SHRINE BONUSES LIST
This is a list of preset modifiers that can spawn on crafted items when shrine crafting or on rare, honorific and crafted items when shrine blessing.
What affixes will the item get when shrine crafting?
The resulting crafted item spawns with 0-3 preset crafting affixes (seen in the table below) depending on luck and shrine type used, and 1-4 extra random rare affixes.
See THIS PAGE for more information about random rare affixes when shrine crafting.
What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 0-3 preset affixes depending on luck and shrine type used. You can see them in the table below.
Shrine crafting and blessing bonuses can stack when using the same shrine on an item, for a possibility for a double stat.
See THIS PAGE for more information about shrine crafting and shrine blessing.
You can:
Image | Shrine | Stats | Chance | Items |
---|---|---|---|---|
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Enchanted |
+(3 to 15)% to Physical/Magic Spell Damage Magic Resist +(1 to 2)% Decrease Maximum Mana -10% |
50% 50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Enchanted |
+(4 to 30)% to Physical/Magic Spell Damage Magic Resist +(2 to 4)% Decrease Maximum Mana -15% |
50% 50% 50% |
Two-Handed Weapons, Body Armor |
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Sacred |
+(3 to 15)% to Cold Spell Damage -(6 to 15)% to Enemy Cold Resistance Decrease Maximum Mana -10% |
50% 50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Ornate |
+(3 to 15)% to Lightning Spell Damage -(6 to 15)% to Enemy Lightning Resistance Decrease Maximum Mana -10% |
50% 50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Shimmering |
+(3 to 15)% to Poison Spell Damage -(6 to 15)% to Enemy Poison Resistance Decrease Maximum Mana -10% |
50% 50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Creepy |
+(4 to 25) to Strength (4 to 10)% Bonus to Strength (2 to 5)% Chance of Crushing Blow |
50% 50% 25% |
One-Handed Weapons, Armor (except Body Armor) |
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Gloomy |
(1 to 5)% Chance of Uninterruptable Attack Damage Reduced by (1 to 5) +(20 to 80)% Enhanced Defense |
50% 50% 50% |
Armor (except Body Armor) |
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Fascinating |
+(4 to 30)% to Fire Spell Damage -(9 to 30)% to Enemy Fire Resistance Decrease Maximum Mana -15% |
50% 50% 50% |
Two-Handed Weapons, Body Armor |
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Weird |
+(2 to 38) to Maximum Damage +(2 to 8) to Minimum Damage |
50% 50% |
Body Armor |
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Quiet |
+(4 to 25) to Vitality (4 to 10)% Bonus to Vitality Replenish Life +(1 to 10) |
50% 50% 25% |
One-Handed Weapons, Armor (except Body Armor) |
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Tainted |
+(9 to 90)% Bonus to Summoned Minion Damage +(9 to 90)% Bonus to Summoned Minion Attack Rating |
50% 50% |
Two-Handed Weapons, Body Armor |
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Sacred |
+(4 to 30)% to Cold Spell Damage -(9 to 30)% to Enemy Cold Resistance Decrease Maximum Mana -15% |
50% 50% 50% |
Two-Handed Weapons, Body Armor |
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Weird |
+(2 to 38) to Maximum Damage +(2 to 8) to Minimum Damage +(30 to 120)% Enhanced Damage |
50% 50% 50% |
Two-Handed Weapons |
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Abandoned |
+(6 to 35) to Dexterity (6 to 15)% Bonus to Dexterity (36 to 210)% Bonus to Attack Rating |
50% 50% 25% |
Two-Handed Weapons, Body Armor |
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Tainted |
+(6 to 60)% Bonus to Summoned Minion Damage +(6 to 60)% Bonus to Summoned Minion Attack Rating |
50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Stone |
All Resists +(2 to 20)% Magic Damage Reduced by (2 to 20) |
50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Abandoned |
+(4 to 25) to Dexterity (4 to 10)% Bonus to Dexterity (24 to 150)% Bonus to Attack Rating |
50% 50% 25% |
One-Handed Weapons, Armor (except Body Armor) |
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Shimmering |
+(4 to 30)% to Poison Spell Damage -(9 to 30)% to Enemy Poison Resistance Decrease Maximum Mana -15% |
50% 50% 50% |
Two-Handed Weapons, Body Armor |
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Magical |
+(4 to 40)% Bonus to Summoned Minion Life +(4 to 20)% Bonus to Summoned Minion Resistances |
50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Gloomy |
(2 to 8)% Chance of Uninterruptable Attack Damage Reduced by (2 to 8) +(30 to 120)% Enhanced Defense |
50% 50% 50% |
Body Armor |
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Quiet |
+(6 to 35) to Vitality (6 to 15)% Bonus to Vitality Replenish Life +(2 to 15) |
50% 50% 25% |
Two-Handed Weapons, Body Armor |
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Weird |
+(1 to 25) to Maximum Damage +(1 to 5) to Minimum Damage |
50% 50% |
Armor (except Body Armor) |
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Fascinating |
+(3 to 15)% to Fire Spell Damage -(6 to 15)% to Enemy Fire Resistance Decrease Maximum Mana -10% |
50% 50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
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Magical |
+(6 to 60)% Bonus to Summoned Minion Life +(6 to 30)% Bonus to Summoned Minion Resistances |
50% 50% |
Two-Handed Weapons, Body Armor |
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Eerie |
+(6 to 35) to Energy (6 to 15)% Bonus to Energy +(9 to 90) Energy Factor to Spell Damage |
50% 50% 25% |
Two-Handed Weapons, Body Armor |
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Eerie |
+(4 to 25) to Energy (4 to 10)% Bonus to Energy +(6 to 60) Energy Factor to Spell Damage |
50% 50% 25% |
One-Handed Weapons, Armor (except Body Armor) |
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Gloomy |
(1 to 5)% Chance of Uninterruptable Attack Damage Reduced by (1 to 5) |
50% 50% |
One-Handed Weapons |
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Hidden |
1% Reanimate As: (1256 to 1566)* 2% Reanimate As: (1256 to 1566)* 2% Reanimate As: (1256 to 1566)* |
25% 10% 5% |
One-Handed Weapons, Two-Handed Weapons, Armor (except Body Armor), Body Armor |
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Ornate |
+(4 to 30)% to Lightning Spell Damage -(9 to 30)% to Enemy Lightning Resistance Decrease Maximum Mana -15% |
50% 50% 50% |
Two-Handed Weapons, Body Armor |
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Stone |
All Resists +(3 to 30)% Magic Damage Reduced by (3 to 30) |
50% 50% |
Two-Handed Weapons, Body Armor |
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Weird |
+(1 to 25) to Maximum Damage +(1 to 5) to Minimum Damage +(20 to 80)% Enhanced Damage |
50% 50% 50% |
One-Handed Weapons |
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Spiritual |
(15 to 150)% Extra Gold from Monsters (6 to 60)% Better Chance of Getting Magic Items |
50% 50% |
Two-Handed Weapons, Body Armor |
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Creepy |
+(6 to 35) to Strength (6 to 15)% Bonus to Strength (3 to 7)% Chance of Crushing Blow |
50% 50% 25% |
Two-Handed Weapons, Body Armor |
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Gloomy |
(2 to 8)% Chance of Uninterruptable Attack Damage Reduced by (2 to 8) |
50% 50% |
Two-Handed Weapons |
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Spiritual |
(10 to 100)% Extra Gold from Monsters (4 to 40)% Better Chance of Getting Magic Items |
50% 50% |
One-Handed Weapons, Armor (except Body Armor) |
* See THIS PAGE for the list of reanimates.