorheen PoD
- Mephisto: fixed incorrect AI type, should now actually attack.

Levels

 

- Act 2 Sewers: increased monster variety.
- Act 3 Travincal: fixed erroneously low monster density and warp safezone.
- Act 5 Icy Cellar: now a heroic area.

 

Uberquests

 

- Kurast 3000BA: increased Hammer drop rate 1/18 > 1/12.
- Khalimgrad: increased Ear drop rate 1/24 > 1/12.

Mercenaries

- Increased dexterity of Act 2 mercs.

Vendors

- Vendors no longer give excessive money for dropped Mystic Crystals.
- Discount quests now correctly reduce sell prices, not buy prices.
- Increased sell price cap in Act 5 Destruction to 50000.

Challenges

 

- AC500 now works for sorceresses.

Misc

- Replaced Punisher Nova trap with Ice Nova trap.

 

Patch 010 -> Patch 011

 

Characters


Assassin

- Removed Ways from the synergy desc field.

- Beacon: reduced radius scatter from 33 yards to 10 yards.


Druid

- Charm: corrected description.

Necromancer

- Talon's Hold: spawned Rathma Priests now correctly have knockback again.

Items

 

Magic and rare affixes

 

- Chance to cast War Spirit, Beacon and Faerie Fire items now work properly.


Cube recipes

- Shrine crafting: tried to fix the rancid gas potion bug.

Treasure classes

 

- Fixed bug that caused elite, rare bias and set bias TCs to mingle.
- Halved unique drop ratio.

Monsters

- Bonegrinder: fixed the infinite Spike Nova proc loop.
- Corruptor: corrected names.
- Fireblood: removed fireball nova effect, now just spits a single bolt.
- Hivehost: now correctly summons swarms, not Ice Clan.

- Darkwarden: greatly reduced stats.

 

 

 

Patch 009 -> Patch 010

 

Characters


- Corrected required level bug with some uberskills.

Amazon


- Lioness: added 25% target flee; no longer erroneously blocks Dark Summoning.
- Lightswarm: now converts your damage to magic.
- Ricochet: now converts your damage to magic.
- Fairy Ring: now gains a self-synergy to seek radius of +2 yards per level.
- Blood Elementals: damage reduced.

- War Spirit: corrected display.

 

Assassin


- Beacon replaces Blade Barrier: periodically targets a nuke at a random point.

- Shadow Refuge: now works with single claws and naginata as well.
- Storm Crows: max knives synergy from Maelstrom reduced to +1 per 5 levels.
- Rune of Mana: now uses the damage progression curve of Mana Sweep.
- Starburst: greatly reduced mana cost.

Barbarian

- Blood Hatred: removed defense penalty.

- Hawk Talons: corrected invisible axes bug.

Druid

 

- Feral Spirit replaces Dream Trance: increases movement speed of converted.

 

- Swapped the location of Mark of the Wild and Call Scavengers in the skill tree.
- Removed the Faerie Fire synergy to charm skill levels.

- Charm: slightly increased range.

- Brambles: rebalanced damage progression.
- Culling of the Herd: removed skill timer.


- Call Scavengers: now spawn at target point, removed random scatter.
- Mark of the Wild: increased physical damage bonus.

- Spore Shot: no longer shows your damage in blue.
- Nova Shot: now converts your damage to magic.

- Winter Avatar: increased average damage by 33%.
- Plague Avatar: increased average damage by 50%.

 

Necromancer

- Warp Field: once again reduces enemy physical resistances.

 

Paladin


- Retribute: now costs 0 mana.

- Lionheart: increased damage bonus from 5% to 15%.

- Lemures: increased synergy from 2% to 5%, now comes from Blood Thorns.
- Blood Thorns: increased synergy from 2% to 5%.
- Mind Flay: increased synergy from Blood Flash from 2% to 4%.
- Slayer: reduced mana cost by 25%.

- Rapture: can now be cast in town.

- Resurrect: duration is now 1 hour!
- Plague: corrected display.
- Scourge: corrected display.

 

Sorceress

 

- Abyss: corrected synergy display.

- Lightning Wall: duration is now correct.
- Warp Armor: reduced +hp% bonus.

- Diseased Cattle: removed second poison cloud, increased damage.

 

- Arcane Fury: reduced mana replenish rate bonus.

Monsters

- Made an attempt to fix the hInventory crash bug in Act 4.
- Nerfed minion penalty vs. bosses.


- Enemy Thunder Hammer spells no longer knock back.
- Enemy War Spirit spells now have NextDelay, preventing damage spikes.

- Bartuc: fixed bug where vulnerability duration was 0.
- Infernal Machine: reduced rate of summoning.
- Philios: now correctly procs Cataclysm on death.

- Mephisto: now casts Forked Lightning instead of Dark Summoning.
- Baal: more dangerous. (Test plz!)


- Annihilator: reduced maximum poison damage.
- Buzzsaw: greatly reduced Starburst damage, removed stun attack.
- Blood Prince: changed graphic of the fire death effect.
- Corruptor Warlock: increased Putrid Orb damage.
- Dark Horizon: reduced damage.
- Dirge: greatly increased Death Star damage.
- Felblood: Cataclysm now does its full 50K damage. Abandon all hope.
- Ghost Phoenix: reduced damage; now casts Rain of Bombs on hit.
- Hellcat: slightly reduced radius of Blinding Aura.
- Ifrit: increased chance to proc Nova Bomb.
- Knight of Death: reduced duration of Death Touch curse to 15 seconds.
- Living Flame: corrected damage.
- Razorfur Titan: reduced thorns damage ramp.
- Steel Crusher: reduced damage by 33%.
- Void Archon: replaced AI.

- Ghost Flame: corrected immunities.
- Soul Mage: synchronised Soulstorm attack with graphics.

- All Arcane Toad types: are now correctly demons; are no longer female.
- All Ice Demon types: are now correctly demons.
- All Rust Monster types: are now correctly demons.

 

Items

 

Base items


- Lowered requirements of tier 1 Light Crossbows from 40 to 24.

- Halberds no longer have a one-hand damage of 0-0.
- Reduced the speed of Holy Lance (-40 > -20) and Tepoztopilli (-70 > -40).
- Removed sacred jewelry and quivers.

Special


- Runes now have better looking graphics (test please).

- Enabled Mystic Crystals to drop (frequently) off monsters.

- Mystic Crystal: added damage reduction and mana regen bonus crystals.


- Mystic Crystal: +5 [stat] is now +2 and is jewelry only.
- Mystic Crystal: +5 crafting points is jewelry only.
- Mystic Crystal: +2% [stat] is now +1% and is jewelry only.

- Mystic Crystal: Time Strike and Arrow procs are now lowlevel Hex and Doom.
- Mystic Crystal: +2% [element] damage is now +1%.

- Mystic Crystal: 2% increased chance of blocking now correct.
- Mystic Crystal: total character defense plus 1% now correct.
- Mystic Crystal: 5% damage reflected now correct.

 

Magical and rare affixes


- Added oskills, +% minion life/damage, +life/mana on striking, +% potion rate, CtC% affixes.

- Disabled amazon skills on paladin class spears.

- Disabled paladin skills on non-paladin class shields.


Honorific

- Corrected display message.

Runewords

- Amazon javelin runewords now work.
- 'Chthon': reduced Crucify on kill from 100% to 25%.
- 'Oblivion': changed Venomous Spirit proc from striking to attack.

Cube recipes

- Corrected jewelcrafting documentation.

- Added disenchant recipe to disassemble any unique into arcane shards.
- Added Shard shatter recipe: turn 2 arcane shards + non-sacred rare into unique.
///Currently very few tiered uniques are active, the following are the only ones that exist:

Frostbringer - flamberge

Naiad King - flamen staff

Icebird - flying knife

Shroud Royal - full plate mail

Wake of Destruction - greaves

Zealot Rush - light plated boots

Talon's Reach - raptor scythe

Topspin - skull cap

Auriel's Halo - tiara

Black Sheep Wall - totem shield

All unique rings, amulets, quivers and jewels
- Added Grail recipe: disenchant set items for permanent +statpoints signets.

- Shrine crafting: improved shrines that add +% spell damage.
- Socketing recipe: should now work correctly.

Levels

- Populated Acts 1-3 with elite monsters.

- Fauztinville: fixed bug where occasionally great runes dropped in Terror.
- Khalimgrad: reduced bug that caused monsters to drop twice as many items as intended.

 

Mercenaries

- Act 1: halved dexterity at all levels; Cascade no longer gains +flat damage per level.

 

Patch 008 -> Patch 009

 

Characters

 

Amazon


- Triumphant Strike: reduced mana cost.
- Lioness: greatly increased damage bonus to spears.
- Lightswarm: massively reduced mana cost.

- Leader of the Sun: renamed Heathen Prayer back.

 

Assassin

 

- Doom: increased radius by 60% at all levels.
- Broadside: no longer causes state colourshift errors.


Barbarian

 

- Blood Hatred: greatly increased damage bonus at all levels, halved life drain.
- Shower of Rocks: now does 3/2 damage, up from 1/2 (actually 3/4 ingame).
- Earthquake: increased number of shock bolts at all levels.
- Lion Stance: greatly increased damage bonus at all levels.

Druid

- Brambles: reduced thorns damage, but now has a 10% self-synergy.
- Culling of the Herd: corrected synergy display.


Necromancer

- Summon Shadows: no longer erroneously states 25% chance to spawn corpses.
- Harvest: increased damage bonus.

Paladin

- Retaliate: increased default range by 2.6 yards at all levels.
- Retribute: corrected display.

 

Sorceress


- Flamestrike: halved damage per frame (it's still enormous, of course).

- Ice Elementals: reduced Glacial Nova chance from 10% to 2%.
- Carpet of Spiders: added erroneously missing poison damage synergy from Venomous Spirit.
- Moonstrike: doubled physical damage bonus to duration.

 

Items

 

Base items


- Base weapon damage increased by 4% of the difference between old damage and 255.

- Sacred rings, amulets and quivers should no longer have sockets, but be always magical.
- Paladin-specific spears are now Very Fast for paladins.

Special

- Gem of Wisdom renamed to Pearl of Wisdom.
- Mystic Crystal: now correctly gives 2% chance to cast Time Strike.

Magical modifiers

- Class-specific shields should no longer spawn with other class bonuses.

 

Cube recipes

- Recipes that return the same item with added bonuses no longer work on ethereal items.

- Jewelcrafting: now requires a life and mana potion to distinguish it from the gem shatter recipe.
- Socketing recipe: changed quite heavily, check the cube list.

Runewords

- Added Secret Jewel Bonus words.
- Fuse: now correctly adds fire damage instead of +% fire damage.

 

Monsters


-
Que-Hegan: reduced damage and frequency of Diseased Cattle attack, replaced Gift of Inner Fire with Rapture, reduced Psionic Storm skill level.

- Death's Mechanic: increased damage.


- Annihilator: poison clouds no longer erroneously deal physical damage.
- Buzzsaw: greatly reduced Starburst level, removed stun attack.
- Core Lord: halved chaos lightning damage.
- Dark Horizon: halved damage of Magic Missiles attack.
- Fetish Sniper: halved poison damage.
- Phantasm: corrected graphical glitch.
- Silver Construct: reduced damage to make up for the double swing attack.

- Fallen Warriors: now correctly immune in Act 3.

 

Challenges

- 500 attribute challenge: now works for all classes.
- Black Road challenge: all trials now work.

 

Miscellaneous

- Indiscriminate Punishment trap now starts off slower and accelerates.

 

 

Patch 007 -> Patch 008

 

Characters

 

Amazon


- Ricochet: reduced mana cost by 33%.
- Enfilade: mana cost is now locked at 20 mana per missile.
- Fairy Ring: reduced mana cost by 25%.

- Bloodstorm: increased mana cost by 50%.

 

Assassin

 

- Blade Barrier: removed NextDelay; reduced duration; length now increases with level.

 

Barbarian

- Fixed crash bug related to barbarian-specific axes.

Druid

- Charm: radius locked at 3.3 yards, removed self-synergy.
- Call Scavengers: replaces Kill Rats, now summons melee birds.

 

Necromancer

- Harvest: initial mana cost reduced from 20 to 12, but now increases by 3 per level.

 

Paladin

 

- Vessel of Judgement: no longer locked out by Arcane Strike.

 

Sorceress

- Illumination: now correctly also affects poison spells.

Monsters

 

- Fixed animation issue with summoned Blood/Ice Elementals.

 

- Infernal Machine: corrected attack behaviour.

- Priestess of Hefaetrus: Vindicate now works on this monster in Terror difficulty.

- Shenk: is now a Fire Clan goat priest;


- Dark Horizon: greatly reduced damage of Magic Missiles attack.

- Que-Hegan: greatly reduced skill level of Diseased Cattle attack.
- Skull Clan: reduced number of multishot ghosts from 16 to 8.

 

Items

 

Base items

 

- Sacred rings, amulets and quivers should no longer have sockets, but be always magical.

 

Special


- Mystic Crystal: +10% gold find is now +3%.

 

Runewords

 

- 'Sphinx': Life bonus per Lioness level is no longer erroneously divided by 256.

 

Cube recipes

- Socketing recipe: fixed bug where it would occasionally not add sockets.

 

Challenges

 

- The death swirlies employed by the Amazon Priestesses are now correctly AoE.

 

 

Patch 006 -> Patch 007

 

Characters

 

- Greatly reduced mana costs for many skills.

 

Necromancer

- Angel of Death: is now uninterruptable.
- Harvest: changed the damage and attack rating penalties to bonuses.

 

Sorceress


- Diseased Cattle: slightly increased damage.

- Venomous Spirit: greatly increased damage.
- Carpet of Spiders: greatly increased damage.
- Swarm: greatly increased damage.
- Starfire: corrected display.

 

Monsters

 

- Misc AI improvements for bosses.

 

- Corruptor Warlock: greatly reduced bugged poison damage.

- Dirge: greatly reduced bugged poison damage.
- Knight of Death: reduced duration of Death Touch curse from 10 minutes to 1 minute.

- Undead Knights: removed cold length from Soulstorm attack.

 

- Andariel: increased Meteor Shower damage; improved aggressiveness.
- Shenk: fixed missing animation bug that caused it to become invisible.

 

Items

Special


- Mystic Crystal: +10 life/mana is now +20.
- Mystic Crystal: +20% gold find is now +10%.


Cube recipes

 

- Gem shatter recipe: now works on rare jewels.


Levels

- Canyon of the Magi: corrected perspective mode.

Challenges

 

- Ennead Challenge: now works correctly again.

 

Difficulty

 

- Slightly rebalanced monster life in Hatred and Terror.

- Reduced Elite monster life and damage by 33% in Hatred.
- Fixed bug where all Destruction monsters had 251 attack rating.

 

 

Patch 005 -> Patch 006

 

Characters

 

Necromancer

 

- Widowmaker: fixed targeting requirements.

 

 

Patch 004 -> Patch 005

 

Characters

 

Assassin

 

- Batstrike: corrected description.

 

Barbarian

 

- Blood Hatred: increased damage at level 1 from +50% to +100%.

- Rebound: corrected synergy description.
- Spirit Guide: greatly increased damage bonus to characters.

 

Druid

 

- Dream Trance: corrected description.
- Culling of the Herd: corrected description.

Necromancer

- Talon's Hold: spawned Rathma Priests can no longer cloak.

 

Items

 

- Corrected automagic bonus on javelins.
- Bronze Shields now show up correctly on the character.
- Disabled necromancer skills on naginata.

 

Levels

 

- Fixed crash bug around red portals.

 

 

Patch 003 -> Patch 004

 

Characters

 

- Increased life gain per vitality point by 1.
- Increased mana gain per energy point by 1.

 

Sorceress

 

- Wiccaning: corrected synergy description.

- Arcane Torrent: corrected feedback damage display.

 

Items

 

Magical affixes

 

- Disabled barbarian skills on scythes.

 

Cube recipes

 

- Added recipe: socket creation.
- Added recipe: gem shatter.

 

Monsters

 

- Undead Knights: now cast Zen Bolt instead of Plague Avatar.
- Undead Mages: reduced skill level of Bloodstorm and Soulstorm spells.

 

Difficulty


- Reduced monster damage in Hatred by 50%, in Terror by 25%.
- Reduced monster attack rating in Hatred and Terror difficulty.

- Reduced monster life back to v001 values.

- Reduced champion damage bonus from +100% to +50%.

 

 

Patch 002 -> Patch 003

 

Characters

 

Assassin

 

- Perfect Being: corrected synergy description.
- Way of the Gryphon: corrected synergy description.

 

Sorceress

 

- Ice Elementals: reduced damage and life; fixed life synergy.

- Arcane Torrent: feedback damage is now correct.
- Mana Sweep: feedback damage is now correct.

 

Items

 

Cube recipes

 

- Affix crystal recipes: now work correctly.
- Honorific item creation: now requires a magic item instead of superior.

 

Other

 

- Affix crystals: now also sold by Drognan, and by Akara instead of Gheed.

- Gem of Wisdom: corrected description (portable shrines)

 

 

Patch 001 -> Patch 002

 

Characters

 

Amazon

 

- Bloodstar: removed knockback.

 

Barbarian

 

- Blood Hatred: damage should now be displayed correctly.

 

Necromancer

 

- Spawned corpses are no longer Rathma Priest corpses.

- Summon Darklings: no longer makes quill rat noises.

- Harvest: no longer targets minions.

- Deathstrike: no longer targets minions.

 

Paladin

 

- Rapture: fixed description changing when the skill became available.

- Hymn: removed erroneous 'holy skill' display.

 

Sorceress

 

- Countdown: you no longer attempt to attack in melee when out of mana.

- Arcane Torrent: corrected mana cost reduction per level.

 

Monsters

 

- Zombie: Increased poison damage in Hatred to inflict at least 1 damage.

 

Levels

 

Regular levels

 

- Made sure that Act 4-5 dungeons have at least 3 different elites each.

 

Heroic dungeons

 

- Normalised monster level to 50 in Hatred.

 

Difficulty

 

- Increased monster damage in Hatred by about 40%, in Terror by 20%.

- Increased monster life in Hatred by about 50%, in Terror by 25%.

 

Items

 

Base items

 

- Athulua's Hand now has a graphic when equipped.

- New class-specific items no longer erroneously display 'grade' in their name.

 

Runewords

 

- Fixed crash bug with several runewords.

 

Cube recipes

 

- Gem upgrade: added missing rainbow gem upgrade.

- Normal -> magic: corrected missing number of input items.

 

Other

 

- Gem of Wisdom: corrected description (chaos reroll)

- Gem of Wisdom: corrected description (defense penalty)

- Gem of Wisdom: corrected description (drop bias)

- Gem of Wisdom: corrected description (honorific items)

- Gem of Wisdom: corrected description (level challenge)

 

Miscellaneous

 

- Slow effects no longer make a sound when they timeout.

- Characters no longer start lefthanded.

 

To do in later patch

 

- Make throwing skills apply throwing damage instead of melee damage.