SHRINE BONUSES LIST

This is a list of preset modifiers that can spawn on crafted items when shrine crafting or on rare, honorific and crafted items when shrine blessing.

What affixes will the item get when shrine crafting?
The resulting crafted item spawns with 0-3 preset crafting affixes (seen in the table below) depending on luck and shrine type used, and 1-4 extra random rare affixes.

See THIS PAGE for more information about random rare affixes when shrine crafting.

What affixes will the item get when shrine blessing?
The item retains its original affixes and gains 0-3 preset affixes depending on luck and shrine type used. You can see them in the table below.

Shrine crafting and blessing bonuses can stack when using the same shrine on an item, for a possibility for a double stat.

See THIS PAGE for more information about shrine crafting and shrine blessing.


You can:



Image Shrine Stats Chance Items
Enchanted +(3 to 15)% to Physical/Magic Spell Damage
Magic Resist +(1 to 2)%
Decrease Maximum Mana -10%
50%
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Enchanted +(4 to 30)% to Physical/Magic Spell Damage
Magic Resist +(2 to 4)%
Decrease Maximum Mana -15%
50%
50%
50%
Two-Handed Weapons, Body Armor
Sacred +(3 to 15)% to Cold Spell Damage
-(6 to 15)% to Enemy Cold Resistance
Decrease Maximum Mana -10%
50%
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Ornate +(3 to 15)% to Lightning Spell Damage
-(6 to 15)% to Enemy Lightning Resistance
Decrease Maximum Mana -10%
50%
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Shimmering +(3 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Decrease Maximum Mana -10%
50%
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Creepy +(4 to 25) to Strength
(4 to 10)% Bonus to Strength
(2 to 5)% Chance of Crushing Blow
50%
50%
25%
One-Handed Weapons, Armor (except Body Armor)
Gloomy (1 to 5)% Chance of Uninterruptable Attack
Damage Reduced by (1 to 5)
+(20 to 80)% Enhanced Defense
50%
50%
50%
Armor (except Body Armor)
Fascinating +(4 to 30)% to Fire Spell Damage
-(9 to 30)% to Enemy Fire Resistance
Decrease Maximum Mana -15%
50%
50%
50%
Two-Handed Weapons, Body Armor
Weird +(2 to 38) to Maximum Damage
+(2 to 8) to Minimum Damage
50%
50%
Body Armor
Quiet +(4 to 25) to Vitality
(4 to 10)% Bonus to Vitality
Replenish Life +(1 to 10)
50%
50%
25%
One-Handed Weapons, Armor (except Body Armor)
Tainted +(9 to 90)% Bonus to Summoned Minion Damage
+(9 to 90)% Bonus to Summoned Minion Attack Rating
50%
50%
Two-Handed Weapons, Body Armor
Sacred +(4 to 30)% to Cold Spell Damage
-(9 to 30)% to Enemy Cold Resistance
Decrease Maximum Mana -15%
50%
50%
50%
Two-Handed Weapons, Body Armor
Weird +(2 to 38) to Maximum Damage
+(2 to 8) to Minimum Damage
+(30 to 120)% Enhanced Damage
50%
50%
50%
Two-Handed Weapons
Abandoned +(6 to 35) to Dexterity
(6 to 15)% Bonus to Dexterity
(36 to 210)% Bonus to Attack Rating
50%
50%
25%
Two-Handed Weapons, Body Armor
Tainted +(6 to 60)% Bonus to Summoned Minion Damage
+(6 to 60)% Bonus to Summoned Minion Attack Rating
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Stone All Resists +(2 to 20)%
Magic Damage Reduced by (2 to 20)
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Abandoned +(4 to 25) to Dexterity
(4 to 10)% Bonus to Dexterity
(24 to 150)% Bonus to Attack Rating
50%
50%
25%
One-Handed Weapons, Armor (except Body Armor)
Shimmering +(4 to 30)% to Poison Spell Damage
-(9 to 30)% to Enemy Poison Resistance
Decrease Maximum Mana -15%
50%
50%
50%
Two-Handed Weapons, Body Armor
Magical +(4 to 40)% Bonus to Summoned Minion Life
+(4 to 20)% Bonus to Summoned Minion Resistances
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Gloomy (2 to 8)% Chance of Uninterruptable Attack
Damage Reduced by (2 to 8)
+(30 to 120)% Enhanced Defense
50%
50%
50%
Body Armor
Quiet +(6 to 35) to Vitality
(6 to 15)% Bonus to Vitality
Replenish Life +(2 to 15)
50%
50%
25%
Two-Handed Weapons, Body Armor
Weird +(1 to 25) to Maximum Damage
+(1 to 5) to Minimum Damage
50%
50%
Armor (except Body Armor)
Fascinating +(3 to 15)% to Fire Spell Damage
-(6 to 15)% to Enemy Fire Resistance
Decrease Maximum Mana -10%
50%
50%
50%
One-Handed Weapons, Armor (except Body Armor)
Magical +(6 to 60)% Bonus to Summoned Minion Life
+(6 to 30)% Bonus to Summoned Minion Resistances
50%
50%
Two-Handed Weapons, Body Armor
Eerie +(6 to 35) to Energy
(6 to 15)% Bonus to Energy
+(9 to 90) Energy Factor to Spell Damage
50%
50%
25%
Two-Handed Weapons, Body Armor
Eerie +(4 to 25) to Energy
(4 to 10)% Bonus to Energy
+(6 to 60) Energy Factor to Spell Damage
50%
50%
25%
One-Handed Weapons, Armor (except Body Armor)
Gloomy (1 to 5)% Chance of Uninterruptable Attack
Damage Reduced by (1 to 5)
50%
50%
One-Handed Weapons
Hidden 1% Reanimate As: (1256 to 1566)*
2% Reanimate As: (1256 to 1566)*
2% Reanimate As: (1256 to 1566)*
25%
10%
5%
One-Handed Weapons, Two-Handed Weapons, Armor (except Body Armor), Body Armor
Ornate +(4 to 30)% to Lightning Spell Damage
-(9 to 30)% to Enemy Lightning Resistance
Decrease Maximum Mana -15%
50%
50%
50%
Two-Handed Weapons, Body Armor
Stone All Resists +(3 to 30)%
Magic Damage Reduced by (3 to 30)
50%
50%
Two-Handed Weapons, Body Armor
Weird +(1 to 25) to Maximum Damage
+(1 to 5) to Minimum Damage
+(20 to 80)% Enhanced Damage
50%
50%
50%
One-Handed Weapons
Spiritual (15 to 150)% Extra Gold from Monsters
(6 to 60)% Better Chance of Getting Magic Items
50%
50%
Two-Handed Weapons, Body Armor
Creepy +(6 to 35) to Strength
(6 to 15)% Bonus to Strength
(3 to 7)% Chance of Crushing Blow
50%
50%
25%
Two-Handed Weapons, Body Armor
Gloomy (2 to 8)% Chance of Uninterruptable Attack
Damage Reduced by (2 to 8)
50%
50%
Two-Handed Weapons
Spiritual (10 to 100)% Extra Gold from Monsters
(4 to 40)% Better Chance of Getting Magic Items
50%
50%
One-Handed Weapons, Armor (except Body Armor)

* See THIS PAGE for the list of reanimates.